Player Matchup

Awilix
Awilix
Fernando180x
Awilix
Level 66
God Stats
1W - 3L
1,290 SR
Queue Stats
174W - 174L
1,385 Elo+
Solo
Izanami
Izanami
SILENCE1602
Izanami
Level 105
God Stats
18W - 20L
1,424 SR
Queue Stats
390W - 393L
1,434 Elo+
Solo
Ymir
Ymir
WeebTrash564
Ymir
Level 11
God Stats
5W - 6L
1,527 SR
Queue Stats
6W - 12L
1,305 Elo+
Party 3
Mulan
Mulan
hug_for_drugs
Mulan
Level 117
God Stats
1W - 2L
1,543 SR
Queue Stats
63W - 47L
1,462 Elo+
Solo
Hera
Hera
pokeman1274
Hera
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,393 Elo+
Party 3
Team Averages
Level 82
1,457 SR
1,396 Elo+

VS

Team Averages
Level 76
1,481 SR
1,407 Elo+
Izanami
Izanami
GUTTERRAGE
Izanami
Level 113
God Stats
7W - 7L
1,489 SR
Queue Stats
438W - 448L
1,398 Elo+
Party 1
Osiris
Osiris
Gio Caruso
Osiris
Level 84
God Stats
10W - 13L
1,485 SR
Queue Stats
154W - 147L
1,441 Elo+
Solo
Baron Samedi
Baron Samedi
Neon-raskal
Baron Samedi
Level 105
God Stats
2W - 2L
1,644 SR
Queue Stats
224W - 208L
1,511 Elo+
Party 2
Mulan
Mulan
Shadow_Samurix
Mulan
Level 27
God Stats
0W - 1L
1,195 SR
Queue Stats
4W - 9L
1,301 Elo+
Party 2
Cthulhu
Cthulhu
thunderwalrus16
Cthulhu
Level 49
God Stats
9W - 8L
1,591 SR
Queue Stats
105W - 117L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
10
3 / 1 / 3
5,811
581
4,584
6,620
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
SILENCE1602
Izanami
8
1 / 2 / 1
5,110
511
6,045
5,789
1,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 5 / 1
4,881
488
1,637
7,867
3,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
5 / 0 / 2
6,327
633
4,617
5,405
3,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
2 / 1 / 2
6,093
609
2,504
3,572
975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GUTTERRAGE
Izanami
9
4 / 2 / 2
5,907
591
6,119
7,278
1,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Gio Caruso
Osiris
10
2 / 1 / 1
5,516
552
3,149
5,322
2,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Neon-raskal
Baron Samedi
10
1 / 3 / 1
5,602
560
2,581
5,758
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 5 / 0
4,173
417
1,582
5,862
3,307
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 1 / 5
5,425
543
5,166
6,088
4,027
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
18
12
Kills
9
9
Deaths
12
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Awilix
3
1
3
4.5
L
Izanami
GUTTERRAGE
Izanami
4
2
2
2.5
L
Osiris
Gio Caruso
Osiris
2
1
1
2.5
L
Baron Samedi
Neon-raskal
Baron Samedi
1
3
1
0.5
W
Izanami
SILENCE1602
Izanami
1
2
1
0.75
L
0
5
0
0
W
1
5
1
0.3
W
5
0
2
6
W
2
1
2
3
L
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,387
Damage
18,597
29,253
Taken
30,308
11,355
Mitigated
13,575
7,813
Healing
8,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
4,584
1,449
253
2,498
6,620
1,939
0
1,684
4,838
0
23,445
L
Izanami
GUTTERRAGE
Izanami
6,119
4,921
0
3,195
7,278
1,511
744
862
6,377
0
38,355
L
Osiris
Gio Caruso
Osiris
3,149
1,103
0
2,198
5,322
2,890
0
929
4,204
0
28,837
L
Baron Samedi
Neon-raskal
Baron Samedi
2,581
346
85
1,337
5,758
1,840
60
1,634
4,010
33,456
0
W
Izanami
SILENCE1602
Izanami
6,045
4,779
320
2,404
5,789
1,360
0
2,018
3,771
0
27,156
L
1,582
449
0
244
5,862
3,307
0
509
5,013
0
9,528
W
1,637
316
0
372
7,867
3,136
0
2,523
5,344
10,248
0
W
4,617
704
0
1,216
5,405
3,945
246
0
5,405
3,570
20,093
W
2,504
525
0
750
3,572
975
580
1,286
2,148
29,668
0
L
5,166
258
444
1,265
6,088
4,027
0
803
5,285
19,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,222
Gold Earned
26,623
242
Minions Killed
262
0
Camps Cleared
0
928,731
Distance Traveled
861,868
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
5,811
581
55
6
0
238,218
0
L
Izanami
5,907
591
82
8
0
144,915
2
L
Osiris
5,516
552
62
6
0
208,010
3
L
Baron Samedi
5,602
560
72
7
0
171,870
1
W
Izanami
5,110
511
46
5
0
119,069
0
L
Mulan
4,173
417
19
2
0
144,065
1
W
Ymir
4,881
488
14
1
0
192,058
0
W
Mulan
6,327
633
55
6
0
200,791
2
W
Hera
6,093
609
72
7
0
178,595
2
L
Cthulhu
5,425
543
27
3
0
193,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role