Player Matchup

Gilgamesh
Gilgamesh
Sabilize
Gilgamesh
Level 125
God Stats
16W - 16L
1,556 SR
Queue Stats
727W - 664L
1,658 Elo+
Solo
Neith
Neith
TheGirthyCello
Neith
Level 118
God Stats
11W - 10L
1,687 SR
Queue Stats
359W - 298L
1,556 Elo+
Solo
Geb
Geb
Wings7Player
Geb
Level 152
God Stats
9W - 3L
1,745 SR
Queue Stats
276W - 263L
1,590 Elo+
Solo
He Bo
He Bo
cappaloI
He Bo
Level 144
God Stats
31W - 28L
1,620 SR
Queue Stats
326W - 301L
1,602 Elo+
Solo
Bastet
Bastet
prencemack
Bastet
Level 122
God Stats
7W - 4L
1,223 SR
Queue Stats
497W - 463L
1,654 Elo+
Solo
Team Averages
Level 132
1,566 SR
1,612 Elo+

VS

Team Averages
Level 131
1,539 SR
1,590 Elo+
Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Elite_Iggyy
Thor
Level 148
God Stats
12W - 19L
1,508 SR
Queue Stats
222W - 238L
1,608 Elo+
Solo
Nu Wa
Nu Wa
LatestHurdle
Nu Wa
Level 160
God Stats
0W - 1L
1,557 SR
Queue Stats
258W - 243L
1,596 Elo+
Solo
Danzaburou
Danzaburou
Ponetz
Danzaburou
Level 137
God Stats
30W - 26L
1,605 SR
Queue Stats
385W - 346L
1,591 Elo+
Party 1
Fenrir
Fenrir
TTV_La13catorce
Fenrir
Level 83
God Stats
0W - 5L
1,528 SR
Queue Stats
90W - 61L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Sabilize
Gilgamesh
6
2 / 0 / 1
3,741
748
997
2,241
630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 1 / 1
3,109
622
1,849
2,061
284
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 1 / 1
3,441
688
1,198
3,784
1,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
cappaloI
He Bo
7
1 / 0 / 0
3,970
794
770
1,178
229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
prencemack
Bastet
6
1 / 1 / 3
3,803
761
2,849
3,129
856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
5
0 / 1 / 2
3,338
668
1,942
4,828
1,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

6
0 / 0 / 1
3,786
757
1,138
2,354
558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
954
191
0
0
0
Danzaburou
Ponetz
Danzaburou
5
1 / 1 / 1
3,466
693
2,872
1,919
445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
2 / 2 / 1
3,554
711
1,424
3,607
1,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
4
Kills
3
3
Deaths
4
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
2
1
L
0
0
1
0.5
L
0
0
0
0
L
Danzaburou
Ponetz
Danzaburou
1
1
1
1.5
W
Gilgamesh
Sabilize
Gilgamesh
2
0
1
2.5
L
2
2
1
1.25
W
0
1
1
0.5
W
0
1
1
0.5
W
He Bo
cappaloI
He Bo
1
0
0
1
W
Bastet
prencemack
Bastet
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,663
Damage
7,376
12,393
Taken
12,708
3,270
Mitigated
4,038
5,497
Healing
5,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,942
637
73
2,152
4,828
1,721
0
951
3,809
0
6,817
L
1,138
303
0
1,294
2,354
558
0
407
1,879
0
14,675
L
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
Ponetz
Danzaburou
2,872
1,318
0
666
1,919
445
0
468
1,378
0
15,147
W
Gilgamesh
Sabilize
Gilgamesh
997
116
0
1,048
2,241
630
0
0
2,241
0
10,750
L
1,424
526
0
1,298
3,607
1,314
0
62
3,433
0
7,586
W
1,849
552
0
920
2,061
284
0
0
2,040
0
12,168
W
1,198
179
0
1,629
3,784
1,271
0
0
3,784
6,085
0
W
He Bo
cappaloI
He Bo
770
46
0
490
1,178
229
90
0
1,178
20,727
0
W
Bastet
prencemack
Bastet
2,849
732
0
1,410
3,129
856
0
0
2,956
0
12,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,064
Gold Earned
15,098
140
Minions Killed
102
0
Camps Cleared
0
496,337
Distance Traveled
398,416
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,338
668
14
3
0
101,349
1
L
Thor
3,786
757
38
8
0
99,729
1
L
Nu Wa
954
191
0
0
0
0
0
L
Danzaburou
3,466
693
28
6
0
91,583
1
W
Gilgamesh
3,741
748
35
7
0
109,793
1
L
Fenrir
3,554
711
22
4
0
105,755
3
W
Neith
3,109
622
25
5
0
94,802
1
W
Geb
3,441
688
10
2
0
94,015
1
W
He Bo
3,970
794
46
9
0
93,628
1
W
Bastet
3,803
761
24
5
0
104,099
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role