Player Matchup

Atlas
Atlas
AndyJax
Atlas
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
636W - 604L
1,681 Elo+
Solo
Sol
Sol
BarNix021
Sol
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 12L
1,898 Elo+
Party 2
Janus
Janus
EQTRUBUNAL
Janus
Level 126
God Stats
6W - 6L
1,544 SR
Queue Stats
456W - 424L
1,631 Elo+
Solo
Set
Set
Martíní
Set
Level 155
God Stats
5W - 5L
1,669 SR
Queue Stats
181W - 187L
1,681 Elo+
Solo
Thanatos
Thanatos
Ruijerd
Thanatos
Level 160
God Stats
5W - 3L
1,722 SR
Queue Stats
113W - 90L
1,710 Elo+
Party 2
Team Averages
Level 146
1,587 SR
1,720 Elo+

VS

Team Averages
Level 137
1,611 SR
1,650 Elo+
Horus
Horus
 
Horus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
GlizzyMcGuire
Odin
Level 160
God Stats
2W - 2L
1,646 SR
Queue Stats
464W - 313L
1,668 Elo+
Party 1
Merlin
Merlin
Glöry
Merlin
Level 124
God Stats
18W - 11L
1,672 SR
Queue Stats
499W - 396L
1,665 Elo+
Solo
Sol
Sol
Sarcastic
Sol
Level 149
God Stats
2W - 5L
1,610 SR
Queue Stats
292W - 206L
1,681 Elo+
Party 1
Fenrir
Fenrir
WarlordIron
Fenrir
Level 106
God Stats
9W - 9L
1,627 SR
Queue Stats
456W - 254L
1,736 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AndyJax
Atlas
7
1 / 1 / 1
4,596
575
1,459
3,710
1,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 1 / 1
5,082
635
2,949
3,753
1,030
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Janus
8
2 / 1 / 2
5,124
641
3,461
4,364
754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 2 / 1
5,220
653
3,258
6,033
2,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Ruijerd
Thanatos
9
5 / 2 / 2
5,575
697
4,689
5,473
1,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
1 / 1 / 2
4,824
603
3,208
7,025
3,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 2 / 2
5,145
643
3,397
6,160
2,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Glöry
Merlin
2
0 / 1 / 0
3,206
401
448
671
139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 1
5,157
645
3,403
4,984
1,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
8
4 / 4 / 0
5,019
627
4,124
5,785
2,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
10
Kills
6
7
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
1
2
2
W
Atlas
AndyJax
Atlas
1
1
1
1.5
W
2
1
1
2.5
W
Janus
2
1
2
3
L
0
2
2
0.5
L
Merlin
Glöry
Merlin
0
1
0
0
W
0
2
1
0.25
W
Thanatos
Ruijerd
Thanatos
5
2
2
3
L
1
2
1
0.75
L
Fenrir
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,816
Damage
14,580
23,333
Taken
24,625
7,748
Mitigated
9,435
11,221
Healing
7,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,208
1,609
354
2,236
7,025
3,335
0
3,158
3,741
0
17,236
W
Atlas
AndyJax
Atlas
1,459
903
416
1,327
3,710
1,481
0
899
2,811
6,622
0
W
2,949
954
0
1,522
3,753
1,030
1,062
1,959
1,794
23,240
2,116
W
Janus
3,461
503
0
1,092
4,364
754
0
232
4,132
27,657
0
L
3,397
941
0
2,189
6,160
2,834
0
0
5,777
0
27,963
L
Merlin
Glöry
Merlin
448
123
0
80
671
139
0
238
413
4,345
0
W
3,258
1,743
0
1,812
6,033
2,608
21
0
5,644
0
28,718
W
Thanatos
Ruijerd
Thanatos
4,689
1,539
0
5,052
5,473
1,875
194
761
4,640
0
29,996
L
3,403
1,799
0
1,348
4,984
1,046
0
2,365
2,619
25,705
0
L
Fenrir
4,124
1,401
0
1,154
5,785
2,081
0
1,682
4,033
0
20,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,597
Gold Earned
23,351
258
Minions Killed
209
0
Camps Cleared
0
827,871
Distance Traveled
711,403
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
4,824
603
29
4
0
172,835
1
W
Atlas
4,596
575
13
2
0
164,837
0
W
Sol
5,082
635
48
6
0
158,034
0
W
Janus
5,124
641
66
8
0
169,247
0
L
Odin
5,145
643
68
9
0
165,356
4
L
Merlin
3,206
401
9
1
0
28,744
0
W
Set
5,220
653
73
9
0
161,065
3
W
Thanatos
5,575
697
58
7
0
174,688
2
L
Sol
5,157
645
65
8
0
159,580
0
L
Fenrir
5,019
627
38
5
0
184,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role