Player Matchup

Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Masters
Arakhnic
Chiron
Masters
Level 160
God Stats
12W - 4L
1,814 SR
Queue Stats
310W - 268L
3,067 MMR
Solo
Vamana
Vamana
Masters
DomtheBomb20
Vamana
Masters
Level 158
God Stats
3W - 2L
1,641 SR
Queue Stats
574W - 563L
2,793 MMR
Solo
Tiamat
Tiamat
Masters
Tantalising
Tiamat
Masters
Level 160
God Stats
5W - 6L
1,755 SR
Queue Stats
272W - 203L
3,151 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 142
1,642 SR
2,402 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 129
1,759 SR
2,880 MMR
Chang'e
Chang'e
Masters
ALEJANDROMT44
Chang'e
Masters
Level 156
God Stats
13W - 7L
1,839 SR
Queue Stats
714W - 689L
2,589 MMR
Solo
Ymir
Ymir
Masters
FarmBoyBarry
Ymir
Masters
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 28L
2,843 MMR
Solo
Gilgamesh
Gilgamesh
Masters
GrayIy
Gilgamesh
Masters
Level 160
God Stats
4W - 6L
1,795 SR
Queue Stats
149W - 122L
2,890 MMR
Solo
Medusa
Medusa
Masters
TonyDownfall
Medusa
Masters
Level 158
God Stats
26W - 21L
1,709 SR
Queue Stats
820W - 816L
2,909 MMR
Solo
Bakasura
Bakasura
Masters
Violenonsense
Bakasura
Masters
Level 100
God Stats
1W - 2L
1,952 SR
Queue Stats
84W - 67L
3,169 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
7 / 1 / 7
9,193
707
10,830
10,687
4,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
 
Bacchus
11
1 / 1 / 11
7,377
567
7,384
6,872
5,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Arakhnic
Chiron
15
6 / 1 / 2
9,043
696
5,761
8,032
2,147
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vamana
14
0 / 1 / 2
8,185
630
5,196
6,894
5,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
15
8 / 0 / 5
9,202
708
9,005
4,098
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
KaliBastetFreya

VS

Bans
Ah Muzen CabCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
10
1 / 8 / 0
6,292
484
3,953
10,970
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 1 / 1
5,988
461
2,012
10,387
6,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
GrayIy
Gilgamesh
12
2 / 5 / 0
6,890
530
5,685
12,286
4,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
10
0 / 6 / 1
6,311
485
4,573
9,067
2,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
Violenonsense
Bakasura
14
1 / 2 / 0
7,626
587
3,953
10,222
6,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
22
Kills
4
4
Deaths
22
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
1
7
10.5
W
Bacchus
 
Bacchus
1
1
11
6.5
L
Chang'e
1
8
0
0.13
W
Chiron
Arakhnic
Chiron
6
1
2
7
W
Vamana
0
1
2
1
L
0
1
1
0.5
L
Gilgamesh
GrayIy
Gilgamesh
2
5
0
0.4
W
Tiamat
8
0
5
10.5
L
Medusa
0
6
1
0.08
L
Bakasura
Violenonsense
Bakasura
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,176
Damage
20,176
36,583
Taken
52,932
20,334
Mitigated
22,771
12,976
Healing
17,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,830
5,489
0
1,380
10,687
4,244
29
1,691
8,886
0
66,609
W
Bacchus
 
Bacchus
7,384
1,686
409
1,443
6,872
5,914
0
2,364
4,508
17,086
0
L
Chang'e
3,953
720
651
2,606
10,970
3,097
0
4,020
6,950
41,065
0
W
Chiron
Arakhnic
Chiron
5,761
2,549
262
3,467
8,032
2,147
0
657
7,375
0
70,723
W
Vamana
5,196
2,084
0
3,539
6,894
5,582
0
0
5,960
0
56,972
L
2,012
708
116
2,597
10,387
6,640
0
5,630
4,757
16,130
0
L
Gilgamesh
GrayIy
Gilgamesh
5,685
2,000
0
3,568
12,286
4,103
0
4,436
7,816
0
39,679
W
Tiamat
9,005
1,401
111
2,365
4,098
2,447
0
1,405
2,693
58,944
0
L
Medusa
4,573
2,239
0
1,470
9,067
2,531
0
2,303
6,764
0
37,756
L
Bakasura
Violenonsense
Bakasura
3,953
2,211
88
6,275
10,222
6,400
0
0
9,548
0
36,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,000
Gold Earned
33,107
500
Minions Killed
414
0
Camps Cleared
0
1,415,116
Distance Traveled
1,240,861
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,193
707
106
8
0
314,966
1
W
Bacchus
7,377
567
24
2
0
293,213
6
L
Chang'e
6,292
484
88
7
0
237,785
5
W
Chiron
9,043
696
132
10
0
242,062
3
W
Vamana
8,185
630
120
9
0
293,609
3
L
Ymir
5,988
461
31
2
0
214,516
3
L
Gilgamesh
6,890
530
81
6
0
259,668
2
W
Tiamat
9,202
708
118
9
0
271,266
6
L
Medusa
6,311
485
88
7
0
233,118
3
L
Bakasura
7,626
587
126
10
0
295,774
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role