Player Matchup

Sol
Sol
Conffusion
Sol
Level 84
God Stats
5W - 10L
1,245 SR
Queue Stats
19W - 35L
1,261 Elo+
Party 1
Bellona
Bellona
DocHolliday98
Bellona
Level 55
God Stats
4W - 1L
1,332 SR
Queue Stats
17W - 35L
1,154 Elo+
Party 1
Rama
Rama
Megadeth1992
Rama
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 9L
1,445 Elo+
Party 1
Atlas
Atlas
Meloron
Atlas
Level 48
God Stats
4W - 9L
1,275 SR
Queue Stats
13W - 27L
1,102 Elo+
Party 1
Thanatos
Thanatos
Taremar
Thanatos
Level 78
God Stats
3W - 5L
1,335 SR
Queue Stats
10W - 29L
1,087 Elo+
Party 1
Team Averages
Level 54
1,337 SR
1,210 Elo+

VS

Team Averages
Level 55
1,508 SR
1,402 Elo+
Awilix
Awilix
 
Awilix
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Dennis15
Pele
Level 62
God Stats
0W - 4L
1,331 SR
Queue Stats
9W - 20L
1,320 Elo+
Party 3
Danzaburou
Danzaburou
Fincharus
Danzaburou
Level 68
God Stats
12W - 3L
1,866 SR
Queue Stats
221W - 271L
1,347 Elo+
Party 2
Jormungandr
Jormungandr
KekBrainApe
Jormungandr
Level 29
God Stats
0W - 1L
1,344 SR
Queue Stats
49W - 78L
1,341 Elo+
Party 2
Hel
Hel
uzziiszew
Hel
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 2
6,715
672
3,726
4,018
1,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
10
1 / 1 / 0
5,449
545
2,985
3,816
2,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

10
6 / 2 / 5
6,241
624
7,691
5,979
1,294
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
Meloron
Atlas
9
3 / 2 / 6
6,171
617
3,890
9,587
4,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Taremar
Thanatos
9
1 / 2 / 5
5,308
531
2,591
4,746
1,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
1 / 0 / 0
5,300
530
1,499
5,803
2,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
8
1 / 2 / 2
5,028
503
3,264
5,414
1,467
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Fincharus
Danzaburou
9
5 / 3 / 0
5,849
585
8,181
6,728
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
KekBrainApe
Jormungandr
7
0 / 6 / 3
4,961
496
3,202
9,648
5,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 6 / 0
4,683
468
662
5,107
1,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
17
Kills
7
7
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
0
0
1
W
6
0
2
7
L
Pele
1
2
2
1
W
Bellona
1
1
0
1
L
Danzaburou
Fincharus
Danzaburou
5
3
0
1.67
L
Jormungandr
KekBrainApe
Jormungandr
0
6
3
0.25
W
6
2
5
4.25
W
Atlas
Meloron
Atlas
3
2
6
3
W
Thanatos
Taremar
Thanatos
1
2
5
1.75
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,883
Damage
16,808
28,146
Taken
32,700
10,562
Mitigated
12,075
9,442
Healing
6,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
1,499
256
0
2,157
5,803
2,192
0
784
5,019
0
21,490
W
3,726
1,169
0
1,857
4,018
1,301
1,401
519
3,399
35,389
4,894
L
Pele
3,264
1,064
0
1,778
5,414
1,467
0
678
4,736
0
22,938
W
Bellona
2,985
1,019
0
754
3,816
2,103
410
0
3,575
0
20,345
L
Danzaburou
Fincharus
Danzaburou
8,181
3,722
0
2,093
6,728
2,090
228
2,059
4,669
0
30,670
L
Jormungandr
KekBrainApe
Jormungandr
3,202
1,358
0
883
9,648
5,099
0
2,093
7,555
16,685
0
W
7,691
6,869
0
250
5,979
1,294
384
980
4,999
0
25,015
W
Atlas
Meloron
Atlas
3,890
1,983
1,512
2,640
9,587
4,609
199
1,924
7,663
15,105
0
W
Thanatos
Taremar
Thanatos
2,591
1,348
0
2,429
4,746
1,255
0
341
4,405
0
19,175
L
662
289
0
0
5,107
1,227
1,023
1,772
3,335
15,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,884
Gold Earned
25,821
234
Minions Killed
211
0
Camps Cleared
0
972,538
Distance Traveled
805,582
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,300
530
53
5
0
186,336
4
W
Sol
6,715
672
87
9
0
193,515
3
L
Pele
5,028
503
47
5
0
188,712
0
W
Bellona
5,449
545
46
5
0
216,525
6
L
Danzaburou
5,849
585
52
5
0
141,240
1
L
Jormungandr
4,961
496
28
3
0
166,652
5
W
Rama
6,241
624
49
5
0
175,757
0
W
Atlas
6,171
617
16
2
0
186,372
5
W
Thanatos
5,308
531
36
4
0
200,369
0
L
Hel
4,683
468
31
3
0
122,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role