Player Matchup

Horus
Horus
 
Horus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Ginecoloco
Chiron
Level 67
God Stats
4W - 4L
1,553 SR
Queue Stats
333W - 352L
1,461 Elo+
Solo
Amaterasu
Amaterasu
joshyza123
Amaterasu
Level 85
God Stats
3W - 3L
1,268 SR
Queue Stats
226W - 241L
1,493 Elo+
Solo
Team Averages
Level 95
1,464 SR
1,491 Elo+

VS

Team Averages
Level 95
1,470 SR
1,443 Elo+
Sol
Sol
APurple3lep4nt
Sol
Level 88
God Stats
14W - 15L
1,511 SR
Queue Stats
233W - 239L
1,456 Elo+
Party 1
Izanami
Izanami
Hazzmatazz
Izanami
Level 58
God Stats
0W - 2L
1,490 SR
Queue Stats
87W - 102L
1,410 Elo+
Party 1
Hel
Hel
JoronTheWise
Hel
Level 122
God Stats
0W - 1L
1,292 SR
Queue Stats
116W - 117L
1,441 Elo+
Party 1
Artio
Artio
QueenOfCrazyX
Artio
Level 120
God Stats
11W - 5L
1,654 SR
Queue Stats
107W - 101L
1,466 Elo+
Party 1
Tsukuyomi
Tsukuyomi
nayleon
Tsukuyomi
Level 86
God Stats
4W - 8L
1,401 SR
Queue Stats
60W - 72L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
5 / 1 / 1
6,400
582
6,450
10,410
5,975
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Aphrodite
 
Aphrodite
11
1 / 1 / 3
6,032
548
3,178
5,497
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
 
Sylvanus
9
0 / 0 / 5
5,336
485
3,275
4,447
2,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
Ginecoloco
Chiron
10
5 / 1 / 0
6,090
554
8,400
6,894
1,971
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Amaterasu
joshyza123
Amaterasu
10
5 / 2 / 2
6,412
583
4,030
7,818
3,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 1
6,152
559
6,662
6,104
1,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Hazzmatazz
Izanami
9
0 / 3 / 1
5,193
472
2,274
6,352
1,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 6 / 1
5,538
503
2,851
6,470
3,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

8
0 / 2 / 1
5,270
479
2,413
8,687
3,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
nayleon
Tsukuyomi
11
2 / 3 / 1
6,075
552
5,554
8,889
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
16
Kills
5
5
Deaths
16
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
1
1
5.5
W
Aphrodite
 
Aphrodite
1
1
3
2.5
W
Sylvanus
 
Sylvanus
0
0
5
2.5
L
3
2
1
1.75
W
Chiron
Ginecoloco
Chiron
5
1
0
5
L
Izanami
Hazzmatazz
Izanami
0
3
1
0.17
L
0
6
1
0.08
L
0
2
1
0.25
W
Amaterasu
joshyza123
Amaterasu
5
2
2
3
L
Tsukuyomi
nayleon
Tsukuyomi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,333
Damage
19,754
35,066
Taken
36,502
14,815
Mitigated
12,120
15,724
Healing
11,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,450
3,852
315
4,380
10,410
5,975
362
3,439
6,671
0
26,906
W
Aphrodite
 
Aphrodite
3,178
515
454
3,675
5,497
1,825
0
3,072
2,425
29,548
0
W
Sylvanus
 
Sylvanus
3,275
1,272
1,014
1,579
4,447
2,028
217
1,136
3,311
18,379
6,414
L
6,662
3,761
306
2,581
6,104
1,406
59
2,166
3,810
34,684
0
W
Chiron
Ginecoloco
Chiron
8,400
3,356
485
2,327
6,894
1,971
380
1,541
5,353
0
35,060
L
Izanami
Hazzmatazz
Izanami
2,274
1,119
0
1,329
6,352
1,043
0
1,002
5,350
0
30,436
L
2,851
83
583
1,375
6,470
3,761
462
0
6,470
25,967
0
L
2,413
100
182
3,026
8,687
3,334
0
1,646
7,041
11,393
0
W
Amaterasu
joshyza123
Amaterasu
4,030
1,830
0
1,495
7,818
3,016
0
2,360
5,380
0
28,842
L
Tsukuyomi
nayleon
Tsukuyomi
5,554
1,963
0
2,398
8,889
2,576
0
887
7,896
0
30,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,270
Gold Earned
28,228
291
Minions Killed
272
0
Camps Cleared
0
1,043,281
Distance Traveled
1,013,509
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,400
582
59
5
0
200,794
4
W
Aphrodite
6,032
548
73
7
0
215,150
2
W
Sylvanus
5,336
485
48
4
0
182,756
4
L
Sol
6,152
559
72
7
0
214,254
1
W
Chiron
6,090
554
59
5
0
197,010
2
L
Izanami
5,193
472
62
6
0
185,548
2
L
Hel
5,538
503
56
5
0
169,447
0
L
Artio
5,270
479
18
2
0
214,152
5
W
Amaterasu
6,412
583
52
5
0
247,571
4
L
Tsukuyomi
6,075
552
64
6
0
230,108
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role