Player Matchup

Thor
Thor
Masters
 
Thor
Masters
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Masters
 
Cerberus
Masters
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Masters
JeanDujardinn
Ullr
Masters
Level 124
God Stats
3W - 0L
1,733 SR
Queue Stats
82W - 48L
2,803 MMR
Solo
Hun Batz
Hun Batz
Masters
preeL
Hun Batz
Masters
Level 114
God Stats
2W - 3L
1,460 SR
Queue Stats
74W - 79L
3,000 MMR
Solo
Freya
Freya
Masters
statowin
Freya
Masters
Level 66
God Stats
1W - 2L
1,496 SR
Queue Stats
110W - 95L
2,405 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 104
1,538 SR
2,242 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 118
1,693 SR
2,212 MMR
Raijin
Raijin
Masters
 
Raijin
Masters
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Masters
 
Kuzenbo
Masters
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
Feppmastah
Sobek
Masters
Level 149
God Stats
6W - 4L
1,744 SR
Queue Stats
194W - 148L
2,399 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
aveakes
Ah Muzen Cab
Masters
Level 149
God Stats
2W - 1L
2,058 SR
Queue Stats
31W - 15L
2,680 MMR
Solo
Mercury
Mercury
Masters
f69009
Mercury
Masters
Level 89
God Stats
10W - 10L
1,665 SR
Queue Stats
447W - 415L
2,982 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
3 / 0 / 2
6,550
655
6,419
7,673
3,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
 
Cerberus
9
1 / 1 / 6
5,677
568
3,937
9,129
4,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 1 / 2
6,607
661
8,559
6,311
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
preeL
Hun Batz
11
4 / 0 / 0
6,154
615
2,317
4,397
1,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Freya
statowin
Freya
9
0 / 2 / 2
5,402
540
2,112
4,060
1,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
SolBastetLoki

VS

Bans
CamazotzCliodhnaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 2 / 0
5,698
570
2,003
5,105
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
 
Kuzenbo
8
0 / 3 / 0
4,994
499
5,382
7,485
7,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
8
0 / 3 / 3
4,929
493
2,757
8,908
5,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
aveakes
Ah Muzen Cab
10
2 / 2 / 1
5,793
579
3,462
4,981
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
f69009
Mercury
9
2 / 3 / 0
5,629
563
3,411
6,297
1,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
4
4
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
0
2
4
W
Cerberus
 
Cerberus
1
1
6
4
L
Raijin
 
Raijin
0
2
0
0
L
Kuzenbo
 
Kuzenbo
0
3
0
0
L
Sobek
0
3
3
0.5
W
5
1
2
6
L
Ah Muzen Cab
aveakes
Ah Muzen Cab
2
2
1
1.25
L
Mercury
f69009
Mercury
2
3
0
0.67
W
Hun Batz
preeL
Hun Batz
4
0
0
4
W
Freya
statowin
Freya
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,344
Damage
17,015
31,570
Taken
32,776
12,669
Mitigated
17,713
14,580
Healing
7,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,419
1,587
150
4,324
7,673
3,189
0
4,420
2,759
0
36,888
W
Cerberus
 
Cerberus
3,937
583
332
3,362
9,129
4,908
63
2,674
6,455
12,610
0
L
Raijin
 
Raijin
2,003
435
0
1,491
5,105
1,479
0
302
4,803
39,605
0
L
Kuzenbo
 
Kuzenbo
5,382
1,815
0
1,216
7,485
7,194
0
0
6,819
23,571
0
L
Sobek
2,757
475
154
2,568
8,908
5,878
0
2,738
6,170
9,025
0
W
8,559
4,054
0
1,760
6,311
2,239
0
1,315
4,996
0
47,709
L
Ah Muzen Cab
aveakes
Ah Muzen Cab
3,462
1,768
0
2,149
4,981
1,413
132
1,951
2,990
0
38,995
L
Mercury
f69009
Mercury
3,411
1,511
0
263
6,297
1,749
0
1,058
5,205
0
32,163
W
Hun Batz
preeL
Hun Batz
2,317
550
0
2,792
4,397
1,312
0
629
3,735
0
34,737
W
Freya
statowin
Freya
2,112
929
0
1,860
4,060
1,021
0
577
3,483
29,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,390
Gold Earned
27,043
381
Minions Killed
304
0
Camps Cleared
0
1,019,739
Distance Traveled
969,278
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,550
655
92
9
0
184,555
1
W
Cerberus
5,677
568
27
3
0
212,077
6
L
Raijin
5,698
570
102
10
0
188,946
7
L
Kuzenbo
4,994
499
47
5
0
195,669
0
L
Sobek
4,929
493
16
2
0
189,424
3
W
Ullr
6,607
661
101
10
0
182,083
4
L
Ah Muzen Cab
5,793
579
80
8
0
179,361
0
L
Mercury
5,629
563
59
6
0
215,878
1
W
Hun Batz
6,154
615
81
8
0
242,298
2
W
Freya
5,402
540
80
8
0
198,726
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role