Player Matchup

Anhur
Anhur
DiabloSanchz
Anhur
Level 28
God Stats
7W - 2L
1,706 SR
Queue Stats
112W - 44L
1,673 Elo+
Party 3
Fenrir
Fenrir
Kaedeso
Fenrir
Level 125
God Stats
5W - 1L
1,631 SR
Queue Stats
457W - 411L
1,705 Elo+
Party 3
Bellona
Bellona
MaNameSteel
Bellona
Level 146
God Stats
120W - 86L
1,734 SR
Queue Stats
694W - 602L
1,672 Elo+
Party 3
Rama
Rama
weechefy
Rama
Level 135
God Stats
6W - 2L
1,738 SR
Queue Stats
284W - 172L
1,672 Elo+
Party 1
Ganesha
Ganesha
xTwxnzy
Ganesha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 68L
1,660 Elo+
Party 1
Team Averages
Level 93
1,662 SR
1,676 Elo+

VS

Team Averages
Level 93
1,395 SR
1,379 Elo+
Skadi
Skadi
Abdel-Qader110
Skadi
Level 83
God Stats
37W - 84L
1,348 SR
Queue Stats
185W - 396L
1,377 Elo+
Party 2
Cthulhu
Cthulhu
BADOK93
Cthulhu
Level 90
God Stats
16W - 17L
1,490 SR
Queue Stats
261W - 301L
1,374 Elo+
Solo
Bacchus
Bacchus
mody_ezz
Bacchus
Level 114
God Stats
84W - 120L
1,407 SR
Queue Stats
582W - 900L
1,382 Elo+
Party 2
Ratatoskr
Ratatoskr
shegazy-z
Ratatoskr
Level 107
God Stats
13W - 31L
1,271 SR
Queue Stats
547W - 897L
1,373 Elo+
Party 2
Hades
Hades
xXhema_75Xx
Hades
Level 69
God Stats
134W - 200L
1,460 SR
Queue Stats
204W - 354L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 2
6,519
652
5,284
4,787
1,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Kaedeso
Fenrir
10
5 / 2 / 2
6,033
603
2,735
5,260
1,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bellona
MaNameSteel
Bellona
11
5 / 2 / 1
6,552
655
6,115
7,748
5,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
10
2 / 0 / 1
5,638
564
5,444
5,386
1,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
xTwxnzy
Ganesha
9
0 / 1 / 4
5,631
563
1,834
6,106
3,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,352
435
3,575
4,964
720
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
BADOK93
Cthulhu
7
1 / 6 / 1
4,899
490
4,040
8,422
3,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
mody_ezz
Bacchus
8
0 / 1 / 1
4,874
487
1,366
5,170
3,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ratatoskr
shegazy-z
Ratatoskr
8
2 / 4 / 2
5,688
569
4,351
6,746
2,038
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 4 / 0
5,880
588
2,981
6,319
1,742
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
17
Kills
6
6
Deaths
17
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Cthulhu
BADOK93
Cthulhu
1
6
1
0.25
W
5
1
2
6
W
Fenrir
Kaedeso
Fenrir
5
2
2
3
W
Bellona
MaNameSteel
Bellona
5
2
1
2.75
L
Bacchus
mody_ezz
Bacchus
0
1
1
0.5
L
Ratatoskr
shegazy-z
Ratatoskr
2
4
2
0.75
W
Rama
2
0
1
2.5
W
Ganesha
xTwxnzy
Ganesha
0
1
4
2
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,412
Damage
16,313
29,287
Taken
31,621
14,200
Mitigated
11,256
14,404
Healing
8,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,575
1,513
0
1,371
4,964
720
0
603
4,361
0
26,526
L
Cthulhu
BADOK93
Cthulhu
4,040
1,165
0
951
8,422
3,643
0
0
8,422
16,832
0
W
5,284
3,357
0
1,323
4,787
1,428
0
2,398
2,317
0
34,914
W
Fenrir
Kaedeso
Fenrir
2,735
660
0
2,822
5,260
1,744
0
563
4,697
0
27,525
W
Bellona
MaNameSteel
Bellona
6,115
2,987
0
4,062
7,748
5,728
0
2,962
4,309
185
30,816
L
Bacchus
mody_ezz
Bacchus
1,366
314
340
2,243
5,170
3,113
0
861
4,309
10,841
0
L
Ratatoskr
shegazy-z
Ratatoskr
4,351
1,075
0
1,672
6,746
2,038
0
370
6,376
0
23,890
W
Rama
5,444
4,764
0
3,057
5,386
1,523
802
706
4,680
0
37,567
W
Ganesha
xTwxnzy
Ganesha
1,834
406
1,290
1,850
6,106
3,777
0
1,209
4,897
14,468
0
L
2,981
91
56
2,176
6,319
1,742
0
0
6,319
20,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,373
Gold Earned
25,693
302
Minions Killed
196
0
Camps Cleared
0
878,124
Distance Traveled
949,890
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,352
435
51
5
0
182,164
1
L
Cthulhu
4,899
490
33
3
0
183,901
1
W
Anhur
6,519
652
74
7
0
167,482
1
W
Fenrir
6,033
603
52
5
0
200,897
1
W
Bellona
6,552
655
71
7
0
166,451
0
L
Bacchus
4,874
487
21
2
0
189,507
3
L
Ratatoskr
5,688
569
54
5
0
216,670
0
W
Rama
5,638
564
97
10
0
166,132
1
W
Ganesha
5,631
563
8
1
0
177,162
2
L
Hades
5,880
588
37
4
0
177,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role