Player Matchup

Sol
Sol
 
Sol
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DeathBlaze356
Loki
Level 107
God Stats
71W - 65L
1,613 SR
Queue Stats
604W - 638L
1,587 Elo+
Party 2
Xing Tian
Xing Tian
Equalizer687
Xing Tian
Level 74
God Stats
11W - 9L
1,549 SR
Queue Stats
236W - 284L
1,523 Elo+
Party 2
Hun Batz
Hun Batz
Papa_Drunk
Hun Batz
Level 108
God Stats
15W - 9L
1,591 SR
Queue Stats
738W - 798L
1,525 Elo+
Party 2
Zeus
Zeus
SevenheadedCrab
Zeus
Level 46
God Stats
2W - 1L
1,554 SR
Queue Stats
127W - 115L
1,566 Elo+
Solo
Team Averages
Level 90
1,562 SR
1,541 Elo+

VS

Team Averages
Level 70
1,490 SR
1,486 Elo+
Zeus
Zeus
Gooti Bobert
Zeus
Level 87
God Stats
0W - 3L
1,197 SR
Queue Stats
197W - 192L
1,483 Elo+
Party 1
Heimdallr
Heimdallr
KieranLascel
Heimdallr
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 11L
1,543 Elo+
Solo
Xing Tian
Xing Tian
RoguePepper1429
Xing Tian
Level 103
God Stats
5W - 3L
1,787 SR
Queue Stats
202W - 222L
1,445 Elo+
Party 1
Fenrir
Fenrir
Whandex
Fenrir
Level 77
God Stats
4W - 6L
1,548 SR
Queue Stats
170W - 179L
1,448 Elo+
Party 1
Loki
Loki
Yungcheezy9829
Loki
Level 43
God Stats
3W - 4L
1,419 SR
Queue Stats
113W - 130L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
6 / 4 / 3
8,002
616
5,504
7,626
1,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 4 / 1
7,672
590
4,065
9,015
2,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
Equalizer687
Xing Tian
11
1 / 5 / 5
6,675
513
2,083
9,534
3,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
Papa_Drunk
Hun Batz
13
4 / 1 / 4
7,927
610
5,938
8,540
2,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 1 / 3
8,137
626
4,809
5,844
2,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,176
475
1,886
4,791
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
KieranLascel
Heimdallr
14
9 / 3 / 0
8,514
655
9,433
8,231
2,740
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
RoguePepper1429
Xing Tian
8
0 / 4 / 6
5,938
457
3,056
10,162
5,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Whandex
Fenrir
11
3 / 5 / 2
6,663
513
3,429
9,838
2,481
12
3 / 4 / 2
7,214
555
7,704
8,820
2,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
15
Kills
15
15
Deaths
19
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
4
3
1.88
W
2
4
1
0.63
W
Xing Tian
Equalizer687
Xing Tian
1
5
5
0.7
L
0
3
1
0.17
L
Heimdallr
KieranLascel
Heimdallr
9
3
0
3
W
Hun Batz
Papa_Drunk
Hun Batz
4
1
4
6
L
Xing Tian
RoguePepper1429
Xing Tian
0
4
6
0.75
W
2
1
3
3.5
L
Fenrir
Whandex
Fenrir
3
5
2
0.8
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,399
Damage
25,508
40,559
Taken
41,842
12,689
Mitigated
14,710
10,747
Healing
9,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,504
3,162
0
2,226
7,626
1,139
1,080
837
6,771
44,084
0
W
4,065
959
0
2,244
9,015
2,964
0
0
9,015
0
42,507
W
Xing Tian
Equalizer687
Xing Tian
2,083
220
146
1,410
9,534
3,560
104
1,152
7,494
7,676
0
L
1,886
362
0
625
4,791
1,378
0
2,307
2,255
32,795
0
L
Heimdallr
KieranLascel
Heimdallr
9,433
3,996
0
2,179
8,231
2,740
28
5,159
2,988
0
56,694
W
Hun Batz
Papa_Drunk
Hun Batz
5,938
1,534
0
2,837
8,540
2,950
0
1,251
7,245
0
42,173
L
Xing Tian
RoguePepper1429
Xing Tian
3,056
425
0
1,180
10,162
5,262
0
3,860
4,637
9,608
0
W
4,809
857
0
1,884
5,844
2,076
314
1,504
4,204
58,784
0
L
Fenrir
Whandex
Fenrir
3,429
926
0
3,300
9,838
2,481
0
692
6,684
0
30,811
L
7,704
2,174
0
2,194
8,820
2,849
0
0
8,820
0
37,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,413
Gold Earned
34,505
406
Minions Killed
339
0
Camps Cleared
0
1,333,176
Distance Traveled
1,226,677
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,002
616
79
6
0
235,036
1
W
Loki
7,672
590
95
7
0
250,217
4
W
Xing Tian
6,675
513
20
2
0
291,073
2
L
Zeus
6,176
475
76
6
0
163,143
0
L
Heimdallr
8,514
655
110
8
0
239,890
6
W
Hun Batz
7,927
610
82
6
0
298,934
0
L
Xing Tian
5,938
457
10
1
0
281,404
4
W
Zeus
8,137
626
130
10
0
257,916
5
L
Fenrir
6,663
513
65
5
0
267,970
0
L
Loki
7,214
555
78
6
0
274,270
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role