Player Matchup

Gilgamesh
Gilgamesh
DevilCinder
Gilgamesh
Level 106
God Stats
45W - 37L
1,600 SR
Queue Stats
440W - 421L
1,524 Elo+
Party 2
Anhur
Anhur
LuGanghu
Anhur
Level 158
God Stats
0W - 1L
1,347 SR
Queue Stats
255W - 243L
1,538 Elo+
Party 2
Atlas
Atlas
With0utPanic
Atlas
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,365 Elo+
Solo
Merlin
Merlin
YrevaXD
Merlin
Level 86
God Stats
0W - 4L
1,429 SR
Queue Stats
132W - 115L
1,556 Elo+
Solo
Ra
Ra
zombiepatato
Ra
Level 125
God Stats
0W - 1L
1,441 SR
Queue Stats
79W - 92L
1,471 Elo+
Solo
Team Averages
Level 107
1,463 SR
1,491 Elo+

VS

Team Averages
Level 96
1,631 SR
1,550 Elo+
Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
ChildrenBeware
Jing Wei
Level 86
God Stats
7W - 6L
1,575 SR
Queue Stats
35W - 14L
1,749 Elo+
Party 1
Nu Wa
Nu Wa
R4ft3l
Nu Wa
Level 76
God Stats
53W - 40L
1,572 SR
Queue Stats
355W - 380L
1,455 Elo+
Solo
Artemis
Artemis
StarXcream
Artemis
Level 56
God Stats
3W - 0L
1,822 SR
Queue Stats
7W - 6L
1,438 Elo+
Solo
Chiron
Chiron
moonmqn
Chiron
Level 107
God Stats
3W - 3L
1,687 SR
Queue Stats
23W - 18L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DevilCinder
Gilgamesh
16
4 / 3 / 7
10,774
1,077
6,831
18,955
18,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
LuGanghu
Anhur
17
2 / 4 / 8
10,398
1,040
5,423
13,396
5,381
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
0 / 2 / 3
8,319
832
1,900
6,289
3,960
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
YrevaXD
Merlin
16
3 / 2 / 7
10,557
1,056
13,436
14,445
5,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 8 / 6
10,449
1,045
8,392
14,918
6,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

171

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
5 / 1 / 7
10,717
1,072
7,031
8,045
5,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
17
6 / 1 / 6
10,851
1,085
15,287
7,378
2,347
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
R4ft3l
Nu Wa
17
0 / 4 / 10
9,439
944
9,370
6,506
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
StarXcream
Artemis
17
1 / 6 / 14
10,482
1,048
13,543
9,203
3,332
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chiron
moonmqn
Chiron
17
7 / 1 / 6
11,498
1,150
20,588
10,439
3,047
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
62
13
Kills
19
19
Deaths
13
31
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
7
8.5
W
Jing Wei
6
1
6
9
L
Gilgamesh
DevilCinder
Gilgamesh
4
3
7
2.5
L
Anhur
LuGanghu
Anhur
2
4
8
1.5
W
Nu Wa
R4ft3l
Nu Wa
0
4
10
1.25
W
Artemis
StarXcream
Artemis
1
6
14
1.33
L
0
2
3
0.75
L
Merlin
YrevaXD
Merlin
3
2
7
3.25
W
Chiron
moonmqn
Chiron
7
1
6
10
L
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,982
Damage
65,819
68,003
Taken
41,571
39,736
Mitigated
15,580
11,918
Healing
5,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,031
982
0
577
8,045
5,043
0
4,031
4,014
0
15,977
W
Jing Wei
15,287
14,230
0
1,070
7,378
2,347
0
5,149
2,229
0
39,421
L
Gilgamesh
DevilCinder
Gilgamesh
6,831
1,000
2,166
2,388
18,955
18,919
0
1,752
16,925
0
20,778
L
Anhur
LuGanghu
Anhur
5,423
2,026
0
300
13,396
5,381
0
1,580
11,696
0
27,914
W
Nu Wa
R4ft3l
Nu Wa
9,370
2,252
0
214
6,506
1,811
0
3,677
2,829
26,597
0
W
Artemis
StarXcream
Artemis
13,543
4,742
64
416
9,203
3,332
0
5,590
3,613
0
30,334
L
1,900
628
93
291
6,289
3,960
0
999
5,154
8,890
0
L
Merlin
YrevaXD
Merlin
13,436
577
414
1,188
14,445
5,367
0
2,976
11,279
50,219
0
W
Chiron
moonmqn
Chiron
20,588
5,470
951
2,241
10,439
3,047
0
5,281
5,158
0
49,432
L
8,392
520
2,516
2,562
14,918
6,109
0
1,169
13,579
40,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,497
Gold Earned
52,987
253
Minions Killed
220
7
Camps Cleared
11
923,271
Distance Traveled
970,524
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,717
1,072
23
2
4
230,059
0
W
Jing Wei
10,851
1,085
51
5
0
223,664
3
L
Gilgamesh
10,774
1,077
20
2
1
225,364
1
L
Anhur
10,398
1,040
50
5
1
191,571
1
W
Nu Wa
9,439
944
33
3
0
155,078
0
W
Artemis
10,482
1,048
47
5
5
157,951
0
L
Atlas
8,319
832
8
1
0
99,692
0
L
Merlin
10,557
1,056
100
10
3
196,374
0
W
Chiron
11,498
1,150
66
7
2
203,772
2
L
Ra
10,449
1,045
75
8
2
210,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role