Player Matchup

Izanami
Izanami
Arlatiz
Izanami
Level 98
God Stats
7W - 7L
1,630 SR
Queue Stats
16W - 24L
1,507 Elo+
Party 1
Ymir
Ymir
Ponglenis9827
Ymir
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 22L
1,558 Elo+
Party 4
Zeus
Zeus
QuanticShnoop
Zeus
Level 29
God Stats
1W - 2L
1,725 SR
Queue Stats
18W - 25L
1,551 Elo+
Party 1
Mulan
Mulan
TheCountessGod
Mulan
Level 40
God Stats
1W - 3L
1,419 SR
Queue Stats
24W - 20L
1,545 Elo+
Party 4
Tsukuyomi
Tsukuyomi
deadripley
Tsukuyomi
Level 62
God Stats
2W - 3L
1,529 SR
Queue Stats
45W - 58L
1,515 Elo+
Party 4
Team Averages
Level 54
1,561 SR
1,535 Elo+

VS

Team Averages
Level 51
1,599 SR
1,558 Elo+
Achilles
Achilles
 
Achilles
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Aztérix
Medusa
Level 32
God Stats
1W - 0L
1,633 SR
Queue Stats
32W - 24L
1,522 Elo+
Party 3
Olorun
Olorun
EldianDevil
Olorun
Level 97
God Stats
17W - 11L
1,607 SR
Queue Stats
626W - 693L
1,458 Elo+
Party 2
Serqet
Serqet
GoyBreatness
Serqet
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,625 Elo+
Party 2
Ymir
Ymir
zackuu
Ymir
Level 18
God Stats
1W - 0L
1,756 SR
Queue Stats
9W - 3L
1,685 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Arlatiz
Izanami
12
1 / 3 / 0
6,891
492
3,249
9,247
2,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 1
6,143
439
1,499
10,314
7,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 4 / 1
6,486
463
8,081
7,155
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
3 / 1 / 0
8,149
582
10,481
11,051
8,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
deadripley
Tsukuyomi
11
0 / 6 / 1
6,465
462
4,829
9,651
3,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
1 / 2 / 0
7,090
506
4,788
11,597
10,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
Aztérix
Medusa
12
3 / 0 / 5
7,020
501
6,516
5,046
1,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
13
6 / 0 / 4
8,125
580
10,550
9,326
3,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
12
3 / 1 / 4
7,190
514
5,346
7,718
2,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
zackuu
Ymir
11
3 / 1 / 7
7,331
524
6,783
14,234
10,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
4
Kills
16
16
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
2
0
0.5
L
Izanami
Arlatiz
Izanami
1
3
0
0.33
W
Medusa
Aztérix
Medusa
3
0
5
5.5
W
Olorun
6
0
4
8
W
Serqet
3
1
4
5
L
0
2
1
0.25
L
0
4
1
0.13
L
3
1
0
3
L
Tsukuyomi
deadripley
Tsukuyomi
0
6
1
0.08
W
Ymir
zackuu
Ymir
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,139
Damage
33,983
47,418
Taken
47,921
23,192
Mitigated
27,468
11,881
Healing
16,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,788
1,375
0
2,517
11,597
10,020
390
1,050
9,879
3,624
36,601
L
Izanami
Arlatiz
Izanami
3,249
2,159
0
2,541
9,247
2,138
1,391
2,007
7,240
0
43,534
W
Medusa
Aztérix
Medusa
6,516
2,743
0
2,422
5,046
1,454
796
682
4,280
0
36,862
W
Olorun
10,550
4,563
413
5,016
9,326
3,321
1,240
2,812
6,168
57,347
0
W
Serqet
5,346
1,049
0
498
7,718
2,566
0
583
7,025
0
40,474
L
1,499
64
444
1,787
10,314
7,233
100
5,368
4,946
16,348
0
L
8,081
1,146
0
756
7,155
2,073
205
4,325
2,700
40,542
0
L
10,481
1,944
0
4,839
11,051
8,256
0
3,480
7,571
3,383
48,245
L
Tsukuyomi
deadripley
Tsukuyomi
4,829
1,326
0
1,514
9,651
3,492
0
2,747
6,646
0
41,506
W
Ymir
zackuu
Ymir
6,783
1,089
1,981
4,048
14,234
10,107
116
4,632
9,358
20,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,134
Gold Earned
36,756
410
Minions Killed
369
0
Camps Cleared
0
1,285,581
Distance Traveled
1,273,205
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,090
506
94
7
0
254,671
2
L
Izanami
6,891
492
99
7
0
236,586
0
W
Medusa
7,020
501
67
5
0
233,096
3
W
Olorun
8,125
580
100
7
0
265,125
4
W
Serqet
7,190
514
77
6
0
239,091
4
L
Ymir
6,143
439
32
2
0
266,700
0
L
Zeus
6,486
463
88
6
0
238,406
2
L
Mulan
8,149
582
112
8
0
271,124
2
L
Tsukuyomi
6,465
462
79
6
0
272,765
4
W
Ymir
7,331
524
31
2
0
281,222
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role