Player Matchup

Kukulkan
Kukulkan
Miguelar35
Kukulkan
Level 27
God Stats
1W - 0L
1,696 SR
Queue Stats
6W - 10L
1,379 Elo+
Party 3
Ymir
Ymir
PakastajaElvi
Ymir
Level 15
God Stats
2W - 2L
1,418 SR
Queue Stats
15W - 18L
1,488 Elo+
Party 1
Neith
Neith
khullis199
Neith
Level 129
God Stats
10W - 6L
1,583 SR
Queue Stats
107W - 110L
1,440 Elo+
Party 1
Bastet
Bastet
samielsobao
Bastet
Level 140
God Stats
1W - 0L
1,237 SR
Queue Stats
215W - 222L
1,454 Elo+
Party 3
Tsukuyomi
Tsukuyomi
supertimmy666
Tsukuyomi
Level 37
God Stats
1W - 1L
1,257 SR
Queue Stats
45W - 41L
1,515 Elo+
Party 1
Team Averages
Level 70
1,438 SR
1,455 Elo+

VS

Team Averages
Level 81
1,621 SR
1,577 Elo+
Achilles
Achilles
Daveyiscool007
Achilles
Level 144
God Stats
8W - 2L
1,674 SR
Queue Stats
121W - 50L
1,667 Elo+
Party 2
Sylvanus
Sylvanus
Turtledoes
Sylvanus
Level 159
God Stats
10W - 7L
1,640 SR
Queue Stats
107W - 47L
1,635 Elo+
Party 2
Atlas
Atlas
Unchained0
Atlas
Level 9
God Stats
0W - 1L
1,810 SR
Queue Stats
11W - 6L
1,593 Elo+
Party 2
Sol
Sol
cptmellor
Sol
Level 46
God Stats
4W - 6L
1,389 SR
Queue Stats
59W - 78L
1,377 Elo+
Solo
Izanami
Izanami
flipflip3
Izanami
Level 47
God Stats
29W - 17L
1,593 SR
Queue Stats
41W - 23L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Miguelar35
Kukulkan
17
9 / 4 / 2
10,606
624
13,237
11,289
4,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 12
8,951
527
7,905
12,307
10,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
15
2 / 1 / 7
9,104
536
7,239
7,153
2,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
17
6 / 3 / 7
10,662
627
17,937
18,603
11,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tsukuyomi
supertimmy666
Tsukuyomi
17
7 / 2 / 6
10,545
620
9,820
14,806
5,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
2 / 7 / 3
8,220
484
7,960
20,866
15,919
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
Turtledoes
Sylvanus
12
1 / 4 / 2
7,946
467
5,616
12,076
11,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Atlas
16
5 / 4 / 4
9,620
566
11,931
17,850
8,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 8 / 2
8,442
497
7,145
13,919
6,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
flipflip3
Izanami
14
1 / 2 / 3
8,452
497
4,361
8,455
3,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
26
25
Kills
12
12
Deaths
25
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
7
3
0.5
W
Kukulkan
Miguelar35
Kukulkan
9
4
2
2.5
W
1
2
12
3.5
L
Sylvanus
Turtledoes
Sylvanus
1
4
2
0.5
L
Atlas
5
4
4
1.75
L
3
8
2
0.5
L
Izanami
flipflip3
Izanami
1
2
3
1.25
W
Neith
2
1
7
5.5
W
Bastet
6
3
7
3.17
W
Tsukuyomi
supertimmy666
Tsukuyomi
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,138
Damage
37,013
64,158
Taken
73,166
35,152
Mitigated
45,440
22,162
Healing
16,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
7,960
1,511
0
4,614
20,866
15,919
0
3,005
16,897
3,608
36,871
W
Kukulkan
Miguelar35
Kukulkan
13,237
1,467
0
1,139
11,289
4,882
396
5,475
5,814
70,389
0
W
7,905
1,759
0
2,390
12,307
10,528
281
6,619
5,688
23,944
0
L
Sylvanus
Turtledoes
Sylvanus
5,616
378
3,090
3,759
12,076
11,392
0
5,570
6,394
22,540
0
L
Atlas
11,931
3,314
0
1,299
17,850
8,349
0
3,184
14,315
63,103
0
L
7,145
2,743
0
3,325
13,919
6,195
1,698
5,308
8,294
43,857
4,972
L
Izanami
flipflip3
Izanami
4,361
2,165
0
0
8,455
3,585
0
3,559
4,801
0
44,486
W
Neith
7,239
2,415
0
1,711
7,153
2,851
2,057
2,666
4,487
0
68,912
W
Bastet
17,937
5,454
0
10,247
18,603
11,312
324
4,859
13,744
0
67,937
W
Tsukuyomi
supertimmy666
Tsukuyomi
9,820
2,610
0
6,675
14,806
5,579
0
5,488
9,318
0
74,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,868
Gold Earned
42,680
547
Minions Killed
412
0
Camps Cleared
0
1,665,061
Distance Traveled
1,522,063
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,220
484
92
5
0
320,143
4
W
Kukulkan
10,606
624
126
7
0
322,678
5
W
Ymir
8,951
527
29
2
0
347,310
3
L
Sylvanus
7,946
467
36
2
0
273,503
3
L
Atlas
9,620
566
103
6
0
327,832
3
L
Sol
8,442
497
91
5
0
287,911
2
L
Izanami
8,452
497
90
5
0
312,674
2
W
Neith
9,104
536
148
9
0
284,766
6
W
Bastet
10,662
627
125
7
0
365,699
1
W
Tsukuyomi
10,545
620
119
7
0
344,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role