Player Matchup

Cthulhu
Cthulhu
Belicimo
Cthulhu
Level 156
God Stats
10W - 12L
1,490 SR
Queue Stats
426W - 425L
1,495 Elo+
Solo
Heimdallr
Heimdallr
Gangstasaurusrex
Heimdallr
Level 67
God Stats
17W - 17L
1,461 SR
Queue Stats
103W - 108L
1,466 Elo+
Party 1
Nemesis
Nemesis
VexatiousBean
Nemesis
Level 40
God Stats
2W - 1L
1,519 SR
Queue Stats
17W - 11L
1,472 Elo+
Solo
King Arthur
King Arthur
grapekoolMonk6
King Arthur
Level 70
God Stats
5W - 2L
1,296 SR
Queue Stats
250W - 280L
1,468 Elo+
Party 1
Baron Samedi
Baron Samedi
nickicopy
Baron Samedi
Level 104
God Stats
22W - 15L
1,584 SR
Queue Stats
97W - 106L
1,412 Elo+
Solo
Team Averages
Level 87
1,470 SR
1,462 Elo+

VS

Team Averages
Level 88
1,469 SR
1,488 Elo+
Scylla
Scylla
 
Scylla
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
CaliberChamp
Tiamat
Level 128
God Stats
7W - 13L
1,399 SR
Queue Stats
85W - 102L
1,473 Elo+
Solo
Da Ji
Da Ji
DoomBandit5
Da Ji
Level 81
God Stats
4W - 7L
1,421 SR
Queue Stats
162W - 145L
1,556 Elo+
Solo
Kuzenbo
Kuzenbo
Victorhcc92
Kuzenbo
Level 57
God Stats
12W - 12L
1,523 SR
Queue Stats
170W - 161L
1,466 Elo+
Solo
Fenrir
Fenrir
sillypilly
Fenrir
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 75L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Belicimo
Cthulhu
12
3 / 1 / 10
7,077
1,415
6,268
7,087
4,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
12
2 / 2 / 12
6,597
1,319
5,848
4,384
1,457
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nemesis
12
5 / 1 / 6
7,179
1,436
6,808
4,661
1,714
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
grapekoolMonk6
King Arthur
12
3 / 2 / 8
6,538
1,308
6,515
6,735
5,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
nickicopy
Baron Samedi
12
3 / 0 / 11
6,574
1,315
6,113
2,385
810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

392

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 0 / 0
4,949
990
0
0
0
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
11
0 / 3 / 5
5,740
1,148
3,707
6,675
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 6 / 2
6,845
1,369
7,207
8,887
3,454
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
Victorhcc92
Kuzenbo
11
1 / 3 / 4
6,284
1,257
4,701
12,575
13,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
sillypilly
Fenrir
11
1 / 4 / 3
5,894
1,179
5,146
8,803
3,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
16
Kills
6
6
Deaths
16
47
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
0
0
0
W
Cthulhu
Belicimo
Cthulhu
3
1
10
8
L
Tiamat
0
3
5
0.83
L
4
6
2
0.83
W
Heimdallr
2
2
12
4
W
Nemesis
5
1
6
8
L
Kuzenbo
Victorhcc92
Kuzenbo
1
3
4
1
W
King Arthur
grapekoolMonk6
King Arthur
3
2
8
3.5
W
Baron Samedi
nickicopy
Baron Samedi
3
0
11
8.5
L
Fenrir
sillypilly
Fenrir
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,552
Damage
20,761
25,252
Taken
36,940
14,291
Mitigated
23,530
10,478
Healing
2,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
0
0
0
0
0
0
0
0
0
963
0
W
Cthulhu
Belicimo
Cthulhu
6,268
966
310
2,846
7,087
4,810
0
3,318
3,709
16,454
0
L
Tiamat
3,707
313
0
1,349
6,675
3,127
0
2,009
4,562
15,690
0
L
7,207
2,354
0
176
8,887
3,454
0
3,025
5,753
0
17,510
W
Heimdallr
5,848
3,385
0
0
4,384
1,457
0
988
3,231
0
14,851
W
Nemesis
6,808
3,766
0
1,330
4,661
1,714
0
1,573
3,009
0
12,041
L
Kuzenbo
Victorhcc92
Kuzenbo
4,701
1,609
0
480
12,575
13,049
0
5,014
7,432
9,942
0
W
King Arthur
grapekoolMonk6
King Arthur
6,515
1,384
497
1,185
6,735
5,500
0
1,978
4,542
0
11,950
W
Baron Samedi
nickicopy
Baron Samedi
6,113
817
2,961
1,349
2,385
810
0
551
1,765
12,114
0
L
Fenrir
sillypilly
Fenrir
5,146
968
0
702
8,803
3,900
0
2,333
6,246
0
9,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,965
Gold Earned
29,712
79
Minions Killed
76
5
Camps Cleared
3
525,551
Distance Traveled
453,282
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,949
990
2
0
0
18,795
0
W
Cthulhu
7,077
1,415
28
6
1
99,735
2
L
Tiamat
5,740
1,148
26
5
0
90,985
0
L
Da Ji
6,845
1,369
29
6
2
96,854
3
W
Heimdallr
6,597
1,319
23
5
1
97,383
0
W
Nemesis
7,179
1,436
8
2
2
111,449
0
L
Kuzenbo
6,284
1,257
8
2
0
121,556
1
W
King Arthur
6,538
1,308
10
2
1
110,095
0
W
Baron Samedi
6,574
1,315
10
2
0
106,889
0
L
Fenrir
5,894
1,179
11
2
1
125,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role