Player Matchup

Bacchus
Bacchus
GT xMAINx
Bacchus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,747 Elo+
Party 2
Anubis
Anubis
Phoenum
Anubis
Level 101
God Stats
3W - 2L
1,621 SR
Queue Stats
154W - 181L
1,426 Elo+
Party 2
Chaac
Chaac
Shaggy1702
Chaac
Level 42
God Stats
5W - 2L
1,486 SR
Queue Stats
88W - 89L
1,461 Elo+
Party 2
Pele
Pele
Stormdanuts
Pele
Level 46
God Stats
8W - 1L
1,863 SR
Queue Stats
77W - 64L
1,564 Elo+
Party 2
Izanami
Izanami
TDT Aries
Izanami
Level 18
God Stats
21W - 16L
1,557 SR
Queue Stats
22W - 19L
1,463 Elo+
Party 2
Team Averages
Level 42
1,605 SR
1,532 Elo+

VS

Team Averages
Level 56
1,474 SR
1,383 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
CrushTheBurdens
Cerberus
Level 45
God Stats
17W - 21L
1,428 SR
Queue Stats
121W - 127L
1,403 Elo+
Solo
Gilgamesh
Gilgamesh
Noisi Boy 255
Gilgamesh
Level 32
God Stats
8W - 9L
1,533 SR
Queue Stats
80W - 114L
1,270 Elo+
Solo
Arachne
Arachne
PostB
Arachne
Level 49
God Stats
4W - 5L
1,665 SR
Queue Stats
158W - 159L
1,464 Elo+
Solo
Skadi
Skadi
tryn2relog
Skadi
Level 26
God Stats
0W - 2L
1,244 SR
Queue Stats
4W - 9L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GT xMAINx
Bacchus
13
6 / 1 / 10
9,123
570
9,848
13,276
15,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
Phoenum
Anubis
15
3 / 2 / 4
9,019
564
10,047
8,822
4,281
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
16
8 / 2 / 1
9,843
615
13,937
13,365
11,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
5 / 5 / 4
8,699
544
4,984
10,648
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
TDT Aries
Izanami
13
2 / 1 / 3
8,527
533
6,320
5,801
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
2 / 5 / 4
7,449
466
8,075
12,219
8,617
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
11
0 / 5 / 3
7,218
451
5,372
17,400
10,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Noisi Boy 255
Gilgamesh
13
2 / 6 / 1
7,630
477
5,474
14,292
8,476
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
PostB
Arachne
14
6 / 5 / 2
8,587
537
8,867
13,576
5,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Skadi
12
1 / 3 / 1
7,538
471
2,846
8,270
2,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
24
Kills
11
11
Deaths
24
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
5
4
0.8
L
Cerberus
0
5
3
0.3
W
Bacchus
GT xMAINx
Bacchus
6
1
10
11
L
Gilgamesh
Noisi Boy 255
Gilgamesh
2
6
1
0.42
W
Anubis
Phoenum
Anubis
3
2
4
2.5
L
Arachne
PostB
Arachne
6
5
2
1.4
W
Chaac
8
2
1
4.25
W
5
5
4
1.4
W
Izanami
TDT Aries
Izanami
2
1
3
3.5
L
Skadi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,136
Damage
30,634
51,912
Taken
65,757
36,948
Mitigated
35,303
20,675
Healing
17,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
8,075
1,623
0
3,114
12,219
8,617
132
5,036
7,134
42,362
0
L
Cerberus
5,372
375
2,178
5,308
17,400
10,520
0
5,662
11,689
28,484
0
W
Bacchus
GT xMAINx
Bacchus
9,848
1,604
643
2,725
13,276
15,620
0
4,663
8,613
29,412
0
L
Gilgamesh
Noisi Boy 255
Gilgamesh
5,474
1,862
0
1,728
14,292
8,476
205
1,536
12,056
2,052
35,788
W
Anubis
Phoenum
Anubis
10,047
121
0
5,211
8,822
4,281
442
3,247
5,575
59,111
0
L
Arachne
PostB
Arachne
8,867
5,117
0
3,313
13,576
5,437
0
6,326
7,163
0
39,979
W
Chaac
13,937
3,855
0
6,562
13,365
11,561
575
2,223
11,142
6,028
52,345
W
4,984
811
0
3,580
10,648
3,575
0
2,751
7,897
0
44,945
W
Izanami
TDT Aries
Izanami
6,320
5,047
0
1,954
5,801
1,911
2,828
563
5,238
0
51,592
L
Skadi
2,846
1,651
0
1,420
8,270
2,253
2,820
2,626
5,596
0
37,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,211
Gold Earned
38,422
464
Minions Killed
354
0
Camps Cleared
0
1,521,148
Distance Traveled
1,531,062
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,449
466
83
5
0
290,926
4
L
Cerberus
7,218
451
58
4
0
309,791
2
W
Bacchus
9,123
570
32
2
0
319,083
5
L
Gilgamesh
7,630
477
66
4
0
303,568
0
W
Anubis
9,019
564
130
8
0
294,926
3
L
Arachne
8,587
537
70
4
0
348,750
0
W
Chaac
9,843
615
110
7
0
322,970
0
W
Pele
8,699
544
89
6
0
342,286
0
W
Izanami
8,527
533
103
6
0
241,883
0
L
Skadi
7,538
471
77
5
0
278,027
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role