Player Matchup

Camazotz
Camazotz
CPT Shloppy
Camazotz
Level 97
God Stats
8W - 8L
1,482 SR
Queue Stats
304W - 284L
1,510 Elo+
Party 1
Susano
Susano
Carter_VanJohn
Susano
Level 115
God Stats
25W - 26L
1,499 SR
Queue Stats
339W - 318L
1,450 Elo+
Party 1
Medusa
Medusa
Exit Safely
Medusa
Level 69
God Stats
15W - 14L
1,545 SR
Queue Stats
246W - 211L
1,462 Elo+
Party 1
Janus
Janus
hockeytay98
Janus
Level 88
God Stats
3W - 4L
1,256 SR
Queue Stats
308W - 276L
1,483 Elo+
Party 1
Khepri
Khepri
waffle0822
Khepri
Level 22
God Stats
31W - 24L
1,481 SR
Queue Stats
53W - 40L
1,416 Elo+
Party 1
Team Averages
Level 78
1,453 SR
1,464 Elo+

VS

Team Averages
Level 61
1,473 SR
1,468 Elo+
Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Coolguynotfat
Arachne
Level 27
God Stats
0W - 3L
1,289 SR
Queue Stats
34W - 44L
1,378 Elo+
Party 2
Odin
Odin
Hayden Spicer
Odin
Level 86
God Stats
4W - 4L
1,616 SR
Queue Stats
162W - 154L
1,501 Elo+
Party 3
Gilgamesh
Gilgamesh
WaterThatsNew
Gilgamesh
Level 41
God Stats
1W - 3L
1,375 SR
Queue Stats
111W - 110L
1,474 Elo+
Solo
Cerberus
Cerberus
brewskisalotta
Cerberus
Level 47
God Stats
4W - 4L
1,586 SR
Queue Stats
187W - 150L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
CPT Shloppy
Camazotz
13
4 / 0 / 5
7,597
584
7,274
6,463
2,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 0 / 6
7,551
581
6,990
7,042
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
11
3 / 2 / 1
6,228
479
7,697
7,669
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 1 / 6
7,387
568
2,898
5,029
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
waffle0822
Khepri
10
1 / 0 / 6
6,735
518
2,089
5,970
3,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 2 / 1
6,266
482
2,193
5,010
1,828
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
10
2 / 3 / 1
6,620
509
4,667
8,493
3,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 3 / 0
5,473
421
5,213
8,117
4,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
WaterThatsNew
Gilgamesh
12
0 / 2 / 0
6,752
519
3,416
9,529
4,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
9
0 / 4 / 2
5,740
442
4,299
10,440
7,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
14
Kills
3
3
Deaths
14
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
1
0.25
W
Camazotz
CPT Shloppy
Camazotz
4
0
5
6.5
W
4
0
6
7
L
Arachne
2
3
1
0.83
W
Medusa
3
2
1
1.75
L
1
3
0
0.33
L
Gilgamesh
WaterThatsNew
Gilgamesh
0
2
0
0
L
Cerberus
0
4
2
0.25
W
2
1
6
5
W
Khepri
waffle0822
Khepri
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,948
Damage
19,788
32,173
Taken
41,589
11,988
Mitigated
20,878
14,817
Healing
12,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,193
53
0
1,299
5,010
1,828
0
1,034
3,803
36,017
0
W
Camazotz
CPT Shloppy
Camazotz
7,274
1,949
0
4,519
6,463
2,460
563
362
5,602
0
41,282
W
6,990
2,190
0
2,808
7,042
2,447
755
1,283
5,759
0
44,867
L
Arachne
4,667
3,543
0
2,969
8,493
3,077
0
660
7,742
0
36,439
W
Medusa
7,697
3,754
0
3,057
7,669
1,785
630
1,998
5,671
0
42,103
L
5,213
1,961
0
2,276
8,117
4,410
0
1,205
6,886
0
26,044
L
Gilgamesh
WaterThatsNew
Gilgamesh
3,416
74
0
3,162
9,529
4,523
1,014
0
8,961
1,120
34,719
L
Cerberus
4,299
109
0
3,272
10,440
7,040
0
1,920
8,476
23,043
0
W
2,898
379
0
1,420
5,029
1,312
0
1,209
3,778
46,828
0
W
Khepri
waffle0822
Khepri
2,089
448
301
2,712
5,970
3,984
54
1,640
4,330
15,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,498
Gold Earned
30,851
372
Minions Killed
323
0
Camps Cleared
0
1,336,274
Distance Traveled
1,258,902
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,266
482
70
5
0
223,148
4
W
Camazotz
7,597
584
81
6
0
274,777
1
W
Susano
7,551
581
87
7
0
302,725
4
L
Arachne
6,620
509
72
6
0
264,521
4
W
Medusa
6,228
479
65
5
0
229,507
2
L
Odin
5,473
421
46
4
0
247,980
2
L
Gilgamesh
6,752
519
91
7
0
270,361
7
L
Cerberus
5,740
442
44
3
0
252,892
3
W
Janus
7,387
568
96
7
0
268,437
6
W
Khepri
6,735
518
43
3
0
260,828
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role