Player Matchup

Hercules
Hercules
AnarchicPanda
Hercules
Level 139
God Stats
3W - 1L
1,629 SR
Queue Stats
102W - 82L
1,564 Elo+
Party 2
Bacchus
Bacchus
Bill Bellamy
Bacchus
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
198W - 195L
1,418 Elo+
Solo
Ah Puch
Ah Puch
IGotDaHail
Ah Puch
Level 147
God Stats
7W - 1L
1,816 SR
Queue Stats
259W - 249L
1,563 Elo+
Party 2
Bastet
Bastet
Rainbowslove
Bastet
Level 102
God Stats
5W - 1L
1,729 SR
Queue Stats
108W - 111L
1,399 Elo+
Party 1
Rama
Rama
RoseKing180
Rama
Level 116
God Stats
1W - 3L
1,147 SR
Queue Stats
71W - 81L
1,395 Elo+
Party 1
Team Averages
Level 124
1,564 SR
1,468 Elo+

VS

Team Averages
Level 113
1,558 SR
1,464 Elo+
Artio
Artio
 
Artio
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Dizzzan
Ullr
Level 160
God Stats
0W - 1L
1,501 SR
Queue Stats
42W - 36L
1,428 Elo+
Solo
Chiron
Chiron
Hdrizzle
Chiron
Level 100
God Stats
2W - 3L
1,551 SR
Queue Stats
238W - 237L
1,559 Elo+
Solo
Skadi
Skadi
RellSmoothz
Skadi
Level 157
God Stats
2W - 2L
1,655 SR
Queue Stats
95W - 104L
1,412 Elo+
Solo
Sol
Sol
sevenrings18
Sol
Level 46
God Stats
1W - 2L
1,580 SR
Queue Stats
65W - 79L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AnarchicPanda
Hercules
17
3 / 4 / 18
10,929
781
12,142
24,944
21,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Bill Bellamy
Bacchus
18
6 / 1 / 14
11,786
842
10,483
15,679
19,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
IGotDaHail
Ah Puch
20
14 / 1 / 10
12,989
928
29,428
10,212
4,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
16
5 / 2 / 11
10,408
743
10,945
11,643
4,595
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 5 / 12
10,427
745
13,412
13,922
4,939
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
0 / 8 / 6
8,128
581
7,948
22,823
23,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
Dizzzan
Ullr
16
1 / 4 / 7
8,756
625
12,252
13,275
5,601
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
Hdrizzle
Chiron
16
2 / 6 / 6
9,133
652
12,321
15,821
5,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
7 / 8 / 4
10,583
756
10,879
15,435
6,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
3 / 5 / 6
10,606
758
12,280
15,032
5,707
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
42
31
Kills
13
13
Deaths
31
65
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
8
6
0.38
W
Hercules
AnarchicPanda
Hercules
3
4
18
3
W
Bacchus
Bill Bellamy
Bacchus
6
1
14
13
L
Ullr
Dizzzan
Ullr
1
4
7
1.13
L
Chiron
Hdrizzle
Chiron
2
6
6
0.83
W
Ah Puch
IGotDaHail
Ah Puch
14
1
10
19
W
Bastet
5
2
11
5.25
L
7
8
4
1.13
W
3
5
12
1.8
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,410
Damage
55,680
76,400
Taken
82,386
55,846
Mitigated
46,912
32,222
Healing
28,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
7,948
183
2,479
4,774
22,823
23,854
0
6,340
15,595
12,942
0
W
Hercules
AnarchicPanda
Hercules
12,142
2,637
1,278
9,612
24,944
21,989
399
5,113
19,519
0
18,737
W
Bacchus
Bill Bellamy
Bacchus
10,483
468
3,883
5,926
15,679
19,734
291
3,964
11,448
19,341
0
L
Ullr
Dizzzan
Ullr
12,252
4,058
1,770
1,826
13,275
5,601
62
6,716
5,979
0
27,067
L
Chiron
Hdrizzle
Chiron
12,321
3,880
3,298
5,070
15,821
5,464
100
8,719
6,648
0
24,478
W
Ah Puch
IGotDaHail
Ah Puch
29,428
245
0
3,061
10,212
4,589
1,486
3,170
6,818
50,198
0
W
Bastet
10,945
3,118
1,719
1,956
11,643
4,595
1,397
4,381
7,077
0
20,425
L
10,879
3,524
223
1,402
15,435
6,286
0
8,331
6,573
0
26,788
W
13,412
6,441
2,064
2,723
13,922
4,939
2,617
2,447
11,310
0
34,582
L
12,280
4,869
1,509
5,652
15,032
5,707
0
8,171
6,366
27,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,539
Gold Earned
47,206
139
Minions Killed
173
0
Camps Cleared
0
1,432,317
Distance Traveled
1,180,400
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,128
581
12
1
0
216,695
0
W
Hercules
10,929
781
10
1
0
305,802
0
W
Bacchus
11,786
842
22
2
0
318,069
0
L
Ullr
8,756
625
48
3
0
259,665
0
L
Chiron
9,133
652
31
2
0
258,973
1
W
Ah Puch
12,989
928
50
4
0
265,642
0
W
Bastet
10,408
743
26
2
0
306,593
2
L
Skadi
10,583
756
32
2
0
206,038
0
W
Rama
10,427
745
31
2
0
236,211
0
L
Sol
10,606
758
50
4
0
239,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role