Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Horomi999
Nu Wa
Level 103
God Stats
18W - 10L
1,529 SR
Queue Stats
301W - 295L
1,473 Elo+
Party 3
Mercury
Mercury
Makvell
Mercury
Level 148
God Stats
3W - 3L
1,448 SR
Queue Stats
331W - 318L
1,498 Elo+
Party 3
Ne Zha
Ne Zha
calemiS
Ne Zha
Level 82
God Stats
3W - 5L
1,746 SR
Queue Stats
294W - 367L
1,521 Elo+
Solo
Team Averages
Level 124
1,545 SR
1,498 Elo+

VS

Team Averages
Level 77
1,476 SR
1,455 Elo+
Neith
Neith
Ertu70
Neith
Level 68
God Stats
9W - 8L
1,435 SR
Queue Stats
156W - 184L
1,434 Elo+
Party 1
Chaac
Chaac
JD_EL_TATO17
Chaac
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,390 Elo+
Party 4
He Bo
He Bo
Locosway
He Bo
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
216W - 232L
1,461 Elo+
Party 1
Sylvanus
Sylvanus
Revath
Sylvanus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 94L
1,543 Elo+
Solo
Serqet
Serqet
ThREEInATrEE
Serqet
Level 69
God Stats
4W - 3L
1,443 SR
Queue Stats
23W - 26L
1,449 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
2 / 5 / 3
6,838
456
8,975
9,512
2,483
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
 
Artio
12
1 / 2 / 5
6,507
434
6,061
12,973
9,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
Horomi999
Nu Wa
13
2 / 2 / 3
7,772
518
5,802
5,889
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Makvell
Mercury
15
4 / 0 / 3
8,434
562
6,145
7,472
2,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ne Zha
calemiS
Ne Zha
12
0 / 3 / 0
6,961
464
3,294
8,568
4,450
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ertu70
Neith
13
6 / 5 / 0
8,036
536
11,793
12,485
4,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 0 / 2
8,975
598
4,967
7,896
8,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

He Bo
Locosway
He Bo
13
2 / 1 / 1
7,847
523
3,838
6,270
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
Revath
Sylvanus
11
0 / 3 / 6
7,248
483
5,447
14,050
11,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
14
3 / 0 / 1
7,680
512
3,828
7,735
2,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
9
Kills
12
12
Deaths
9
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
5
3
0.7
L
Artio
 
Artio
1
2
5
1.75
W
Neith
Ertu70
Neith
6
5
0
1.2
L
Nu Wa
Horomi999
Nu Wa
2
2
3
1.75
W
1
0
2
2
W
He Bo
Locosway
He Bo
2
1
1
2.5
L
Mercury
Makvell
Mercury
4
0
3
5.5
W
Sylvanus
Revath
Sylvanus
0
3
6
1
W
Serqet
3
0
1
3.5
L
Ne Zha
calemiS
Ne Zha
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,277
Damage
29,873
44,414
Taken
48,436
20,115
Mitigated
28,771
12,150
Healing
17,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
8,975
6,138
0
2,374
9,512
2,483
522
2,523
6,944
0
49,089
L
Artio
 
Artio
6,061
788
976
4,796
12,973
9,454
0
2,769
10,204
23,932
0
W
Neith
Ertu70
Neith
11,793
6,886
0
4,064
12,485
4,623
1,570
2,953
9,230
0
56,794
L
Nu Wa
Horomi999
Nu Wa
5,802
958
0
1,067
5,889
1,266
634
3,148
2,596
44,710
0
W
4,967
859
0
4,658
7,896
8,026
784
475
7,333
0
58,819
W
He Bo
Locosway
He Bo
3,838
151
0
1,054
6,270
1,884
0
1,468
4,572
47,773
0
L
Mercury
Makvell
Mercury
6,145
1,951
0
835
7,472
2,462
520
920
6,489
0
60,874
W
Sylvanus
Revath
Sylvanus
5,447
1,652
1,022
5,079
14,050
11,725
118
3,804
9,448
13,506
0
W
Serqet
3,828
659
0
1,137
7,735
2,513
0
1,635
5,990
0
50,360
L
Ne Zha
calemiS
Ne Zha
3,294
1,145
0
2,102
8,568
4,450
0
0
7,894
0
38,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,512
Gold Earned
39,786
430
Minions Killed
452
0
Camps Cleared
0
1,324,980
Distance Traveled
1,358,144
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,838
456
94
6
0
258,621
0
L
Artio
6,507
434
30
2
0
304,228
2
W
Neith
8,036
536
90
6
0
224,020
0
L
Nu Wa
7,772
518
110
7
0
200,982
0
W
Chaac
8,975
598
142
9
0
310,611
2
W
He Bo
7,847
523
110
7
0
250,265
2
L
Mercury
8,434
562
107
7
0
348,787
6
W
Sylvanus
7,248
483
27
2
0
239,975
3
W
Serqet
7,680
512
83
6
0
333,273
3
L
Ne Zha
6,961
464
89
6
0
212,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role