Player Matchup

Merlin
Merlin
 
Merlin
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
OoHardwelloO
Odin
Level 128
God Stats
0W - 1L
1,329 SR
Queue Stats
72W - 83L
1,478 Elo+
Solo
Gilgamesh
Gilgamesh
QcK3YV4NQc
Gilgamesh
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,270 Elo+
Party 2
Team Averages
Level 90
1,443 SR
1,416 Elo+

VS

Team Averages
Level 93
1,475 SR
1,510 Elo+
Zeus
Zeus
 
Zeus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Hans94
Bacchus
Level 137
God Stats
7W - 8L
1,425 SR
Queue Stats
39W - 36L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 3 / 0
7,239
603
6,736
6,720
2,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 7 / 2
6,930
578
2,955
10,082
5,345
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
QcK3YV4NQc
Gilgamesh
10
1 / 9 / 0
7,115
593
5,469
13,103
6,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
11 / 0 / 8
9,951
829
11,455
6,617
2,765
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
 
Ne Zha
12
2 / 2 / 11
8,663
722
4,799
7,707
3,710
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Hans94
Bacchus
14
6 / 0 / 13
9,945
829
9,945
9,468
14,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
2
Kills
19
19
Deaths
2
2
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
W
Zeus
 
Zeus
11
0
8
15
W
Ne Zha
 
Ne Zha
2
2
11
3.75
W
Bacchus
Hans94
Bacchus
6
0
13
12.5
L
0
7
2
0.14
L
Gilgamesh
QcK3YV4NQc
Gilgamesh
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,160
Damage
26,199
29,905
Taken
23,792
13,952
Mitigated
20,519
1,653
Healing
6,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,736
151
0
838
6,720
2,452
226
5,830
890
31,387
0
W
Zeus
 
Zeus
11,455
726
0
2,571
6,617
2,765
2,057
2,200
4,300
42,415
0
W
Ne Zha
 
Ne Zha
4,799
1,263
262
2,007
7,707
3,710
175
3,585
4,015
0
26,814
W
Bacchus
Hans94
Bacchus
9,945
1,299
0
1,993
9,468
14,044
523
2,283
6,964
23,409
0
L
2,955
1,057
0
520
10,082
5,345
54
7,774
2,308
0
8,578
L
Gilgamesh
QcK3YV4NQc
Gilgamesh
5,469
1,004
0
295
13,103
6,155
967
8,028
5,075
0
16,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,284
Gold Earned
28,559
108
Minions Killed
154
2
Camps Cleared
9
591,798
Distance Traveled
680,797
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,239
603
62
5
2
209,095
4
W
Zeus
9,951
829
72
6
2
236,778
4
W
Ne Zha
8,663
722
48
4
6
205,655
4
W
Bacchus
9,945
829
34
3
1
238,364
4
L
Odin
6,930
578
10
1
0
172,818
0
L
Gilgamesh
7,115
593
36
3
0
209,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role