Player Matchup

Ganesha
Ganesha
Ashjiolnir
Ganesha
Level 107
God Stats
17W - 35L
1,431 SR
Queue Stats
302W - 273L
1,512 Elo+
Solo
Anhur
Anhur
Imperial10
Anhur
Level 107
God Stats
3W - 8L
1,355 SR
Queue Stats
529W - 500L
1,548 Elo+
Party 1
Zhong Kui
Zhong Kui
NorwegianChad
Zhong Kui
Level 59
God Stats
0W - 1L
1,358 SR
Queue Stats
44W - 36L
1,575 Elo+
Party 1
Ne Zha
Ne Zha
PuddingBread
Ne Zha
Level 81
God Stats
2W - 4L
1,425 SR
Queue Stats
270W - 249L
1,547 Elo+
Solo
Vulcan
Vulcan
Ruukku
Vulcan
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,505 Elo+
Party 1
Team Averages
Level 90
1,414 SR
1,537 Elo+

VS

Team Averages
Level 125
1,598 SR
1,523 Elo+
Chaac
Chaac
 
Chaac
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Mafekeez
Kuzenbo
Level 147
God Stats
14W - 9L
1,624 SR
Queue Stats
213W - 201L
1,479 Elo+
Party 3
Anhur
Anhur
Salanderr
Anhur
Level 65
God Stats
24W - 24L
1,517 SR
Queue Stats
258W - 277L
1,445 Elo+
Party 2
Arachne
Arachne
siebowinovietch
Arachne
Level 148
God Stats
29W - 18L
1,639 SR
Queue Stats
252W - 249L
1,525 Elo+
Party 3
Thoth
Thoth
xXAllfatherXx
Thoth
Level 132
God Stats
8W - 7L
1,710 SR
Queue Stats
120W - 74L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Ashjiolnir
Ganesha
9
0 / 4 / 8
5,685
406
3,664
12,616
6,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
13
8 / 2 / 1
8,174
584
9,850
7,997
1,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
NorwegianChad
Zhong Kui
11
1 / 7 / 0
7,146
510
4,721
10,873
6,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
12
1 / 4 / 6
6,961
497
4,734
11,047
3,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Vulcan
Ruukku
Vulcan
9
2 / 8 / 0
6,124
437
2,434
8,050
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 1 / 4
8,137
581
6,889
10,067
7,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kuzenbo
Mafekeez
Kuzenbo
10
0 / 4 / 4
6,354
454
2,431
10,262
6,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Salanderr
Anhur
11
1 / 6 / 3
6,803
486
4,177
9,072
1,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 1 / 5
9,583
685
10,477
10,742
4,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
12 / 0 / 2
9,471
677
12,610
3,697
995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
12
Kills
25
25
Deaths
12
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
1
4
6
L
Ganesha
Ashjiolnir
Ganesha
0
4
8
1
L
Anhur
8
2
1
4.25
W
Kuzenbo
Mafekeez
Kuzenbo
0
4
4
0.5
L
Zhong Kui
NorwegianChad
Zhong Kui
1
7
0
0.14
L
Ne Zha
1
4
6
1
L
Vulcan
Ruukku
Vulcan
2
8
0
0.25
W
Anhur
Salanderr
Anhur
1
6
3
0.42
W
8
1
5
10.5
W
12
0
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,403
Damage
36,584
50,583
Taken
43,840
20,636
Mitigated
20,698
11,218
Healing
15,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,889
1,081
0
4,719
10,067
7,668
750
3,108
6,959
0
42,587
L
Ganesha
Ashjiolnir
Ganesha
3,664
527
290
1,871
12,616
6,588
0
3,717
8,817
13,255
0
L
Anhur
9,850
5,213
0
1,789
7,997
1,931
0
3,234
4,763
0
54,330
W
Kuzenbo
Mafekeez
Kuzenbo
2,431
953
406
1,809
10,262
6,461
132
2,553
7,709
21,839
0
L
Zhong Kui
NorwegianChad
Zhong Kui
4,721
1,037
0
2,878
10,873
6,678
0
375
9,884
35,021
3,495
L
Ne Zha
4,734
1,500
0
4,222
11,047
3,468
0
1,557
9,448
0
40,715
L
Vulcan
Ruukku
Vulcan
2,434
681
0
168
8,050
1,971
0
6,158
1,892
28,333
0
W
Anhur
Salanderr
Anhur
4,177
2,438
0
1,730
9,072
1,064
128
1,273
7,799
0
36,897
W
10,477
6,466
0
6,658
10,742
4,510
0
2,345
8,397
0
74,258
W
12,610
39
0
513
3,697
995
0
1,057
2,640
60,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,090
Gold Earned
40,348
375
Minions Killed
427
0
Camps Cleared
0
1,226,155
Distance Traveled
1,418,944
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,137
581
102
7
0
293,830
1
L
Ganesha
5,685
406
8
1
0
258,243
6
L
Anhur
8,174
584
116
8
0
261,578
2
W
Kuzenbo
6,354
454
35
3
0
268,871
3
L
Zhong Kui
7,146
510
94
7
0
217,209
3
L
Ne Zha
6,961
497
91
7
0
250,039
1
L
Vulcan
6,124
437
66
5
0
239,086
6
W
Anhur
6,803
486
67
5
0
239,122
4
W
Arachne
9,583
685
122
9
0
317,892
4
W
Thoth
9,471
677
101
7
0
299,229
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role