Player Matchup

Loki
Loki
Lewis209
Loki
Level 123
God Stats
1W - 3L
1,469 SR
Queue Stats
31W - 42L
1,484 Elo+
Solo
Artio
Artio
RiverJays
Artio
Level 143
God Stats
16W - 15L
1,562 SR
Queue Stats
134W - 124L
1,523 Elo+
Solo
Chaac
Chaac
SpryConstant28
Chaac
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,467 Elo+
Solo
Danzaburou
Danzaburou
Strawbrry_Shawty
Danzaburou
Level 124
God Stats
8W - 12L
1,472 SR
Queue Stats
468W - 452L
1,491 Elo+
Solo
Ra
Ra
Zoocar123
Ra
Level 106
God Stats
10W - 12L
1,510 SR
Queue Stats
354W - 333L
1,540 Elo+
Solo
Team Averages
Level 129
1,502 SR
1,501 Elo+

VS

Team Averages
Level 69
1,716 SR
1,622 Elo+
Achilles
Achilles
Ajay Banana
Achilles
Level 47
God Stats
5W - 2L
1,644 SR
Queue Stats
61W - 55L
1,565 Elo+
Party 1
Zeus
Zeus
CrypticHail
Zeus
Level 48
God Stats
3W - 2L
1,819 SR
Queue Stats
200W - 95L
1,719 Elo+
Solo
Horus
Horus
Krypt2switch1
Horus
Level 88
God Stats
1W - 1L
1,361 SR
Queue Stats
155W - 110L
1,626 Elo+
Party 1
The Morrigan
The Morrigan
LhtommaM
The Morrigan
Level 81
God Stats
3W - 0L
1,876 SR
Queue Stats
73W - 49L
1,621 Elo+
Party 1
Mulan
Mulan
Libra Ascension
Mulan
Level 82
God Stats
2W - 0L
1,883 SR
Queue Stats
151W - 138L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
1 / 4 / 1
8,339
521
6,144
9,369
2,896
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
RiverJays
Artio
11
0 / 1 / 0
7,006
438
3,130
12,099
7,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 3 / 0
8,406
525
6,478
11,685
6,159
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Strawbrry_Shawty
Danzaburou
9
0 / 3 / 0
6,251
391
5,189
7,763
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 3 / 1
8,320
520
4,932
7,826
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ajay Banana
Achilles
14
3 / 1 / 1
7,946
497
6,466
10,143
6,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
5 / 2 / 1
8,806
550
9,308
6,701
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 6
7,745
484
6,378
11,724
8,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Morrigan
LhtommaM
The Morrigan
13
3 / 0 / 4
7,987
499
7,711
7,149
2,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 1 / 7
7,990
499
4,761
8,314
3,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
14
14
Deaths
4
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
Ajay Banana
Achilles
3
1
1
3.5
W
5
2
1
2.75
W
2
0
6
5
L
Loki
1
4
1
0.38
W
The Morrigan
LhtommaM
The Morrigan
3
0
4
5
W
1
1
7
4.5
L
Artio
RiverJays
Artio
0
1
0
0
L
3
3
0
1
L
Danzaburou
Strawbrry_Shawty
Danzaburou
0
3
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,873
Damage
34,624
48,742
Taken
44,031
21,133
Mitigated
23,351
14,923
Healing
20,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Ajay Banana
Achilles
6,466
1,161
0
3,875
10,143
6,320
1,012
383
9,756
0
40,935
W
9,308
2,132
0
1,198
6,701
2,121
111
1,948
4,601
54,029
0
W
6,378
2,963
2,827
5,402
11,724
8,978
282
3,228
8,390
0
20,533
L
Loki
6,144
750
0
1,990
9,369
2,896
201
0
8,822
0
52,449
W
The Morrigan
LhtommaM
The Morrigan
7,711
2,661
0
2,054
7,149
2,600
551
1,700
5,371
46,150
7,510
W
4,761
679
0
4,767
8,314
3,332
68
417
7,851
0
49,053
L
Artio
RiverJays
Artio
3,130
602
701
4,862
12,099
7,614
0
3,768
8,331
16,187
0
L
6,478
772
0
2,750
11,685
6,159
0
4,315
7,353
0
58,156
L
Danzaburou
Strawbrry_Shawty
Danzaburou
5,189
2,034
0
2,366
7,763
1,774
0
2,909
4,854
0
43,101
L
4,932
379
79
2,175
7,826
2,690
446
4,310
3,424
63,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,322
Gold Earned
40,474
470
Minions Killed
424
0
Camps Cleared
0
1,433,525
Distance Traveled
1,547,781
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,946
497
74
5
0
325,361
0
W
Zeus
8,806
550
114
7
0
279,020
7
W
Horus
7,745
484
28
2
0
314,559
4
L
Loki
8,339
521
110
7
0
292,290
1
W
The Morrigan
7,987
499
109
7
0
277,458
1
W
Mulan
7,990
499
99
6
0
351,383
1
L
Artio
7,006
438
23
1
0
299,339
3
L
Chaac
8,406
525
113
7
0
332,659
3
L
Danzaburou
6,251
391
84
5
0
186,613
0
L
Ra
8,320
520
140
9
0
322,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role