Player Matchup

Merlin
Merlin
Edniel2002
Merlin
Level 119
God Stats
7W - 8L
1,478 SR
Queue Stats
431W - 433L
1,473 Elo+
Party 3
Sobek
Sobek
F8soul2002
Sobek
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 112L
1,391 Elo+
Party 3
Neith
Neith
KSI Rome
Neith
Level 109
God Stats
4W - 3L
1,547 SR
Queue Stats
173W - 172L
1,477 Elo+
Party 2
Tsukuyomi
Tsukuyomi
KSI TeachMe
Tsukuyomi
Level 46
God Stats
43W - 41L
1,580 SR
Queue Stats
75W - 80L
1,466 Elo+
Party 2
Horus
Horus
xX_ElMaTaDoR_777
Horus
Level 21
God Stats
4W - 3L
1,632 SR
Queue Stats
38W - 28L
1,514 Elo+
Party 3
Team Averages
Level 72
1,547 SR
1,464 Elo+

VS

Team Averages
Level 70
1,472 SR
1,472 Elo+
Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
A_F_e_r_r_i
Thor
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 9L
1,482 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Gallta
Kumbhakarna
Level 44
God Stats
0W - 1L
1,222 SR
Queue Stats
32W - 37L
1,418 Elo+
Party 4
Khepri
Khepri
NekoMarcus
Khepri
Level 100
God Stats
22W - 17L
1,635 SR
Queue Stats
261W - 238L
1,460 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Edniel2002
Merlin
13
2 / 2 / 0
7,900
564
4,872
7,169
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
12
1 / 2 / 2
7,300
521
4,608
10,907
9,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
KSI Rome
Neith
13
2 / 1 / 1
7,556
540
6,955
7,465
2,729
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
KSI TeachMe
Tsukuyomi
13
3 / 0 / 2
7,643
546
5,516
7,499
2,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 1 / 1
8,630
616
9,078
10,475
7,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 4 / 1
7,508
536
5,785
8,361
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
 
Osiris
9
1 / 5 / 0
5,800
414
4,054
12,162
6,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 2
7,009
501
2,362
7,923
3,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
Gallta
Kumbhakarna
10
1 / 2 / 2
5,794
414
3,910
6,444
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Khepri
NekoMarcus
Khepri
10
2 / 1 / 0
6,416
458
3,692
8,901
8,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
12
Kills
6
6
Deaths
12
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
4
1
0.38
L
Osiris
 
Osiris
1
5
0
0.2
L
1
0
2
2
W
Merlin
Edniel2002
Merlin
2
2
0
1
W
Sobek
1
2
2
1
L
Kumbhakarna
Gallta
Kumbhakarna
1
2
2
1
W
Neith
KSI Rome
Neith
2
1
1
2.5
W
Tsukuyomi
KSI TeachMe
Tsukuyomi
3
0
2
4
L
Khepri
NekoMarcus
Khepri
2
1
0
2
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,029
Damage
19,803
43,515
Taken
43,791
24,281
Mitigated
26,171
15,564
Healing
8,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
5,785
178
182
2,080
8,361
3,061
0
2,121
6,036
57,059
0
L
Osiris
 
Osiris
4,054
777
0
1,952
12,162
6,911
0
1,027
10,222
0
23,427
L
2,362
649
0
1,448
7,923
3,219
0
1,899
5,765
0
43,575
W
Merlin
Edniel2002
Merlin
4,872
181
0
2,160
7,169
2,481
820
4,105
3,064
45,253
0
W
Sobek
4,608
414
21
4,784
10,907
9,579
221
4,716
6,191
21,732
0
L
Kumbhakarna
Gallta
Kumbhakarna
3,910
615
0
470
6,444
4,207
0
2,364
4,080
23,308
0
W
Neith
KSI Rome
Neith
6,955
2,774
0
2,250
7,465
2,729
657
2,886
4,579
0
66,666
W
Tsukuyomi
KSI TeachMe
Tsukuyomi
5,516
982
0
3,624
7,499
2,302
0
1,680
5,785
0
31,478
L
Khepri
NekoMarcus
Khepri
3,692
517
0
2,313
8,901
8,773
0
2,606
6,229
21,019
0
W
9,078
3,525
76
2,649
10,475
7,190
1,394
0
9,848
7,701
45,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,029
Gold Earned
32,527
419
Minions Killed
329
0
Camps Cleared
0
1,344,214
Distance Traveled
1,253,973
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,508
536
129
9
0
260,387
5
L
Osiris
5,800
414
33
2
0
250,846
0
L
Thor
7,009
501
81
6
0
298,631
2
W
Merlin
7,900
564
102
7
0
267,196
2
W
Sobek
7,300
521
41
3
0
259,481
1
L
Kumbhakarna
5,794
414
44
3
0
225,244
0
W
Neith
7,556
540
117
8
0
241,797
0
W
Tsukuyomi
7,643
546
64
5
0
318,073
0
L
Khepri
6,416
458
42
3
0
218,865
0
W
Horus
8,630
616
95
7
0
257,667
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role