Player Matchup

Atlas
Atlas
 
Atlas
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
DaedraDemonLord
Set
Level 149
God Stats
3W - 2L
1,459 SR
Queue Stats
486W - 467L
1,498 Elo+
Party 1
Gilgamesh
Gilgamesh
KingOfCinder666
Gilgamesh
Level 97
God Stats
8W - 5L
1,628 SR
Queue Stats
196W - 190L
1,515 Elo+
Party 1
Chiron
Chiron
RaigonRP
Chiron
Level 80
God Stats
1W - 1L
1,221 SR
Queue Stats
158W - 223L
1,394 Elo+
Party 2
Chang'e
Chang'e
SoulOfCinder19
Chang'e
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
312W - 291L
1,499 Elo+
Party 1
Team Averages
Level 101
1,462 SR
1,481 Elo+

VS

Team Averages
Level 77
1,420 SR
1,464 Elo+
Raijin
Raijin
Abaoud_Pickup
Raijin
Level 119
God Stats
1W - 3L
1,347 SR
Queue Stats
159W - 153L
1,515 Elo+
Solo
Skadi
Skadi
Curious424
Skadi
Level 66
God Stats
5W - 6L
1,569 SR
Queue Stats
301W - 314L
1,476 Elo+
Solo
Nemesis
Nemesis
El_Capitan_CJM
Nemesis
Level 70
God Stats
1W - 2L
1,273 SR
Queue Stats
213W - 223L
1,447 Elo+
Solo
Chaac
Chaac
Lil_Schmusi_Vert
Chaac
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 147L
1,408 Elo+
Solo
Sobek
Sobek
iker141998
Sobek
Level 72
God Stats
7W - 8L
1,412 SR
Queue Stats
199W - 205L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
0 / 4 / 12
9,091
455
8,785
18,468
14,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
15 / 1 / 3
12,467
623
18,613
13,126
6,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
KingOfCinder666
Gilgamesh
17
5 / 1 / 5
10,514
526
16,057
17,531
13,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
RaigonRP
Chiron
12
4 / 7 / 4
8,435
422
10,763
12,296
3,495
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 4 / 6
8,987
449
5,543
12,725
3,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 2
10,354
518
7,927
13,085
6,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
16
7 / 8 / 4
9,800
490
15,713
14,146
5,314
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 5 / 4
10,369
518
4,981
14,912
5,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 4 / 1
8,835
442
6,665
15,334
11,278
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sobek
13
1 / 3 / 7
8,517
426
8,727
22,231
24,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
35
25
Kills
17
17
Deaths
25
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
4
12
1.5
L
4
5
2
1
L
Skadi
7
8
4
1.13
W
15
1
3
16.5
L
5
5
4
1.4
W
Gilgamesh
KingOfCinder666
Gilgamesh
5
1
5
7.5
L
0
4
1
0.13
W
Chiron
RaigonRP
Chiron
4
7
4
0.86
W
1
4
6
1
L
Sobek
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,761
Damage
44,013
74,146
Taken
79,708
41,305
Mitigated
52,584
23,020
Healing
22,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
8,785
3,945
758
4,966
18,468
14,359
522
3,873
14,507
31,922
0
L
7,927
239
0
2,594
13,085
6,070
0
2,766
10,165
75,514
0
L
Skadi
15,713
7,191
389
1,892
14,146
5,314
304
3,611
10,352
0
74,754
W
18,613
9,460
0
6,245
13,126
6,227
1,033
3,686
9,217
0
97,416
L
4,981
1,557
0
4,786
14,912
5,411
0
2,307
12,277
0
60,402
W
Gilgamesh
KingOfCinder666
Gilgamesh
16,057
3,724
0
2,276
17,531
13,235
367
942
16,589
5,564
50,496
L
6,665
2,493
0
5,386
15,334
11,278
620
874
13,611
0
50,109
W
Chiron
RaigonRP
Chiron
10,763
3,120
1,014
2,976
12,296
3,495
168
2,668
9,515
0
27,288
W
5,543
775
385
4,400
12,725
3,989
1,180
4,905
7,525
47,376
0
L
Sobek
8,727
882
0
6,976
22,231
24,511
0
6,329
15,538
30,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,494
Gold Earned
47,875
413
Minions Killed
504
0
Camps Cleared
0
1,846,493
Distance Traveled
1,795,868
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,091
455
29
1
0
359,808
1
L
Raijin
10,354
518
159
8
0
351,481
10
L
Skadi
9,800
490
103
5
0
359,105
0
W
Set
12,467
623
176
9
0
426,281
10
L
Nemesis
10,369
518
99
5
0
425,908
6
W
Gilgamesh
10,514
526
95
5
0
416,091
0
L
Chaac
8,835
442
103
5
0
264,752
5
W
Chiron
8,435
422
33
2
0
324,251
4
W
Chang'e
8,987
449
80
4
0
320,062
4
L
Sobek
8,517
426
40
2
0
394,622
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role