Player Matchup

Neith
Neith
BrandonPB3
Neith
Level 109
God Stats
5W - 2L
1,627 SR
Queue Stats
83W - 95L
1,448 Elo+
Party 2
Pele
Pele
SaintCalzone
Pele
Level 75
God Stats
2W - 1L
1,792 SR
Queue Stats
81W - 84L
1,453 Elo+
Party 2
Odin
Odin
Z3SS T
Odin
Level 39
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 39L
1,398 Elo+
Party 2
Geb
Geb
brandonpetridge
Geb
Level 69
God Stats
12W - 6L
1,540 SR
Queue Stats
75W - 91L
1,450 Elo+
Party 2
Olorun
Olorun
tryharder1236
Olorun
Level 27
God Stats
2W - 6L
1,500 SR
Queue Stats
58W - 67L
1,457 Elo+
Party 2
Team Averages
Level 64
1,592 SR
1,441 Elo+

VS

Team Averages
Level 77
1,447 SR
1,499 Elo+
Thanatos
Thanatos
IMGONEAFK
Thanatos
Level 84
God Stats
0W - 2L
1,203 SR
Queue Stats
351W - 396L
1,416 Elo+
Solo
Danzaburou
Danzaburou
LaneOfTerror
Danzaburou
Level 123
God Stats
3W - 3L
1,698 SR
Queue Stats
45W - 38L
1,528 Elo+
Party 1
Fafnir
Fafnir
Meropic
Fafnir
Level 15
God Stats
3W - 8L
1,390 SR
Queue Stats
18W - 29L
1,506 Elo+
Party 1
Sobek
Sobek
willkew
Sobek
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Janus
Janus
youregoingdown
Janus
Level 159
God Stats
3W - 7L
1,443 SR
Queue Stats
175W - 181L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
19
8 / 3 / 5
12,407
539
17,737
13,811
4,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 3 / 8
12,513
544
19,075
18,248
6,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odin
Z3SS T
Odin
19
4 / 0 / 1
12,157
529
8,386
8,970
7,346
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 1 / 8
10,267
446
4,204
14,632
14,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 3 / 5
10,560
459
8,404
12,270
4,830
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
IMGONEAFK
Thanatos
15
0 / 9 / 5
9,389
408
9,483
18,973
6,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
LaneOfTerror
Danzaburou
18
5 / 2 / 3
12,083
525
15,187
12,342
4,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
Meropic
Fafnir
14
3 / 4 / 4
10,343
450
5,904
17,593
21,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
willkew
Sobek
16
0 / 3 / 0
9,623
418
3,782
14,170
12,825
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
2 / 5 / 3
11,141
484
9,628
18,503
4,037
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
23
Kills
10
10
Deaths
23
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
8
3
5
3.5
L
Thanatos
IMGONEAFK
Thanatos
0
9
5
0.28
L
Danzaburou
LaneOfTerror
Danzaburou
5
2
3
3.25
L
Fafnir
Meropic
Fafnir
3
4
4
1.25
W
6
3
8
3.33
W
Odin
Z3SS T
Odin
4
0
1
4.5
W
1
1
8
5
W
4
3
5
2.17
L
Sobek
willkew
Sobek
0
3
0
0
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,806
Damage
43,984
67,931
Taken
81,581
37,197
Mitigated
49,404
25,922
Healing
25,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
17,737
8,036
0
5,973
13,811
4,308
1,115
2,152
11,659
0
91,130
L
Thanatos
IMGONEAFK
Thanatos
9,483
2,947
0
10,610
18,973
6,271
0
5,663
13,310
0
64,635
L
Danzaburou
LaneOfTerror
Danzaburou
15,187
6,822
0
5,533
12,342
4,709
0
1,552
10,790
0
103,019
L
Fafnir
Meropic
Fafnir
5,904
1,585
0
3,621
17,593
21,562
0
4,480
13,113
20,764
0
W
19,075
5,504
0
5,682
18,248
6,332
0
4,470
13,778
0
110,295
W
Odin
Z3SS T
Odin
8,386
2,855
0
1,665
8,970
7,346
962
3,857
5,113
8,564
60,050
W
4,204
965
830
4,549
14,632
14,381
186
3,810
10,822
25,170
0
W
8,404
4,721
1,302
5,921
12,270
4,830
1,985
5,025
7,245
48,927
0
L
Sobek
willkew
Sobek
3,782
801
0
3,907
14,170
12,825
0
733
13,437
41,156
0
L
9,628
529
0
2,170
18,503
4,037
455
1,580
16,923
99,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,904
Gold Earned
52,579
526
Minions Killed
543
0
Camps Cleared
0
2,194,420
Distance Traveled
2,195,325
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,407
539
140
6
0
386,539
6
L
Thanatos
9,389
408
94
4
0
445,300
2
L
Danzaburou
12,083
525
175
8
0
460,741
2
L
Fafnir
10,343
450
11
0
0
439,774
0
W
Pele
12,513
544
153
7
0
480,439
3
W
Odin
12,157
529
121
5
0
437,366
0
W
Geb
10,267
446
26
1
0
509,069
1
W
Olorun
10,560
459
86
4
0
381,007
1
L
Sobek
9,623
418
79
3
0
407,474
1
L
Janus
11,141
484
184
8
0
442,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role