Player Matchup

Baron Samedi
Baron Samedi
PvtRumpJaw
Baron Samedi
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 9L
1,507 Elo+
Party 1
Janus
Janus
Rangeboii
Janus
Level 105
God Stats
1W - 0L
1,503 SR
Queue Stats
16W - 9L
1,582 Elo+
Party 1
Fenrir
Fenrir
Voodoomasta
Fenrir
Level 38
God Stats
3W - 1L
1,570 SR
Queue Stats
13W - 5L
1,618 Elo+
Party 1
Horus
Horus
deaadwood
Horus
Level 96
God Stats
1W - 0L
1,732 SR
Queue Stats
18W - 14L
1,519 Elo+
Party 1
Team Averages
Level 76
1,576 SR
1,557 Elo+

VS

Team Averages
Level 125
1,537 SR
1,452 Elo+
Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
 
Rama
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
APgoldenboy
Geb
Level 129
God Stats
1W - 3L
1,571 SR
Queue Stats
5W - 13L
1,342 Elo+
Party 2
Nemesis
Nemesis
Jakescarface1
Nemesis
Level 158
God Stats
1W - 1L
1,576 SR
Queue Stats
78W - 96L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
PvtRumpJaw
Baron Samedi
14
4 / 0 / 4
8,343
834
7,824
6,568
3,841
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Rangeboii
Janus
14
4 / 0 / 8
8,415
842
10,130
6,195
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
13
2 / 1 / 7
7,560
756
5,874
10,399
6,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Horus
deaadwood
Horus
14
4 / 0 / 7
8,301
830
3,450
8,574
5,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 3 / 0
7,042
704
3,878
5,107
1,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
 
Rama
12
0 / 2 / 0
6,959
696
4,487
7,987
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 0
6,798
680
3,339
8,752
5,741
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
13
0 / 5 / 1
7,224
722
4,796
9,913
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
14
Kills
1
1
Deaths
14
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
L
Rama
 
Rama
0
2
0
0
L
0
4
0
0
L
Nemesis
0
5
1
0.1
W
Baron Samedi
PvtRumpJaw
Baron Samedi
4
0
4
6
W
Janus
Rangeboii
Janus
4
0
8
8
W
Fenrir
2
1
7
5.5
W
Horus
deaadwood
Horus
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,278
Damage
16,500
31,736
Taken
31,759
17,824
Mitigated
14,815
17,174
Healing
4,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,878
145
0
1,139
5,107
1,790
0
3,521
1,480
22,010
0
L
Rama
 
Rama
4,487
3,279
0
736
7,987
2,691
0
5,159
2,651
0
27,559
L
3,339
121
0
970
8,752
5,741
0
6,269
2,235
9,478
0
L
Nemesis
4,796
1,063
0
2,030
9,913
4,593
0
3,363
6,153
0
28,381
W
Baron Samedi
PvtRumpJaw
Baron Samedi
7,824
503
719
3,157
6,568
3,841
1,091
2,389
4,179
31,962
0
W
Janus
Rangeboii
Janus
10,130
271
66
1,746
6,195
1,897
743
1,212
4,983
31,646
0
W
Fenrir
5,874
1,219
0
3,622
10,399
6,573
29
2,454
7,945
0
13,280
W
Horus
deaadwood
Horus
3,450
1,400
2,409
5,455
8,574
5,513
282
1,456
7,118
0
17,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,619
Gold Earned
28,023
158
Minions Killed
156
9
Camps Cleared
8
817,136
Distance Traveled
702,243
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,042
704
34
3
1
163,087
4
L
Rama
6,959
696
47
5
2
171,811
2
L
Geb
6,798
680
11
1
2
176,994
3
L
Nemesis
7,224
722
64
6
3
190,351
2
W
Baron Samedi
8,343
834
58
6
1
189,709
1
W
Janus
8,415
842
39
4
6
204,764
0
W
Fenrir
7,560
756
24
2
2
218,415
0
W
Horus
8,301
830
37
4
0
204,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role