Player Matchup

Scylla
Scylla
 
Scylla
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
ClamLand
Hachiman
Level 127
God Stats
6W - 6L
1,517 SR
Queue Stats
243W - 232L
1,624 Elo+
Party 2
Thor
Thor
ClubNub9
Thor
Level 68
God Stats
1W - 0L
1,754 SR
Queue Stats
23W - 20L
1,625 Elo+
Party 2
Bellona
Bellona
ThiccVicc
Bellona
Level 86
God Stats
28W - 18L
1,680 SR
Queue Stats
548W - 524L
1,526 Elo+
Solo
Team Averages
Level 113
1,590 SR
1,555 Elo+

VS

Team Averages
Level 77
1,688 SR
1,583 Elo+
Bellona
Bellona
 
Bellona
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Avichucho1
Xbalanque
Level 6
God Stats
1W - 1L
1,495 SR
Queue Stats
1W - 4L
1,585 Elo+
Party 1
Hel
Hel
Phoenix4356
Hel
Level 46
God Stats
5W - 2L
2,084 SR
Queue Stats
97W - 103L
1,556 Elo+
Solo
Khepri
Khepri
Willycuadros
Khepri
Level 135
God Stats
0W - 2L
1,861 SR
Queue Stats
5W - 5L
1,771 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
3 / 0 / 6
6,099
554
5,895
4,188
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
 
Sylvanus
10
2 / 1 / 6
5,992
545
4,534
6,984
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
ClamLand
Hachiman
12
3 / 1 / 3
6,930
630
5,066
6,598
1,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
11
5 / 1 / 3
6,532
594
4,871
6,345
2,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
ThiccVicc
Bellona
12
1 / 1 / 0
7,097
645
5,991
5,724
4,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
2 / 1 / 0
6,528
593
3,916
8,685
6,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
 
Ravana
9
1 / 3 / 0
5,686
517
4,348
6,063
1,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Avichucho1
Xbalanque
9
0 / 2 / 1
5,026
457
2,951
7,223
1,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 6 / 0
5,049
459
1,980
7,514
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
8
0 / 2 / 1
5,281
480
2,407
6,050
3,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
14
Kills
3
4
Deaths
14
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
0
6
6
W
Sylvanus
 
Sylvanus
2
1
6
5
L
Bellona
 
Bellona
2
1
0
2
L
Ravana
 
Ravana
1
3
0
0.33
L
Xbalanque
Avichucho1
Xbalanque
0
2
1
0.25
W
Hachiman
ClamLand
Hachiman
3
1
3
4.5
W
Thor
5
1
3
6.5
L
0
6
0
0
W
Bellona
ThiccVicc
Bellona
1
1
0
1
L
Khepri
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,357
Damage
15,602
29,839
Taken
35,535
12,813
Mitigated
16,508
12,781
Healing
10,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,895
620
0
965
4,188
1,057
616
1,643
2,545
26,003
0
W
Sylvanus
 
Sylvanus
4,534
1,340
1,789
2,830
6,984
3,760
14
1,266
5,718
17,828
7,360
L
Bellona
 
Bellona
3,916
1,396
0
2,592
8,685
6,637
0
187
8,498
0
40,674
L
Ravana
 
Ravana
4,348
793
0
1,770
6,063
1,989
0
1,420
4,543
0
31,500
L
Xbalanque
Avichucho1
Xbalanque
2,951
1,571
0
1,434
7,223
1,802
0
2,210
4,925
0
24,061
W
Hachiman
ClamLand
Hachiman
5,066
2,146
0
2,179
6,598
1,705
560
1,045
5,553
0
42,789
W
Thor
4,871
1,169
0
1,944
6,345
2,061
0
433
5,912
0
29,483
L
1,980
229
199
2,149
7,514
2,154
0
3,013
4,217
23,534
0
W
Bellona
ThiccVicc
Bellona
5,991
2,465
0
3,074
5,724
4,230
0
0
5,724
0
47,848
L
Khepri
2,407
386
465
1,644
6,050
3,926
0
2,512
3,446
13,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,650
Gold Earned
27,570
361
Minions Killed
303
0
Camps Cleared
0
1,107,014
Distance Traveled
1,087,754
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,099
554
46
4
0
226,652
1
W
Sylvanus
5,992
545
48
4
0
217,114
3
L
Bellona
6,528
593
100
9
0
235,983
2
L
Ravana
5,686
517
69
6
0
235,611
2
L
Xbalanque
5,026
457
65
6
0
201,090
1
W
Hachiman
6,930
630
90
8
0
212,249
4
W
Thor
6,532
594
66
6
0
220,903
1
L
Hel
5,049
459
52
5
0
193,022
2
W
Bellona
7,097
645
111
10
0
230,096
5
L
Khepri
5,281
480
17
2
0
222,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role