Player Matchup

Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
BonnyJon
Vulcan
Level 47
God Stats
1W - 3L
1,378 SR
Queue Stats
68W - 66L
1,509 Elo+
Party 2
Kukulkan
Kukulkan
Jatr7
Kukulkan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,572 Elo+
Solo
Fenrir
Fenrir
Jerdee
Fenrir
Level 141
God Stats
4W - 3L
1,712 SR
Queue Stats
244W - 247L
1,525 Elo+
Party 2
Ah Puch
Ah Puch
LawsonD115
Ah Puch
Level 141
God Stats
3W - 2L
1,578 SR
Queue Stats
208W - 219L
1,552 Elo+
Solo
Team Averages
Level 104
1,533 SR
1,531 Elo+

VS

Team Averages
Level 123
1,680 SR
1,552 Elo+
King Arthur
King Arthur
CHRISdizzle27
King Arthur
Level 146
God Stats
4W - 0L
1,770 SR
Queue Stats
92W - 81L
1,592 Elo+
Party 1
Kukulkan
Kukulkan
CentricSpinx
Kukulkan
Level 109
God Stats
3W - 1L
1,687 SR
Queue Stats
56W - 48L
1,549 Elo+
Party 1
Cthulhu
Cthulhu
Letale Bellum
Cthulhu
Level 69
God Stats
2W - 0L
1,630 SR
Queue Stats
49W - 44L
1,565 Elo+
Party 1
Geb
Geb
Zeckyh
Geb
Level 137
God Stats
3W - 0L
1,850 SR
Queue Stats
77W - 90L
1,473 Elo+
Solo
Skadi
Skadi
yourmumswife
Skadi
Level 155
God Stats
10W - 10L
1,463 SR
Queue Stats
605W - 608L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
4 / 6 / 7
10,789
674
8,761
13,601
5,611
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
BonnyJon
Vulcan
14
3 / 9 / 9
9,775
611
14,401
11,980
4,849
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
Jatr7
Kukulkan
20
7 / 4 / 8
12,852
803
17,596
13,765
5,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Jerdee
Fenrir
19
5 / 3 / 13
11,186
699
8,071
17,053
24,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ah Puch
LawsonD115
Ah Puch
18
5 / 7 / 5
11,040
690
20,558
16,561
7,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CHRISdizzle27
King Arthur
17
4 / 7 / 20
11,502
719
15,792
26,190
27,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
CentricSpinx
Kukulkan
20
13 / 4 / 8
13,976
874
18,501
12,677
5,960
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
20
3 / 3 / 19
11,812
738
15,764
20,662
28,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Geb
Zeckyh
Geb
17
2 / 6 / 13
10,527
658
6,346
15,381
14,781
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
7 / 4 / 13
12,132
758
13,209
13,831
5,746
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
102
24
Kills
29
29
Deaths
24
42
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
6
7
1.25
L
Vulcan
BonnyJon
Vulcan
3
9
9
0.83
W
King Arthur
CHRISdizzle27
King Arthur
4
7
20
2
W
Kukulkan
CentricSpinx
Kukulkan
13
4
8
4.25
L
Kukulkan
Jatr7
Kukulkan
7
4
8
2.75
L
Fenrir
Jerdee
Fenrir
5
3
13
3.83
L
Ah Puch
LawsonD115
Ah Puch
5
7
5
1.07
W
Cthulhu
3
3
19
4.17
W
Geb
Zeckyh
Geb
2
6
13
1.42
W
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,387
Damage
69,612
72,960
Taken
88,741
48,807
Mitigated
82,708
22,687
Healing
34,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
8,761
702
1,124
3,523
13,601
5,611
671
9,000
4,255
0
21,533
L
Vulcan
BonnyJon
Vulcan
14,401
6,331
1,305
659
11,980
4,849
0
6,594
4,808
18,725
0
W
King Arthur
CHRISdizzle27
King Arthur
15,792
1,349
2,036
6,292
26,190
27,895
102
14,603
11,163
5,390
21,404
W
Kukulkan
CentricSpinx
Kukulkan
18,501
1,016
4,930
3,414
12,677
5,960
1,333
6,480
6,051
34,669
0
L
Kukulkan
Jatr7
Kukulkan
17,596
718
1,101
4,841
13,765
5,845
603
7,071
5,985
50,431
0
L
Fenrir
Jerdee
Fenrir
8,071
1,700
1,546
4,174
17,053
24,740
315
9,434
6,449
0
10,375
L
Ah Puch
LawsonD115
Ah Puch
20,558
276
919
3,495
16,561
7,762
0
9,191
6,657
39,857
0
W
Cthulhu
15,764
294
6,194
4,550
20,662
28,326
700
12,299
7,905
39,499
0
W
Geb
Zeckyh
Geb
6,346
386
1,259
2,029
15,381
14,781
154
9,384
5,885
14,986
0
W
13,209
3,094
1,773
2,401
13,831
5,746
3,096
8,459
5,182
0
38,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,642
Gold Earned
59,949
162
Minions Killed
195
0
Camps Cleared
0
1,440,122
Distance Traveled
1,533,822
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,789
674
24
2
0
310,415
2
L
Vulcan
9,775
611
12
1
0
263,450
1
W
King Arthur
11,502
719
15
1
0
285,923
2
W
Kukulkan
13,976
874
61
4
0
312,477
2
L
Kukulkan
12,852
803
72
5
0
282,583
1
L
Fenrir
11,186
699
9
1
0
349,615
2
L
Ah Puch
11,040
690
45
3
0
234,059
2
W
Cthulhu
11,812
738
51
3
0
343,131
1
W
Geb
10,527
658
12
1
0
315,177
0
W
Skadi
12,132
758
56
4
0
277,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role