Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AjLaKaos
Nemesis
Level 67
God Stats
16W - 26L
1,282 SR
Queue Stats
31W - 61L
1,226 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JamboCollins
Ah Muzen Cab
Level 40
God Stats
5W - 15L
1,334 SR
Queue Stats
16W - 35L
1,218 Elo+
Party 1
Gilgamesh
Gilgamesh
SpokePlusL2
Gilgamesh
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 104L
1,322 Elo+
Party 4
Horus
Horus
Volcano_035
Horus
Level 27
God Stats
3W - 6L
1,378 SR
Queue Stats
42W - 59L
1,314 Elo+
Party 4
Team Averages
Level 45
1,399 SR
1,316 Elo+

VS

Team Averages
Level 49
1,510 SR
1,367 Elo+
Merlin
Merlin
 
Merlin
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
ElRakaa
Fenrir
Level 43
God Stats
23W - 22L
1,485 SR
Queue Stats
52W - 89L
1,256 Elo+
Solo
Chernobog
Chernobog
Fincharus
Chernobog
Level 68
God Stats
10W - 8L
1,468 SR
Queue Stats
221W - 271L
1,337 Elo+
Party 2
Amaterasu
Amaterasu
Kefir0k
Amaterasu
Level 59
God Stats
22W - 11L
1,575 SR
Queue Stats
71W - 74L
1,409 Elo+
Party 3
Kuzenbo
Kuzenbo
KekBrainApe
Kuzenbo
Level 29
God Stats
10W - 8L
1,522 SR
Queue Stats
49W - 78L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
3 / 5 / 2
10,096
531
13,618
11,881
4,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
AjLaKaos
Nemesis
14
3 / 5 / 4
9,553
503
7,949
15,977
5,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
JamboCollins
Ah Muzen Cab
13
3 / 8 / 4
8,713
459
8,740
15,374
4,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
SpokePlusL2
Gilgamesh
12
5 / 7 / 1
8,760
461
11,846
18,605
14,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 6 / 4
7,932
417
4,354
16,471
10,988
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 1 / 8
9,505
500
15,298
8,643
3,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
ElRakaa
Fenrir
17
11 / 3 / 3
10,795
568
11,509
14,290
5,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chernobog
Fincharus
Chernobog
15
7 / 4 / 9
9,947
524
14,265
13,878
4,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
Kefir0k
Amaterasu
17
10 / 2 / 5
10,808
569
12,932
16,322
13,106
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
KekBrainApe
Kuzenbo
14
0 / 4 / 9
9,088
478
4,617
12,116
12,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
64
14
Kills
30
31
Deaths
14
15
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
3
5
2
0.8
W
Merlin
 
Merlin
2
1
8
6
L
Nemesis
AjLaKaos
Nemesis
3
5
4
1
W
Fenrir
ElRakaa
Fenrir
11
3
3
4.17
W
Chernobog
Fincharus
Chernobog
7
4
9
2.88
L
Ah Muzen Cab
JamboCollins
Ah Muzen Cab
3
8
4
0.63
W
Amaterasu
Kefir0k
Amaterasu
10
2
5
6.25
W
Kuzenbo
KekBrainApe
Kuzenbo
0
4
9
1.13
L
Gilgamesh
SpokePlusL2
Gilgamesh
5
7
1
0.79
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,507
Damage
58,621
78,308
Taken
65,249
40,728
Mitigated
38,756
14,211
Healing
16,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
13,618
1,937
0
2,790
11,881
4,552
172
3,039
8,550
70,065
0
W
Merlin
 
Merlin
15,298
778
146
3,504
8,643
3,118
572
3,385
4,747
60,787
0
L
Nemesis
AjLaKaos
Nemesis
7,949
3,800
0
1,586
15,977
5,867
371
3,677
12,154
0
55,620
W
Fenrir
ElRakaa
Fenrir
11,509
3,097
0
3,094
14,290
5,556
662
4,322
9,748
0
67,930
W
Chernobog
Fincharus
Chernobog
14,265
8,749
0
4,636
13,878
4,064
3,496
1,520
12,245
0
63,952
L
Ah Muzen Cab
JamboCollins
Ah Muzen Cab
8,740
4,099
0
3,806
15,374
4,551
1,920
3,627
11,641
0
51,148
W
Amaterasu
Kefir0k
Amaterasu
12,932
4,535
0
3,649
16,322
13,106
969
3,364
12,218
12,340
40,799
W
Kuzenbo
KekBrainApe
Kuzenbo
4,617
1,996
0
1,496
12,116
12,912
1,372
1,852
10,022
25,850
0
L
Gilgamesh
SpokePlusL2
Gilgamesh
11,846
2,416
0
2,051
18,605
14,770
606
7,384
10,991
4,318
32,856
L
4,354
2,280
1,299
2,679
16,471
10,988
876
4,175
12,231
0
19,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,054
Gold Earned
50,143
400
Minions Killed
461
0
Camps Cleared
0
1,689,792
Distance Traveled
1,842,110
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,096
531
116
6
0
349,688
2
W
Merlin
9,505
500
118
6
0
372,819
6
L
Nemesis
9,553
503
93
5
0
339,721
1
W
Fenrir
10,795
568
94
5
0
395,002
0
W
Chernobog
9,947
524
105
6
0
338,386
1
L
Ah Muzen Cab
8,713
459
85
4
0
322,436
1
W
Amaterasu
10,808
569
89
5
0
389,804
2
W
Kuzenbo
9,088
478
55
3
0
346,099
10
L
Gilgamesh
8,760
461
64
3
0
314,102
4
L
Horus
7,932
417
42
2
0
363,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role