Player Matchup

Vamana
Vamana
Darkv1ck
Vamana
Level 107
God Stats
3W - 4L
1,381 SR
Queue Stats
441W - 587L
1,322 Elo+
Solo
Neith
Neith
Desiree6042
Neith
Level 4
God Stats
5W - 7L
1,500 SR
Queue Stats
21W - 23L
1,500 Elo+
Party 2
Tiamat
Tiamat
JULITO-PR-_-
Tiamat
Level 97
God Stats
0W - 1L
1,339 SR
Queue Stats
62W - 58L
1,514 Elo+
Party 2
Team Averages
Level 69
1,407 SR
1,445 Elo+

VS

Team Averages
Level 80
1,503 SR
1,427 Elo+
Hercules
Hercules
HumdrumLime
Hercules
Level 116
God Stats
4W - 1L
1,727 SR
Queue Stats
419W - 388L
1,622 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Yscheam45
Morgan Le Fay
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,244 Elo+
Solo
Skadi
Skadi
demon_fox2118
Skadi
Level 16
God Stats
2W - 3L
1,283 SR
Queue Stats
24W - 19L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Darkv1ck
Vamana
16
11 / 6 / 1
13,467
709
22,880
29,408
35,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 8 / 6
10,622
559
13,248
17,030
6,399
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
16
2 / 5 / 5
12,350
650
15,012
13,964
9,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HumdrumLime
Hercules
19
15 / 2 / 3
14,470
762
29,047
28,535
23,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morgan Le Fay
Yscheam45
Morgan Le Fay
15
2 / 8 / 11
11,957
629
9,625
22,148
7,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
2 / 3 / 12
12,206
642
12,043
11,047
3,740
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
13
Kills
19
19
Deaths
13
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Vamana
Darkv1ck
Vamana
11
6
1
1.92
L
0
8
6
0.38
W
Hercules
HumdrumLime
Hercules
15
2
3
8.25
L
Tiamat
2
5
5
0.9
W
Morgan Le Fay
Yscheam45
Morgan Le Fay
2
8
11
0.94
W
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,140
Damage
50,715
60,402
Taken
61,730
51,215
Mitigated
35,064
13,239
Healing
21,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Darkv1ck
Vamana
22,880
10,484
0
9,451
29,408
35,031
230
8,449
19,727
1,062
58,681
L
13,248
5,237
148
1,962
17,030
6,399
661
3,015
13,435
0
27,664
W
Hercules
HumdrumLime
Hercules
29,047
8,750
965
16,670
28,535
23,652
83
9,195
17,979
14,768
58,390
L
Tiamat
15,012
1,009
0
1,678
13,964
9,785
216
2,915
10,717
47,560
0
W
Morgan Le Fay
Yscheam45
Morgan Le Fay
9,625
2,426
120
2,534
22,148
7,672
330
4,209
17,071
36,252
0
W
12,043
4,111
0
1,202
11,047
3,740
1,834
1,475
9,112
0
35,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,439
Gold Earned
38,633
216
Minions Killed
194
7
Camps Cleared
9
1,026,050
Distance Traveled
1,065,763
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
13,467
709
76
4
3
349,103
2
L
Neith
10,622
559
39
2
1
326,628
1
W
Hercules
14,470
762
89
5
6
393,747
5
L
Tiamat
12,350
650
101
5
3
350,319
0
W
Morgan Le Fay
11,957
629
55
3
1
313,447
0
W
Skadi
12,206
642
50
3
2
358,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role