Player Matchup

Scylla
Scylla
FloodedBuckle3
Scylla
Level 67
God Stats
10W - 6L
1,617 SR
Queue Stats
190W - 216L
1,340 Elo+
Party 2
Apollo
Apollo
LuckyDude78
Apollo
Level 16
God Stats
1W - 3L
1,173 SR
Queue Stats
2W - 6L
1,075 Elo+
Party 2
Cliodhna
Cliodhna
SquidBilly5058
Cliodhna
Level 61
God Stats
1W - 3L
1,492 SR
Queue Stats
175W - 198L
1,375 Elo+
Party 2
Nike
Nike
d87fresh
Nike
Level 88
God Stats
20W - 20L
1,459 SR
Queue Stats
500W - 597L
1,318 Elo+
Solo
Ares
Ares
nightmarememe84
Ares
Level 43
God Stats
15W - 24L
1,431 SR
Queue Stats
78W - 114L
1,349 Elo+
Party 2
Team Averages
Level 55
1,434 SR
1,291 Elo+

VS

Team Averages
Level 69
1,491 SR
1,387 Elo+
Ra
Ra
DrSlippyslide5
Ra
Level 86
God Stats
2W - 0L
1,441 SR
Queue Stats
23W - 22L
1,380 Elo+
Party 1
Bacchus
Bacchus
Eats_a_skittle
Bacchus
Level 27
God Stats
8W - 4L
1,432 SR
Queue Stats
23W - 18L
1,394 Elo+
Party 1
Olorun
Olorun
Sage_Shimaki
Olorun
Level 87
God Stats
1W - 1L
1,288 SR
Queue Stats
28W - 32L
1,396 Elo+
Party 1
Medusa
Medusa
VERY_ColdSoup
Medusa
Level 81
God Stats
3W - 0L
1,854 SR
Queue Stats
32W - 28L
1,432 Elo+
Party 1
Hercules
Hercules
zapexzpx
Hercules
Level 66
God Stats
4W - 4L
1,443 SR
Queue Stats
217W - 241L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 0
7,087
506
5,993
10,210
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
7
0 / 7 / 2
5,278
377
2,557
5,979
1,601
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cliodhna
13
5 / 7 / 3
8,342
596
10,532
12,057
3,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
13
1 / 1 / 0
7,410
529
3,539
6,607
3,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 3 / 2
5,884
420
2,397
8,658
3,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 3
7,694
550
4,370
8,370
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 0 / 7
6,962
497
4,305
7,445
7,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
13
7 / 1 / 2
7,833
560
8,986
7,447
2,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

13
8 / 3 / 4
8,044
575
7,150
9,472
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
zapexzpx
Hercules
12
2 / 1 / 2
6,834
488
2,456
6,235
3,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
9
Kills
24
24
Deaths
9
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
4
3
1.38
W
3
0
7
6.5
L
3
6
0
0.5
L
Apollo
0
7
2
0.14
W
Olorun
7
1
2
8
L
Cliodhna
5
7
3
0.93
W
8
3
4
3.33
L
Nike
1
1
0
1
L
0
3
2
0.33
W
Hercules
zapexzpx
Hercules
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,018
Damage
27,267
43,511
Taken
38,969
16,056
Mitigated
18,944
7,852
Healing
13,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,370
618
335
3,202
8,370
2,678
1,251
3,283
4,722
40,223
0
W
4,305
690
0
1,130
7,445
7,125
140
1,677
5,768
13,747
0
L
5,993
707
0
1,879
10,210
3,083
29
3,189
6,979
38,965
0
L
Apollo
2,557
2,175
0
191
5,979
1,601
216
4,426
1,553
0
12,413
W
Olorun
8,986
5,133
103
3,509
7,447
2,967
1,591
997
6,406
46,092
8,332
L
Cliodhna
10,532
1,232
0
2,182
12,057
3,921
0
3,122
8,898
0
41,575
W
7,150
3,230
0
3,646
9,472
2,823
1,222
2,047
7,205
0
31,621
L
Nike
3,539
270
168
1,371
6,607
3,697
161
753
5,610
456
43,309
L
2,397
145
0
2,061
8,658
3,754
72
4,910
3,748
13,066
0
W
Hercules
zapexzpx
Hercules
2,456
722
0
1,957
6,235
3,351
43
66
5,836
0
24,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,001
Gold Earned
37,367
300
Minions Killed
286
0
Camps Cleared
0
1,249,609
Distance Traveled
1,249,718
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,694
550
82
6
0
240,565
0
W
Bacchus
6,962
497
10
1
0
257,657
0
L
Scylla
7,087
506
75
5
0
234,577
2
L
Apollo
5,278
377
23
2
0
199,776
0
W
Olorun
7,833
560
96
7
0
236,830
0
L
Cliodhna
8,342
596
76
5
0
280,416
4
W
Medusa
8,044
575
52
4
0
269,539
0
L
Nike
7,410
529
104
7
0
272,041
0
L
Ares
5,884
420
22
2
0
262,799
0
W
Hercules
6,834
488
46
3
0
245,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role