Player Matchup

Fenrir
Fenrir
Retroking401
Fenrir
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,549 Elo+
Solo
Vulcan
Vulcan
YoMomsAHo
Vulcan
Level 35
God Stats
10W - 13L
1,543 SR
Queue Stats
191W - 174L
1,525 Elo+
Party 2
Atlas
Atlas
thehightimes
Atlas
Level 49
God Stats
41W - 24L
1,741 SR
Queue Stats
155W - 134L
1,578 Elo+
Party 2
Team Averages
Level 49
1,595 SR
1,551 Elo+

VS

Team Averages
Level 107
1,501 SR
1,558 Elo+
Tsukuyomi
Tsukuyomi
CooperdaCamper
Tsukuyomi
Level 101
God Stats
2W - 0L
1,415 SR
Queue Stats
58W - 35L
1,664 Elo+
Party 1
Persephone
Persephone
Stormer323
Persephone
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 75L
1,511 Elo+
Party 1
Horus
Horus
robbijj
Horus
Level 94
God Stats
14W - 9L
1,590 SR
Queue Stats
124W - 170L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 7 / 6
10,662
592
13,806
24,155
16,263
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
YoMomsAHo
Vulcan
14
3 / 6 / 4
10,335
574
15,228
12,047
4,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 5 / 5
12,046
669
13,830
25,592
31,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CooperdaCamper
Tsukuyomi
18
11 / 1 / 7
12,877
715
26,213
20,925
10,866
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Persephone
Stormer323
Persephone
15
2 / 5 / 13
11,900
661
17,377
15,023
5,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
robbijj
Horus
17
5 / 2 / 13
13,499
750
10,577
23,217
32,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
51
8
Kills
18
18
Deaths
8
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
CooperdaCamper
Tsukuyomi
11
1
7
14.5
L
Fenrir
2
7
6
0.71
W
Persephone
Stormer323
Persephone
2
5
13
1.7
L
Vulcan
YoMomsAHo
Vulcan
3
6
4
0.83
W
Horus
robbijj
Horus
5
2
13
5.75
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,864
Damage
54,167
61,794
Taken
59,165
51,685
Mitigated
49,244
7,004
Healing
28,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
CooperdaCamper
Tsukuyomi
26,213
7,109
0
6,291
20,925
10,866
1,368
10,877
10,048
0
83,213
L
Fenrir
13,806
4,212
0
2,046
24,155
16,263
0
5,805
18,128
0
31,403
W
Persephone
Stormer323
Persephone
17,377
795
130
3,522
15,023
5,816
658
7,548
7,470
59,545
0
L
Vulcan
YoMomsAHo
Vulcan
15,228
7,953
0
589
12,047
4,043
50
2,907
9,058
40,819
0
W
Horus
robbijj
Horus
10,577
4,086
6,357
12,249
23,217
32,562
372
11,093
12,124
264
20,505
L
13,830
3,986
0
4,369
25,592
31,379
0
8,250
16,890
37,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,043
Gold Earned
38,276
160
Minions Killed
230
2
Camps Cleared
11
917,704
Distance Traveled
1,016,187
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
12,877
715
114
6
7
375,777
1
L
Fenrir
10,662
592
45
3
1
304,444
2
W
Persephone
11,900
661
100
6
4
294,038
5
L
Vulcan
10,335
574
73
4
0
307,744
6
W
Horus
13,499
750
16
1
0
346,372
5
L
Atlas
12,046
669
42
2
1
305,516
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role