Player Matchup

Ymir
Ymir
Jan186501
Ymir
Level 129
God Stats
1W - 0L
1,703 SR
Queue Stats
24W - 33L
1,447 Elo+
Party 1
Medusa
Medusa
SIRbluntSmoke420
Medusa
Level 127
God Stats
8W - 7L
1,550 SR
Queue Stats
176W - 197L
1,449 Elo+
Solo
Chang'e
Chang'e
oXI ViiZe IXo
Chang'e
Level 142
God Stats
1W - 2L
1,415 SR
Queue Stats
53W - 77L
1,387 Elo+
Party 1
Team Averages
Level 133
1,556 SR
1,428 Elo+

VS

Team Averages
Level 90
1,637 SR
1,461 Elo+
Hachiman
Hachiman
LUC1D ZI0N
Hachiman
Level 60
God Stats
4W - 2L
1,730 SR
Queue Stats
16W - 27L
1,408 Elo+
Solo
Atlas
Atlas
MarcohTheButcher
Atlas
Level 101
God Stats
5W - 2L
1,767 SR
Queue Stats
69W - 73L
1,458 Elo+
Party 2
Ra
Ra
Y_Deinyddiwr
Ra
Level 109
God Stats
2W - 4L
1,413 SR
Queue Stats
61W - 49L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 0 / 8
8,257
688
4,456
17,594
12,291
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
6 / 1 / 4
9,137
761
11,215
9,303
3,371
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
13
3 / 0 / 4
8,357
696
6,595
10,560
3,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
LUC1D ZI0N
Hachiman
11
1 / 4 / 0
7,485
624
8,902
8,302
2,305
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 1
7,357
613
8,654
10,107
8,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 4 / 1
6,874
573
8,613
7,085
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
1
1
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
0
8
5
L
Hachiman
LUC1D ZI0N
Hachiman
1
4
0
0.25
L
0
2
1
0.25
W
6
1
4
8
L
0
4
1
0.13
W
Chang'e
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,266
Damage
26,169
37,457
Taken
25,494
19,261
Mitigated
12,276
23,831
Healing
4,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,456
895
813
7,266
17,594
12,291
320
6,806
10,236
19,558
0
L
Hachiman
LUC1D ZI0N
Hachiman
8,902
4,014
0
1,685
8,302
2,305
0
3,625
4,677
0
26,998
L
8,654
4,034
0
1,090
10,107
8,031
0
5,449
4,658
13,519
0
W
11,215
4,531
0
1,772
9,303
3,371
1,843
4,507
4,472
0
43,298
L
8,613
305
559
1,250
7,085
1,940
0
2,337
4,748
28,509
0
W
Chang'e
6,595
471
6,673
7,307
10,560
3,599
185
5,138
4,932
27,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,751
Gold Earned
21,716
152
Minions Killed
108
9
Camps Cleared
1
680,233
Distance Traveled
620,743
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,257
688
50
4
1
220,480
1
L
Hachiman
7,485
624
47
4
1
186,991
4
L
Atlas
7,357
613
8
1
0
218,417
1
W
Medusa
9,137
761
61
5
6
237,270
5
L
Ra
6,874
573
53
4
0
215,335
3
W
Chang'e
8,357
696
41
3
2
222,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role