Player Matchup

Kali
Kali
AitorC97
Kali
Level 48
God Stats
5W - 5L
1,565 SR
Queue Stats
68W - 103L
1,345 Elo+
Solo
Sol
Sol
Dino-Dills
Sol
Level 122
God Stats
26W - 23L
1,521 SR
Queue Stats
534W - 696L
1,380 Elo+
Party 1
Amaterasu
Amaterasu
TipTopJourneyMan
Amaterasu
Level 89
God Stats
3W - 3L
1,439 SR
Queue Stats
389W - 455L
1,369 Elo+
Solo
Ares
Ares
bow_bert
Ares
Level 81
God Stats
23W - 23L
1,437 SR
Queue Stats
53W - 48L
1,367 Elo+
Solo
Skadi
Skadi
gatlincg
Skadi
Level 82
God Stats
65W - 47L
1,581 SR
Queue Stats
381W - 426L
1,367 Elo+
Party 1
Team Averages
Level 84
1,509 SR
1,366 Elo+

VS

Team Averages
Level 77
1,595 SR
1,400 Elo+
Hou Yi
Hou Yi
PRIMETIME9NIZZLE
Hou Yi
Level 61
God Stats
12W - 8L
1,571 SR
Queue Stats
156W - 193L
1,354 Elo+
Solo
Chaac
Chaac
Pan BG
Chaac
Level 86
God Stats
12W - 15L
1,469 SR
Queue Stats
377W - 432L
1,407 Elo+
Solo
Bastet
Bastet
kchryst
Bastet
Level 106
God Stats
3W - 1L
1,797 SR
Queue Stats
294W - 323L
1,444 Elo+
Solo
Bacchus
Bacchus
ll SoF ll BlaaH
Bacchus
Level 65
God Stats
5W - 2L
1,455 SR
Queue Stats
51W - 66L
1,317 Elo+
Solo
Olorun
Olorun
safooma69
Olorun
Level 67
God Stats
21W - 7L
1,684 SR
Queue Stats
67W - 43L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
6
0 / 2 / 0
4,309
431
1,701
4,693
1,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
1 / 4 / 0
4,911
491
3,359
5,401
1,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
9
2 / 3 / 0
5,539
554
4,557
6,665
4,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ares
5
0 / 5 / 0
4,346
435
2,859
9,546
2,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
gatlincg
Skadi
7
0 / 1 / 0
4,424
442
2,418
4,464
1,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
6 / 0 / 1
5,710
571
5,027
4,891
1,406
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chaac
Pan BG
Chaac
10
3 / 2 / 1
5,917
592
3,650
8,830
4,428
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
kchryst
Bastet
9
2 / 0 / 5
5,451
545
3,796
4,958
1,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 7
5,297
530
4,840
6,339
4,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Olorun
safooma69
Olorun
10
4 / 1 / 0
6,066
607
4,275
5,373
1,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
3
Kills
15
15
Deaths
3
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kali
0
2
0
0
L
1
4
0
0.25
W
6
0
1
6.5
W
Chaac
Pan BG
Chaac
3
2
1
1.75
L
Amaterasu
2
3
0
0.67
L
Ares
0
5
0
0
L
Skadi
gatlincg
Skadi
0
1
0
0
W
Bastet
kchryst
Bastet
2
0
5
4.5
W
0
0
7
3.5
W
Olorun
safooma69
Olorun
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,894
Damage
21,588
30,769
Taken
30,391
11,191
Mitigated
13,445
8,633
Healing
13,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
1,701
770
0
1,850
4,693
1,348
0
1,157
3,536
0
10,456
L
3,359
1,151
0
1,451
5,401
1,737
0
2,974
2,427
17,069
2,100
W
5,027
2,232
0
2,074
4,891
1,406
282
1,571
3,320
0
31,497
W
Chaac
Pan BG
Chaac
3,650
1,565
0
3,828
8,830
4,428
143
0
8,412
0
27,749
L
Amaterasu
4,557
1,772
0
2,457
6,665
4,148
0
289
6,376
0
23,228
L
Ares
2,859
184
635
1,225
9,546
2,869
214
2,771
6,775
9,269
0
L
Skadi
gatlincg
Skadi
2,418
1,130
0
1,015
4,464
1,089
674
1,924
2,540
0
18,278
W
Bastet
kchryst
Bastet
3,796
1,402
0
2,556
4,958
1,233
15
295
4,463
0
18,957
W
4,840
485
162
2,004
6,339
4,765
112
1,611
4,616
14,524
0
W
Olorun
safooma69
Olorun
4,275
2,204
0
2,409
5,373
1,613
1,146
2,131
3,242
28,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,529
Gold Earned
28,441
169
Minions Killed
228
0
Camps Cleared
0
819,862
Distance Traveled
958,764
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,309
431
33
3
0
133,603
0
L
Sol
4,911
491
34
3
0
166,648
3
W
Hou Yi
5,710
571
56
6
0
181,198
4
W
Chaac
5,917
592
64
6
0
174,343
1
L
Amaterasu
5,539
554
59
6
0
176,485
0
L
Ares
4,346
435
10
1
0
175,321
4
L
Skadi
4,424
442
33
3
0
167,805
0
W
Bastet
5,451
545
37
4
0
216,446
1
W
Bacchus
5,297
530
14
1
0
203,381
2
W
Olorun
6,066
607
57
6
0
183,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role