Player Matchup

Neith
Neith
 
Neith
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Mental43
Horus
Level 128
God Stats
3W - 1L
1,636 SR
Queue Stats
163W - 171L
1,568 Elo+
Party 2
Cthulhu
Cthulhu
Shaddy93
Cthulhu
Level 38
God Stats
2W - 2L
1,550 SR
Queue Stats
4W - 4L
1,536 Elo+
Party 2
Anubis
Anubis
Xarbardéos
Anubis
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
asukirito1
Cliodhna
Level 81
God Stats
24W - 22L
1,511 SR
Queue Stats
67W - 63L
1,480 Elo+
Party 3
Team Averages
Level 65
1,539 SR
1,517 Elo+

VS

Team Averages
Level 81
1,509 SR
1,552 Elo+
Freya
Freya
Daveyiscool007
Freya
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 50L
1,644 Elo+
Party 1
Erlang Shen
Erlang Shen
Fariore
Erlang Shen
Level 43
God Stats
1W - 3L
1,262 SR
Queue Stats
28W - 39L
1,370 Elo+
Solo
Cabrakan
Cabrakan
Turtledoes
Cabrakan
Level 159
God Stats
0W - 1L
1,781 SR
Queue Stats
107W - 47L
1,615 Elo+
Party 1
Thanatos
Thanatos
Unchained0
Thanatos
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,540 Elo+
Party 1
Chernobog
Chernobog
flipflip3
Chernobog
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 23L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
7 / 2 / 6
7,879
657
8,839
7,402
2,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Horus
Mental43
Horus
10
3 / 1 / 12
6,762
564
4,116
5,762
2,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Shaddy93
Cthulhu
11
2 / 1 / 2
6,561
547
4,829
6,553
5,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
11
2 / 3 / 6
6,839
570
4,013
6,384
1,997
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
asukirito1
Cliodhna
13
13 / 2 / 4
8,402
700
12,319
7,332
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 3
5,971
498
4,081
9,209
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
Fariore
Erlang Shen
10
0 / 4 / 2
5,713
476
1,700
6,202
2,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
Turtledoes
Cabrakan
8
1 / 5 / 5
5,840
487
4,823
9,814
8,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Unchained0
Thanatos
11
3 / 6 / 4
6,742
562
8,435
10,501
2,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
flipflip3
Chernobog
9
3 / 6 / 2
6,190
516
3,669
7,262
1,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
27
Kills
9
9
Deaths
27
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
2
6
5
L
2
6
3
0.58
L
Erlang Shen
Fariore
Erlang Shen
0
4
2
0.25
W
Horus
Mental43
Horus
3
1
12
9
W
Cthulhu
Shaddy93
Cthulhu
2
1
2
3
L
Cabrakan
Turtledoes
Cabrakan
1
5
5
0.7
L
Thanatos
Unchained0
Thanatos
3
6
4
0.83
W
Anubis
2
3
6
1.67
W
Cliodhna
asukirito1
Cliodhna
13
2
4
7.5
L
Chernobog
flipflip3
Chernobog
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,116
Damage
22,708
33,433
Taken
42,988
14,888
Mitigated
15,788
9,836
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,839
4,279
0
2,807
7,402
2,292
1,126
2,597
4,805
0
50,107
L
4,081
1,433
0
2,022
9,209
1,986
0
1,778
7,431
23,107
0
L
Erlang Shen
Fariore
Erlang Shen
1,700
748
0
607
6,202
2,005
0
3,970
1,756
0
22,612
W
Horus
Mental43
Horus
4,116
1,887
569
2,159
5,762
2,588
0
2,446
3,316
0
9,568
W
Cthulhu
Shaddy93
Cthulhu
4,829
656
0
552
6,553
5,702
338
0
6,553
29,340
0
L
Cabrakan
Turtledoes
Cabrakan
4,823
757
0
1,600
9,814
8,060
0
1,221
8,593
14,371
0
L
Thanatos
Unchained0
Thanatos
8,435
2,475
0
4,913
10,501
2,615
0
1,102
9,279
0
38,157
W
Anubis
4,013
753
0
2,114
6,384
1,997
556
1,896
4,488
31,999
0
W
Cliodhna
asukirito1
Cliodhna
12,319
2,489
0
1,635
7,332
2,309
0
1,965
5,367
0
48,602
L
Chernobog
flipflip3
Chernobog
3,669
2,555
0
0
7,262
1,122
0
338
6,924
0
24,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,443
Gold Earned
30,456
334
Minions Killed
233
0
Camps Cleared
0
1,132,075
Distance Traveled
1,048,301
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,879
657
105
9
0
197,677
3
L
Freya
5,971
498
46
4
0
198,750
3
L
Erlang Shen
5,713
476
49
4
0
192,504
0
W
Horus
6,762
564
20
2
0
233,997
2
W
Cthulhu
6,561
547
66
6
0
206,156
2
L
Cabrakan
5,840
487
19
2
0
200,463
3
L
Thanatos
6,742
562
67
6
0
244,430
1
W
Anubis
6,839
570
67
6
0
208,240
0
W
Cliodhna
8,402
700
76
6
0
286,005
5
L
Chernobog
6,190
516
52
4
0
212,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role