Player Matchup

Neith
Neith
Not Panduh1941
Neith
Level 30
God Stats
11W - 21L
1,366 SR
Queue Stats
46W - 66L
1,347 Elo+
Party 3
Izanami
Izanami
m41ck_rs
Izanami
Level 120
God Stats
47W - 34L
1,582 SR
Queue Stats
1,016W - 1,101L
1,449 Elo+
Solo
Thoth
Thoth
paulopv08
Thoth
Level 24
God Stats
0W - 3L
1,162 SR
Queue Stats
0W - 5L
1,150 Elo+
Party 3
Cthulhu
Cthulhu
raiogamer
Cthulhu
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,259 Elo+
Party 3
Loki
Loki
tdlpraised
Loki
Level 13
God Stats
0W - 2L
1,162 SR
Queue Stats
0W - 6L
1,107 Elo+
Party 3
Team Averages
Level 40
1,354 SR
1,262 Elo+

VS

Team Averages
Level 110
1,513 SR
1,447 Elo+
Hera
Hera
GabMarks
Hera
Level 158
God Stats
32W - 28L
1,509 SR
Queue Stats
627W - 693L
1,449 Elo+
Solo
Sylvanus
Sylvanus
MR_WOODY_11
Sylvanus
Level 84
God Stats
3W - 0L
1,708 SR
Queue Stats
189W - 231L
1,472 Elo+
Party 1
Neith
Neith
Mamacita202
Neith
Level 107
God Stats
17W - 22L
1,416 SR
Queue Stats
332W - 376L
1,459 Elo+
Party 2
Bellona
Bellona
Suerte_-16
Bellona
Level 106
God Stats
14W - 21L
1,373 SR
Queue Stats
403W - 483L
1,484 Elo+
Party 1
Cliodhna
Cliodhna
oileo
Cliodhna
Level 96
God Stats
24W - 16L
1,560 SR
Queue Stats
496W - 559L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,185
479
5,103
8,569
2,238
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
m41ck_rs
Izanami
13
2 / 3 / 0
8,310
554
8,278
8,693
3,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thoth
paulopv08
Thoth
10
0 / 9 / 0
6,343
423
2,083
9,329
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
raiogamer
Cthulhu
10
0 / 5 / 2
6,852
457
4,856
11,121
9,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 6 / 0
5,796
386
3,618
9,130
2,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
7 / 0 / 6
9,546
636
8,625
4,308
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
MR_WOODY_11
Sylvanus
12
1 / 0 / 9
7,529
502
1,348
7,742
6,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
5 / 2 / 6
8,790
586
10,853
9,579
2,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Suerte_-16
Bellona
15
3 / 1 / 1
8,981
599
5,974
11,746
10,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
oileo
Cliodhna
15
11 / 1 / 2
9,490
633
8,334
9,969
3,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
4
Kills
27
27
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hera
7
0
6
10
W
Sylvanus
MR_WOODY_11
Sylvanus
1
0
9
5.5
W
5
2
6
4
L
2
4
0
0.5
W
Bellona
Suerte_-16
Bellona
3
1
1
3.5
L
Izanami
m41ck_rs
Izanami
2
3
0
0.67
W
Cliodhna
oileo
Cliodhna
11
1
2
12
L
Thoth
paulopv08
Thoth
0
9
0
0
L
Cthulhu
raiogamer
Cthulhu
0
5
2
0.2
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,938
Damage
35,134
46,842
Taken
43,344
19,590
Mitigated
24,816
5,429
Healing
19,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
8,625
1,585
0
722
4,308
1,450
1,641
862
3,446
72,018
0
W
Sylvanus
MR_WOODY_11
Sylvanus
1,348
674
1,512
2,975
7,742
6,201
558
1,810
5,932
10,841
0
W
10,853
6,443
0
4,152
9,579
2,910
880
3,039
6,540
0
65,214
L
5,103
1,920
0
1,576
8,569
2,238
220
852
7,717
0
46,662
W
Bellona
Suerte_-16
Bellona
5,974
879
0
4,999
11,746
10,774
177
476
11,270
8,995
50,681
L
Izanami
m41ck_rs
Izanami
8,278
4,323
0
1,541
8,693
3,380
700
398
8,295
0
53,235
W
Cliodhna
oileo
Cliodhna
8,334
1,119
0
4,830
9,969
3,481
0
752
9,217
0
62,928
L
Thoth
paulopv08
Thoth
2,083
65
0
0
9,329
2,564
0
4,718
4,611
35,306
0
L
Cthulhu
raiogamer
Cthulhu
4,856
538
77
692
11,121
9,146
0
2,657
8,464
17,499
0
L
3,618
669
0
1,543
9,130
2,262
0
2,077
7,053
0
21,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,486
Gold Earned
44,336
335
Minions Killed
521
0
Camps Cleared
0
1,333,568
Distance Traveled
1,545,893
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,546
636
132
9
0
314,975
4
W
Sylvanus
7,529
502
26
2
0
284,628
2
W
Neith
8,790
586
117
8
0
250,797
1
L
Neith
7,185
479
80
5
0
266,589
0
W
Bellona
8,981
599
127
8
0
349,980
3
L
Izanami
8,310
554
115
8
0
220,865
4
W
Cliodhna
9,490
633
119
8
0
345,513
0
L
Thoth
6,343
423
73
5
0
256,028
0
L
Cthulhu
6,852
457
30
2
0
266,231
0
L
Loki
5,796
386
37
2
0
323,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role