Player Matchup

Fenrir
Fenrir
CoachPathe
Fenrir
Level 63
God Stats
2W - 10L
1,220 SR
Queue Stats
154W - 192L
1,351 Elo+
Party 1
Izanami
Izanami
IP Ste1n
Izanami
Level 69
God Stats
72W - 64L
1,474 SR
Queue Stats
437W - 512L
1,435 Elo+
Solo
Freya
Freya
ImNayrah
Freya
Level 74
God Stats
4W - 5L
1,500 SR
Queue Stats
346W - 343L
1,439 Elo+
Party 1
Pele
Pele
TakeAHiKe Qc
Pele
Level 37
God Stats
5W - 7L
1,361 SR
Queue Stats
32W - 35L
1,432 Elo+
Solo
Tiamat
Tiamat
UnraisedSpy4711
Tiamat
Level 69
God Stats
11W - 13L
1,466 SR
Queue Stats
258W - 306L
1,452 Elo+
Solo
Team Averages
Level 62
1,404 SR
1,422 Elo+

VS

Team Averages
Level 56
1,534 SR
1,397 Elo+
Cliodhna
Cliodhna
Foxtrot0002
Cliodhna
Level 45
God Stats
10W - 12L
1,348 SR
Queue Stats
114W - 132L
1,351 Elo+
Party 3
Chaac
Chaac
LEGEND POKY
Chaac
Level 82
God Stats
3W - 0L
1,784 SR
Queue Stats
304W - 327L
1,471 Elo+
Party 2
Hel
Hel
mansitovago
Hel
Level 78
God Stats
9W - 8L
1,520 SR
Queue Stats
244W - 256L
1,421 Elo+
Party 2
Izanami
Izanami
trickshot1002
Izanami
Level 23
God Stats
6W - 6L
1,403 SR
Queue Stats
22W - 31L
1,364 Elo+
Party 3
Bacchus
Bacchus
zAmxzed
Bacchus
Level 54
God Stats
8W - 7L
1,612 SR
Queue Stats
148W - 159L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CoachPathe
Fenrir
9
1 / 7 / 4
6,233
416
1,892
14,128
5,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
IP Ste1n
Izanami
12
3 / 2 / 2
7,252
483
4,019
10,511
2,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
ImNayrah
Freya
11
3 / 6 / 1
7,057
470
7,190
10,410
2,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 1 / 2
7,460
497
8,607
10,671
2,753
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
3 / 6 / 1
7,267
484
3,805
9,923
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Foxtrot0002
Cliodhna
15
4 / 1 / 2
8,227
548
4,866
6,542
2,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
1 / 1 / 1
7,304
487
4,099
8,739
4,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 5 / 5
8,137
542
9,878
9,930
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
13
8 / 6 / 4
8,521
568
11,918
12,874
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
zAmxzed
Bacchus
12
6 / 0 / 10
8,373
558
9,583
7,145
8,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
44
13
Kills
22
22
Deaths
13
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CoachPathe
Fenrir
1
7
4
0.43
W
Cliodhna
Foxtrot0002
Cliodhna
4
1
2
5
L
Izanami
IP Ste1n
Izanami
3
2
2
2
L
Freya
ImNayrah
Freya
3
6
1
0.58
W
1
1
1
1.5
L
3
1
2
4
L
3
6
1
0.58
W
3
5
5
1.1
W
Izanami
8
6
4
1.67
W
Bacchus
zAmxzed
Bacchus
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,513
Damage
40,344
55,643
Taken
45,230
17,883
Mitigated
23,004
14,638
Healing
17,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CoachPathe
Fenrir
1,892
482
86
2,270
14,128
5,672
0
5,403
8,598
0
11,267
W
Cliodhna
Foxtrot0002
Cliodhna
4,866
329
0
2,901
6,542
2,210
113
399
6,081
0
52,580
L
Izanami
IP Ste1n
Izanami
4,019
1,891
158
3,013
10,511
2,735
996
3,377
6,879
0
48,136
L
Freya
ImNayrah
Freya
7,190
2,958
0
2,981
10,410
2,708
0
3,392
6,908
27,271
6,801
W
4,099
333
0
5,018
8,739
4,637
945
338
8,397
0
33,168
L
8,607
2,007
0
3,896
10,671
2,753
90
1,977
8,326
0
31,956
L
3,805
279
0
2,234
9,923
4,015
0
4,553
4,940
39,353
0
W
9,878
166
670
3,597
9,930
3,508
387
2,422
7,160
49,677
0
W
Izanami
11,918
7,889
0
3,563
12,874
3,797
270
4,974
7,900
0
56,709
W
Bacchus
zAmxzed
Bacchus
9,583
1,271
242
1,371
7,145
8,852
18
1,365
5,717
25,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,269
Gold Earned
40,562
324
Minions Killed
382
0
Camps Cleared
0
1,384,586
Distance Traveled
1,488,261
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,233
416
23
2
0
287,598
0
W
Cliodhna
8,227
548
105
7
0
329,067
1
L
Izanami
7,252
483
98
7
0
275,917
0
L
Freya
7,057
470
64
4
0
282,071
3
W
Chaac
7,304
487
62
4
0
300,239
2
L
Pele
7,460
497
63
4
0
305,310
5
L
Tiamat
7,267
484
76
5
0
233,690
6
W
Hel
8,137
542
96
6
0
275,346
3
W
Izanami
8,521
568
95
6
0
258,750
3
W
Bacchus
8,373
558
24
2
0
324,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role