Player Matchup

Merlin
Merlin
Dentingskull378
Merlin
Level 129
God Stats
29W - 27L
1,472 SR
Queue Stats
158W - 184L
1,357 Elo+
Party 1
Serqet
Serqet
NotLxxsMX09
Serqet
Level 121
God Stats
3W - 7L
1,360 SR
Queue Stats
484W - 460L
1,486 Elo+
Solo
Mulan
Mulan
SmokeyRC 21
Mulan
Level 144
God Stats
6W - 3L
1,496 SR
Queue Stats
157W - 178L
1,457 Elo+
Party 1
Artio
Artio
countrycbc
Artio
Level 118
God Stats
6W - 17L
1,425 SR
Queue Stats
118W - 143L
1,420 Elo+
Party 1
Anubis
Anubis
zozzachespin93
Anubis
Level 108
God Stats
414W - 379L
1,548 SR
Queue Stats
525W - 535L
1,477 Elo+
Solo
Team Averages
Level 124
1,460 SR
1,439 Elo+

VS

Team Averages
Level 100
1,550 SR
1,464 Elo+
Vulcan
Vulcan
 
Vulcan
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
D3CePt10nIsT
Neith
Level 104
God Stats
2W - 1L
1,709 SR
Queue Stats
9W - 8L
1,453 Elo+
Solo
Khepri
Khepri
It is Diviy
Khepri
Level 123
God Stats
0W - 2L
1,285 SR
Queue Stats
140W - 152L
1,484 Elo+
Solo
Camazotz
Camazotz
Kakashisenpai35
Camazotz
Level 60
God Stats
2W - 1L
1,734 SR
Queue Stats
68W - 83L
1,426 Elo+
Solo
Olorun
Olorun
ReggieDaPrynce
Olorun
Level 125
God Stats
51W - 41L
1,522 SR
Queue Stats
1,125W - 1,103L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
5,993
599
3,565
2,294
756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
13
4 / 0 / 2
7,054
705
3,460
4,381
1,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 1 / 1
6,109
611
7,913
8,517
4,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Artio
8
1 / 2 / 2
5,191
519
1,284
7,813
4,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 0 / 3
5,359
536
4,046
3,344
1,368
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
8
0 / 3 / 0
5,044
504
57
3,462
925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 0
5,991
599
1,899
5,870
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
8
0 / 2 / 3
5,274
527
2,207
6,776
2,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Camazotz
10
0 / 4 / 1
5,643
564
4,342
8,844
3,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
2 / 2 / 1
5,491
549
4,335
5,195
1,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
12
Kills
4
4
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
3
0
0
L
2
1
0
2
W
2
1
2
3
L
Khepri
0
2
3
0.75
L
Camazotz
0
4
1
0.13
W
Serqet
4
0
2
5
L
2
2
1
1.25
W
4
1
1
4.5
W
Artio
1
2
2
1
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,268
Damage
12,840
26,349
Taken
30,147
12,550
Mitigated
10,063
10,789
Healing
10,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
57
57
0
330
3,462
925
190
879
2,409
20,555
0
L
1,899
822
0
2,756
5,870
1,522
512
1,564
4,168
0
31,737
W
3,565
65
35
372
2,294
756
356
1,136
1,158
28,896
0
L
Khepri
2,207
279
194
1,741
6,776
2,901
152
3,480
3,232
10,620
0
L
Camazotz
4,342
1,020
0
3,144
8,844
3,421
0
91
8,597
0
22,922
W
Serqet
3,460
1,151
0
2,379
4,381
1,444
0
502
3,843
0
40,704
L
4,335
2,516
485
2,140
5,195
1,294
1,150
2,545
2,610
32,038
0
W
7,913
2,467
0
3,425
8,517
4,937
646
34
8,052
0
30,598
W
Artio
1,284
243
366
1,987
7,813
4,045
454
3,549
4,264
6,236
0
W
4,046
628
0
2,225
3,344
1,368
798
1,574
1,770
31,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,706
Gold Earned
27,443
266
Minions Killed
246
0
Camps Cleared
0
1,000,104
Distance Traveled
876,485
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,044
504
47
5
0
163,803
2
L
Neith
5,991
599
70
7
0
198,857
1
W
Merlin
5,993
599
64
6
0
193,809
2
L
Khepri
5,274
527
16
2
0
187,761
4
L
Camazotz
5,643
564
57
6
0
168,179
0
W
Serqet
7,054
705
90
9
0
243,965
2
L
Olorun
5,491
549
56
6
0
157,885
2
W
Mulan
6,109
611
50
5
0
187,347
3
W
Artio
5,191
519
8
1
0
206,697
1
W
Anubis
5,359
536
54
5
0
168,286
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role