Player Matchup

Nemesis
Nemesis
Silver I
Carter2nice21
Nemesis
Silver I
Level 104
God Stats
17W - 16L
1,603 SR
Queue Stats
50W - 56L
1,249 MMR
Solo
Baron Samedi
Baron Samedi
Bronze IV
DerZarg
Baron Samedi
Bronze IV
Level 64
God Stats
1W - 1L
1,489 SR
Queue Stats
1W - 6L
1,263 MMR
Party 1
Discordia
Discordia
Bronze III
Kackeldackel_13
Discordia
Bronze III
Level 87
God Stats
0W - 1L
1,294 SR
Queue Stats
2W - 9L
1,327 MMR
Party 1
Amaterasu
Amaterasu
Gold V
Sterben_Legacy
Amaterasu
Gold V
Level 91
God Stats
65W - 72L
1,505 SR
Queue Stats
65W - 76L
1,170 MMR
Party 2
Charybdis
Charybdis
Gold V
xMajinMonkey
Charybdis
Gold V
Level 103
God Stats
20W - 21L
1,525 SR
Queue Stats
64W - 73L
1,226 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,483 SR
1,247 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,479 SR
1,294 MMR
Hou Yi
Hou Yi
Silver I
 
Hou Yi
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
 
Tsukuyomi
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Achilles
Achilles
Silver I
MrUsme
Achilles
Silver I
Level 116
God Stats
9W - 8L
1,480 SR
Queue Stats
25W - 31L
1,182 MMR
Solo
Merlin
Merlin
Silver II
Mystic EXI
Merlin
Silver II
Level 123
God Stats
6W - 5L
1,417 SR
Queue Stats
57W - 68L
1,091 MMR
Party 3
Bacchus
Bacchus
Silver II
zI_PixeR
Bacchus
Silver II
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 42L
1,199 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
16
8 / 7 / 2
10,033
528
8,825
16,399
7,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
DerZarg
Baron Samedi
3
0 / 0 / 0
5,344
281
136
543
167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Discordia
Kackeldackel_13
Discordia
15
1 / 5 / 3
9,257
487
8,209
10,317
3,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Sterben_Legacy
Amaterasu
14
1 / 5 / 0
8,691
457
11,085
13,834
11,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charybdis
xMajinMonkey
Charybdis
16
1 / 4 / 2
9,534
502
4,195
11,019
2,678
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
GebSolCliodhnaAthena

VS

Bans
ChaacBastetDanzaburouOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
5 / 1 / 1
10,666
561
8,004
9,863
3,623
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
 
Tsukuyomi
17
7 / 6 / 4
10,477
551
10,300
15,230
7,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Achilles
MrUsme
Achilles
15
2 / 3 / 6
9,535
502
9,904
17,977
16,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Mystic EXI
Merlin
17
2 / 1 / 5
10,203
537
4,443
8,113
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
zI_PixeR
Bacchus
15
5 / 0 / 6
9,735
512
4,684
8,801
11,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
11
Kills
21
21
Deaths
11
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
1
1
5.5
W
Tsukuyomi
 
Tsukuyomi
7
6
4
1.5
L
Nemesis
8
7
2
1.29
L
Baron Samedi
DerZarg
Baron Samedi
0
0
0
0
L
Discordia
Kackeldackel_13
Discordia
1
5
3
0.5
W
Achilles
MrUsme
Achilles
2
3
6
1.67
W
Merlin
Mystic EXI
Merlin
2
1
5
4.5
L
Amaterasu
Sterben_Legacy
Amaterasu
1
5
0
0.2
L
Charybdis
xMajinMonkey
Charybdis
1
4
2
0.5
W
Bacchus
zI_PixeR
Bacchus
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,450
Damage
37,335
52,112
Taken
59,984
24,713
Mitigated
40,883
11,568
Healing
20,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
8,004
4,743
0
2,953
9,863
3,623
658
589
9,252
0
68,244
W
Tsukuyomi
 
Tsukuyomi
10,300
3,504
0
5,384
15,230
7,048
2,343
1,960
13,038
0
74,712
L
Nemesis
8,825
3,905
0
4,856
16,399
7,336
0
2,471
13,513
0
59,174
L
Baron Samedi
DerZarg
Baron Samedi
136
136
0
125
543
167
0
48
495
2,083
0
L
Discordia
Kackeldackel_13
Discordia
8,209
317
0
1,793
10,317
3,436
0
3,474
6,499
56,095
0
W
Achilles
MrUsme
Achilles
9,904
2,620
232
7,890
17,977
16,497
245
0
17,977
0
44,938
W
Merlin
Mystic EXI
Merlin
4,443
308
0
2,271
8,113
2,663
916
3,522
4,017
68,447
0
L
Amaterasu
Sterben_Legacy
Amaterasu
11,085
4,303
0
3,450
13,834
11,096
932
1,816
11,039
0
56,446
L
Charybdis
xMajinMonkey
Charybdis
4,195
1,646
0
1,344
11,019
2,678
884
852
10,141
0
65,260
W
Bacchus
zI_PixeR
Bacchus
4,684
239
621
1,346
8,801
11,052
179
1,299
7,355
29,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,859
Gold Earned
50,616
421
Minions Killed
550
0
Camps Cleared
0
1,398,308
Distance Traveled
1,860,004
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,666
561
144
8
0
360,018
6
W
Tsukuyomi
10,477
551
126
7
0
376,838
4
L
Nemesis
10,033
528
97
5
0
366,567
7
L
Baron Samedi
5,344
281
6
0
0
27,468
0
L
Discordia
9,257
487
109
6
0
335,261
6
W
Achilles
9,535
502
90
5
0
370,201
5
W
Merlin
10,203
537
153
8
0
353,052
8
L
Amaterasu
8,691
457
90
5
0
344,780
2
L
Charybdis
9,534
502
119
6
0
324,232
5
W
Bacchus
9,735
512
37
2
0
399,895
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role