Player Matchup

Hel
Hel
GT xMAINx
Hel
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,567 Elo+
Party 2
Mulan
Mulan
Heartmonitor
Mulan
Level 17
God Stats
2W - 0L
1,756 SR
Queue Stats
7W - 9L
1,424 Elo+
Party 2
Izanami
Izanami
Phoenum
Izanami
Level 101
God Stats
5W - 5L
1,617 SR
Queue Stats
154W - 181L
1,429 Elo+
Party 2
Ymir
Ymir
SakerOfDeath
Ymir
Level 92
God Stats
9W - 6L
1,502 SR
Queue Stats
212W - 198L
1,452 Elo+
Party 2
Bacchus
Bacchus
StringingSmile3
Bacchus
Level 125
God Stats
12W - 11L
1,531 SR
Queue Stats
278W - 332L
1,514 Elo+
Party 2
Team Averages
Level 68
1,581 SR
1,477 Elo+

VS

Team Averages
Level 95
1,468 SR
1,486 Elo+
Fafnir
Fafnir
 
Fafnir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
DFSchumacher
Loki
Level 21
God Stats
11W - 18L
1,456 SR
Queue Stats
29W - 42L
1,423 Elo+
Party 1
Janus
Janus
HandSomeGuy561
Janus
Level 129
God Stats
1W - 1L
1,468 SR
Queue Stats
287W - 296L
1,471 Elo+
Party 1
Guan Yu
Guan Yu
Huck22
Guan Yu
Level 56
God Stats
0W - 1L
1,517 SR
Queue Stats
50W - 40L
1,489 Elo+
Party 3
Jing Wei
Jing Wei
IGotLeukemia
Jing Wei
Level 143
God Stats
3W - 6L
1,400 SR
Queue Stats
180W - 162L
1,548 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 0
9,129
609
5,853
7,426
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 4 / 3
7,109
474
7,140
8,037
4,107
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Phoenum
Izanami
11
3 / 2 / 4
7,063
471
5,276
6,086
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 3 / 6
6,958
464
5,730
15,861
13,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 3 / 3
7,460
497
6,991
8,437
4,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
0 / 1 / 5
7,330
489
5,051
10,554
11,117
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 2
7,085
472
3,484
8,850
2,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 5 / 0
7,490
499
2,296
7,625
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Huck22
Guan Yu
12
3 / 2 / 2
7,520
501
3,752
9,623
5,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Jing Wei
IGotLeukemia
Jing Wei
11
4 / 2 / 2
7,526
502
9,998
9,039
3,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
13
Kills
9
12
Deaths
13
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
5
2.5
L
1
3
2
0.67
W
5
0
0
5
L
1
5
0
0.2
W
1
4
3
0.63
L
Guan Yu
Huck22
Guan Yu
3
2
2
2
L
Jing Wei
IGotLeukemia
Jing Wei
4
2
2
2.5
W
Izanami
Phoenum
Izanami
3
2
4
2.5
W
0
3
6
1
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,990
Damage
24,581
45,847
Taken
45,691
26,365
Mitigated
24,705
17,879
Healing
11,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,051
1,456
948
3,441
10,554
11,117
0
3,714
6,840
20,532
0
L
3,484
878
0
1,876
8,850
2,652
645
3,883
4,967
0
35,621
W
5,853
237
3,567
5,189
7,426
2,329
0
1,476
5,950
72,335
0
L
2,296
38
0
885
7,625
2,308
0
4,758
2,867
49,541
0
W
7,140
1,467
0
146
8,037
4,107
377
951
6,858
1,573
34,865
L
Guan Yu
Huck22
Guan Yu
3,752
507
724
1,958
9,623
5,361
55
1,417
8,206
0
35,029
L
Jing Wei
IGotLeukemia
Jing Wei
9,998
7,137
0
1,882
9,039
3,267
232
5,041
3,998
0
47,935
W
Izanami
Phoenum
Izanami
5,276
3,133
0
1,920
6,086
1,895
0
844
5,242
0
39,136
W
5,730
819
452
4,067
15,861
13,511
0
2,794
12,942
21,097
0
W
6,991
976
0
2,538
8,437
4,523
0
1,282
7,058
31,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,719
Gold Earned
36,951
381
Minions Killed
394
0
Camps Cleared
0
1,410,656
Distance Traveled
1,356,440
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
7,330
489
37
2
0
250,165
2
L
Loki
7,085
472
70
5
0
288,460
1
W
Hel
9,129
609
139
9
0
307,836
7
L
Janus
7,490
499
105
7
0
264,350
7
W
Mulan
7,109
474
82
5
0
276,398
2
L
Guan Yu
7,520
501
87
6
0
295,247
0
L
Jing Wei
7,526
502
95
6
0
258,218
3
W
Izanami
7,063
471
80
5
0
256,116
1
W
Ymir
6,958
464
18
1
0
266,749
3
W
Bacchus
7,460
497
62
4
0
303,557
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role