Player Matchup

Osiris
Osiris
DJ_Christensen
Osiris
Level 87
God Stats
4W - 8L
1,500 SR
Queue Stats
346W - 430L
1,406 Elo+
Solo
Poseidon
Poseidon
Luna_Skywalker7
Poseidon
Level 104
God Stats
0W - 5L
1,455 SR
Queue Stats
244W - 279L
1,286 Elo+
Solo
Sylvanus
Sylvanus
TheJosh0
Sylvanus
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 15L
1,177 Elo+
Party 1
Arachne
Arachne
a John Wayne
Arachne
Level 63
God Stats
4W - 3L
1,693 SR
Queue Stats
15W - 21L
1,303 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
glogfraud
Ah Muzen Cab
Level 45
God Stats
3W - 2L
1,810 SR
Queue Stats
45W - 58L
1,285 Elo+
Solo
Team Averages
Level 65
1,592 SR
1,291 Elo+

VS

Team Averages
Level 71
1,468 SR
1,309 Elo+
Geb
Geb
Katsuki-Shima
Geb
Level 49
God Stats
2W - 1L
1,717 SR
Queue Stats
149W - 187L
1,333 Elo+
Solo
Bakasura
Bakasura
Psycho_boy11111
Bakasura
Level 87
God Stats
2W - 1L
1,472 SR
Queue Stats
125W - 118L
1,416 Elo+
Solo
Ymir
Ymir
Tronosombrío
Ymir
Level 67
God Stats
7W - 4L
1,618 SR
Queue Stats
188W - 243L
1,272 Elo+
Solo
Neith
Neith
Zezima_Godsword
Neith
Level 69
God Stats
1W - 2L
1,182 SR
Queue Stats
17W - 27L
1,209 Elo+
Solo
Freya
Freya
daenydracarys
Freya
Level 85
God Stats
8W - 10L
1,354 SR
Queue Stats
334W - 403L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,665
611
1,135
2,912
1,576
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Poseidon
6
0 / 2 / 0
3,688
615
1,352
2,153
450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
TheJosh0
Sylvanus
5
0 / 2 / 0
3,293
549
1,118
3,508
2,071
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
a John Wayne
Arachne
6
1 / 1 / 0
3,828
638
1,205
3,694
900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ah Muzen Cab
glogfraud
Ah Muzen Cab
3
0 / 1 / 0
3,097
516
672
1,321
336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,892
649
882
2,974
894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
8
3 / 0 / 1
4,533
756
2,350
3,594
1,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
1 / 0 / 3
4,070
678
1,419
3,359
1,388
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 1 / 2
3,761
627
2,114
2,570
634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 0 / 0
4,064
677
507
2,278
753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
12
1
Kills
6
6
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
0
1
0
0
L
Poseidon
0
2
0
0
W
Bakasura
3
0
1
3.5
L
Sylvanus
TheJosh0
Sylvanus
0
2
0
0
W
1
0
3
2.5
W
1
1
2
2
L
Arachne
a John Wayne
Arachne
1
1
0
1
W
1
0
0
1
L
Ah Muzen Cab
glogfraud
Ah Muzen Cab
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,482
Damage
7,272
13,588
Taken
14,775
5,333
Mitigated
5,025
4,973
Healing
5,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,135
616
0
1,310
2,912
1,576
0
882
1,990
0
8,746
W
882
318
193
102
2,974
894
22
166
2,808
9,358
0
L
Poseidon
1,352
224
0
363
2,153
450
0
446
1,588
19,218
0
W
Bakasura
2,350
1,425
0
1,378
3,594
1,356
0
445
3,149
0
15,844
L
Sylvanus
TheJosh0
Sylvanus
1,118
643
79
1,096
3,508
2,071
0
664
2,716
10,165
0
W
1,419
406
315
1,508
3,359
1,388
0
461
2,898
7,349
0
W
2,114
331
0
1,090
2,570
634
26
657
1,913
0
13,923
L
Arachne
a John Wayne
Arachne
1,205
860
0
1,675
3,694
900
0
297
3,322
0
12,104
W
507
108
0
1,065
2,278
753
0
741
1,537
13,241
2,064
L
Ah Muzen Cab
glogfraud
Ah Muzen Cab
672
364
95
355
1,321
336
0
478
843
0
4,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,571
Gold Earned
20,320
117
Minions Killed
155
0
Camps Cleared
0
513,456
Distance Traveled
643,977
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
3,665
611
15
3
0
116,262
3
W
Geb
3,892
649
19
3
0
132,856
3
L
Poseidon
3,688
615
33
6
0
117,048
2
W
Bakasura
4,533
756
47
8
0
155,751
2
L
Sylvanus
3,293
549
23
4
0
89,846
1
W
Ymir
4,070
678
16
3
0
120,355
1
W
Neith
3,761
627
33
6
0
111,178
0
L
Arachne
3,828
638
35
6
0
126,330
0
W
Freya
4,064
677
40
7
0
123,837
0
L
Ah Muzen Cab
3,097
516
11
2
0
63,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role