Player Matchup

Mercury
Mercury
IdolulGay
Mercury
Level 126
God Stats
3W - 1L
1,731 SR
Queue Stats
23W - 29L
1,491 Elo+
Party 2
Janus
Janus
SEGALER
Janus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,559 Elo+
Party 2
Ullr
Ullr
xRaymond77
Ullr
Level 124
God Stats
2W - 0L
1,387 SR
Queue Stats
25W - 29L
1,496 Elo+
Party 2
Team Averages
Level 117
1,539 SR
1,516 Elo+

VS

Team Averages
Level 41
1,253 SR
1,218 Elo+
Odin
Odin
MegapixelzMH
Odin
Level 69
God Stats
0W - 2L
1,165 SR
Queue Stats
6W - 10L
1,330 Elo+
Party 1
Da Ji
Da Ji
Resoluty
Da Ji
Level 49
God Stats
0W - 1L
1,410 SR
Queue Stats
3W - 9L
1,230 Elo+
Party 1
Ra
Ra
hiuli
Ra
Level 6
God Stats
1W - 7L
1,184 SR
Queue Stats
1W - 8L
1,095 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
IdolulGay
Mercury
19
15 / 4 / 17
16,102
767
23,063
15,874
6,547
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
SEGALER
Janus
17
8 / 4 / 19
14,582
694
16,134
10,557
3,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

19
15 / 2 / 20
15,911
758
24,881
15,858
6,929
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 8 / 5
14,204
676
9,038
28,752
15,439
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Da Ji
Resoluty
Da Ji
15
3 / 13 / 5
12,465
594
11,538
23,050
9,982
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ra
15
3 / 17 / 5
13,656
650
9,088
20,743
6,442
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
25
38
Kills
10
10
Deaths
38
56
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mercury
IdolulGay
Mercury
15
4
17
5.88
L
4
8
5
0.81
L
Da Ji
Resoluty
Da Ji
3
13
5
0.42
W
Janus
SEGALER
Janus
8
4
19
4.38
L
Ra
3
17
5
0.32
W
15
2
20
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,078
Damage
29,664
42,289
Taken
72,545
17,232
Mitigated
31,863
4,438
Healing
3,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
IdolulGay
Mercury
23,063
10,937
0
1,252
15,874
6,547
255
2,009
13,865
0
60,088
L
9,038
2,112
0
626
28,752
15,439
0
9,270
19,482
0
35,644
L
Da Ji
Resoluty
Da Ji
11,538
2,868
0
1,479
23,050
9,982
0
3,256
19,794
0
37,916
W
Janus
SEGALER
Janus
16,134
639
0
994
10,557
3,756
299
2,455
8,102
55,399
0
L
Ra
9,088
1,971
616
423
20,743
6,442
0
3,800
16,943
29,737
0
W
24,881
8,429
0
2,192
15,858
6,929
1,404
5,266
10,592
0
58,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,595
Gold Earned
40,325
223
Minions Killed
153
13
Camps Cleared
2
1,149,900
Distance Traveled
918,629
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
16,102
767
57
3
5
430,769
7
L
Odin
14,204
676
42
2
1
398,916
5
L
Da Ji
12,465
594
51
2
0
260,126
3
W
Janus
14,582
694
81
4
6
355,997
2
L
Ra
13,656
650
60
3
1
259,587
0
W
Ullr
15,911
758
85
4
2
363,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role