Player Matchup

Chaac
Chaac
 
Chaac
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ChildrenBeware
Artemis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 44L
1,749 Elo+
Party 2
Freya
Freya
moonmqn
Freya
Level 107
God Stats
2W - 0L
1,960 SR
Queue Stats
54W - 42L
1,720 Elo+
Party 2
Team Averages
Level 99
1,653 SR
1,656 Elo+

VS

Team Averages
Level 87
1,553 SR
1,533 Elo+
Cthulhu
Cthulhu
Nachos_Doritos_
Cthulhu
Level 31
God Stats
0W - 2L
1,380 SR
Queue Stats
36W - 42L
1,455 Elo+
Party 1
Thor
Thor
RiskyFarts
Thor
Level 124
God Stats
0W - 1L
1,523 SR
Queue Stats
217W - 183L
1,530 Elo+
Party 1
Olorun
Olorun
Zayume
Olorun
Level 105
God Stats
3W - 2L
1,756 SR
Queue Stats
96W - 80L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
6 / 2 / 9
8,867
806
7,005
12,541
8,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

12
6 / 0 / 7
8,697
791
9,544
5,786
2,054
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
moonmqn
Freya
13
4 / 1 / 12
8,543
777
11,483
8,075
3,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 2
7,157
651
3,615
16,024
12,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 3 / 0
6,932
630
7,092
7,972
3,611
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Zayume
Olorun
11
1 / 5 / 2
7,501
682
4,595
8,911
3,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
16
Kills
3
3
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
2
9
5.25
W
6
0
7
9.5
L
1
8
2
0.25
L
1
3
0
0.33
L
Olorun
Zayume
Olorun
1
5
2
0.4
W
Freya
moonmqn
Freya
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,032
Damage
15,302
26,402
Taken
32,907
13,960
Mitigated
20,159
10,827
Healing
3,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,005
1,157
507
4,991
12,541
8,631
196
3,087
9,091
0
27,762
W
9,544
4,152
0
1,000
5,786
2,054
1,309
1,480
4,236
0
25,929
L
3,615
64
17
1,807
16,024
12,651
0
6,155
9,507
13,220
0
L
7,092
736
0
90
7,972
3,611
0
2,789
5,043
0
18,589
L
Olorun
Zayume
Olorun
4,595
2,063
310
870
8,911
3,897
0
2,762
5,946
22,232
2,428
W
Freya
moonmqn
Freya
11,483
4,539
0
4,329
8,075
3,275
969
2,678
5,320
32,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,107
Gold Earned
21,590
119
Minions Killed
99
6
Camps Cleared
3
597,948
Distance Traveled
570,794
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,867
806
44
4
0
226,612
4
W
Artemis
8,697
791
33
3
2
172,947
5
L
Cthulhu
7,157
651
16
1
0
181,396
2
L
Thor
6,932
630
35
3
0
208,550
3
L
Olorun
7,501
682
48
4
3
180,848
4
W
Freya
8,543
777
42
4
4
198,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role