Player Matchup

Chiron
Chiron
Archaicexe
Chiron
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,604 Elo+
Party 1
Khepri
Khepri
BloopeReel
Khepri
Level 66
God Stats
0W - 1L
1,543 SR
Queue Stats
7W - 6L
1,583 Elo+
Party 1
Odin
Odin
Nautilus96
Odin
Level 40
God Stats
1W - 2L
1,404 SR
Queue Stats
2W - 3L
1,495 Elo+
Party 1
Sol
Sol
wheresdav
Sol
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,541 Elo+
Party 1
Team Averages
Level 57
1,487 SR
1,556 Elo+

VS

Team Averages
Level 47
1,443 SR
1,489 Elo+
Danzaburou
Danzaburou
BOSS HM2W
Danzaburou
Level 25
God Stats
1W - 1L
1,302 SR
Queue Stats
4W - 4L
1,299 Elo+
Solo
Poseidon
Poseidon
Empyreanx
Poseidon
Level 29
God Stats
4W - 0L
1,769 SR
Queue Stats
30W - 14L
1,697 Elo+
Solo
Gilgamesh
Gilgamesh
FailsBot
Gilgamesh
Level 27
God Stats
1W - 0L
1,273 SR
Queue Stats
2W - 3L
1,583 Elo+
Solo
Nox
Nox
TrollToll87
Nox
Level 106
God Stats
2W - 0L
1,428 SR
Queue Stats
27W - 36L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Archaicexe
Chiron
15
4 / 3 / 3
9,204
837
8,777
9,268
3,509
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
BloopeReel
Khepri
13
0 / 4 / 4
8,047
732
1,721
13,192
12,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 6 / 1
8,322
757
4,918
13,603
6,690
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 7 / 2
8,624
784
5,228
11,708
3,710
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BOSS HM2W
Danzaburou
15
2 / 3 / 6
9,768
888
8,946
9,362
4,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
Empyreanx
Poseidon
18
11 / 2 / 5
11,500
1,045
15,312
8,104
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
FailsBot
Gilgamesh
15
4 / 1 / 8
9,983
908
7,957
8,394
6,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
3 / 3 / 3
9,597
872
6,866
5,221
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
9
Kills
20
20
Deaths
9
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chiron
Archaicexe
Chiron
4
3
3
1.83
W
Danzaburou
BOSS HM2W
Danzaburou
2
3
6
1.67
L
Khepri
BloopeReel
Khepri
0
4
4
0.5
W
Poseidon
Empyreanx
Poseidon
11
2
5
6.75
W
Gilgamesh
FailsBot
Gilgamesh
4
1
8
8
L
3
6
1
0.58
W
3
3
3
1.5
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,644
Damage
39,081
47,771
Taken
31,081
25,923
Mitigated
15,627
6,618
Healing
6,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Archaicexe
Chiron
8,777
1,873
565
1,193
9,268
3,509
451
4,751
4,223
0
48,721
W
Danzaburou
BOSS HM2W
Danzaburou
8,946
3,504
251
3,595
9,362
4,210
3,294
1,704
7,622
0
32,235
L
Khepri
BloopeReel
Khepri
1,721
48
77
1,959
13,192
12,014
194
4,106
8,758
15,108
0
W
Poseidon
Empyreanx
Poseidon
15,312
3,389
0
1,602
8,104
2,652
1,499
2,123
5,759
52,224
0
W
Gilgamesh
FailsBot
Gilgamesh
7,957
1,807
0
533
8,394
6,823
1,611
2,341
5,896
0
21,591
L
4,918
1,342
0
368
13,603
6,690
501
6,716
6,752
0
19,611
W
6,866
564
47
589
5,221
1,942
1,354
1,184
3,956
26,599
0
L
5,228
860
0
2,456
11,708
3,710
0
6,296
5,229
19,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,197
Gold Earned
40,848
171
Minions Killed
219
7
Camps Cleared
15
780,763
Distance Traveled
831,933
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,204
837
73
7
3
214,726
1
W
Danzaburou
9,768
888
47
4
5
196,747
4
L
Khepri
8,047
732
25
2
2
195,356
3
W
Poseidon
11,500
1,045
77
7
6
239,916
2
W
Gilgamesh
9,983
908
32
3
2
207,391
2
L
Odin
8,322
757
38
3
2
199,180
0
W
Nox
9,597
872
63
6
2
187,879
2
L
Sol
8,624
784
35
3
0
171,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role