Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Fallen_Siickness
Eset
Level 144
God Stats
22W - 21L
1,605 SR
Queue Stats
265W - 274L
1,517 Elo+
Solo
Da Ji
Da Ji
JAIDENDAD215
Da Ji
Level 119
God Stats
10W - 10L
1,519 SR
Queue Stats
241W - 201L
1,555 Elo+
Party 1
Danzaburou
Danzaburou
Maenec
Danzaburou
Level 89
God Stats
41W - 25L
1,643 SR
Queue Stats
387W - 368L
1,511 Elo+
Solo
Team Averages
Level 116
1,553 SR
1,517 Elo+

VS

Team Averages
Level 107
1,582 SR
1,533 Elo+
Atlas
Atlas
Jxstoneman
Atlas
Level 96
God Stats
4W - 7L
1,373 SR
Queue Stats
191W - 170L
1,463 Elo+
Solo
Artio
Artio
LogisticZombie
Artio
Level 107
God Stats
4W - 1L
1,795 SR
Queue Stats
478W - 455L
1,544 Elo+
Solo
Ravana
Ravana
Zeithgeits
Ravana
Level 158
God Stats
10W - 16L
1,500 SR
Queue Stats
356W - 346L
1,497 Elo+
Solo
Cupid
Cupid
acidwrapperr
Cupid
Level 107
God Stats
9W - 8L
1,583 SR
Queue Stats
331W - 299L
1,589 Elo+
Solo
Izanami
Izanami
xX_Naburi_Xx
Izanami
Level 69
God Stats
2W - 2L
1,660 SR
Queue Stats
71W - 58L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
3 / 2 / 2
7,275
560
6,428
7,936
3,443
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sobek
 
Sobek
10
1 / 1 / 10
6,793
523
4,681
12,402
9,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
7 / 1 / 5
8,066
620
10,621
6,788
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 1
6,976
537
3,601
9,110
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Maenec
Danzaburou
14
7 / 1 / 2
8,145
627
11,325
7,678
2,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
8
0 / 3 / 2
5,628
433
4,853
13,431
5,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 4 / 3
6,297
484
3,342
9,883
6,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Ravana
Zeithgeits
Ravana
12
4 / 6 / 2
7,046
542
7,194
9,029
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 5 / 1
6,608
508
3,773
8,441
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
xX_Naburi_Xx
Izanami
13
1 / 3 / 2
7,172
552
5,144
8,496
1,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
21
Kills
7
7
Deaths
21
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
2
2
2
W
Sobek
 
Sobek
1
1
10
6
W
7
1
5
9.5
W
3
2
1
1.75
L
Atlas
0
3
2
0.33
L
0
4
3
0.38
W
Danzaburou
Maenec
Danzaburou
7
1
2
8
L
Ravana
Zeithgeits
Ravana
4
6
2
0.83
L
2
5
1
0.5
L
Izanami
xX_Naburi_Xx
Izanami
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,656
Damage
24,306
43,914
Taken
49,280
19,315
Mitigated
19,174
18,326
Healing
13,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,428
1,169
0
2,500
7,936
3,443
86
1,420
6,130
0
39,049
W
Sobek
 
Sobek
4,681
994
0
5,016
12,402
9,376
100
2,721
9,521
16,298
0
W
10,621
213
614
2,364
6,788
2,008
0
636
6,152
40,017
0
W
3,601
916
0
3,291
9,110
2,400
0
1,458
7,551
0
35,313
L
Atlas
4,853
1,851
1,233
3,510
13,431
5,016
120
5,644
7,787
14,514
0
L
3,342
407
34
2,617
9,883
6,978
620
516
9,367
27,474
0
W
Danzaburou
Maenec
Danzaburou
11,325
6,654
0
4,541
7,678
2,088
566
1,377
6,301
0
62,180
L
Ravana
Zeithgeits
Ravana
7,194
1,917
0
1,780
9,029
2,904
0
2,347
6,682
0
36,774
L
3,773
1,426
0
1,714
8,441
2,464
0
5,282
3,159
0
30,083
L
Izanami
xX_Naburi_Xx
Izanami
5,144
3,301
0
2,488
8,496
1,812
0
1,513
6,983
0
54,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,255
Gold Earned
32,751
325
Minions Killed
318
0
Camps Cleared
0
1,225,666
Distance Traveled
1,186,595
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,275
560
76
6
0
210,634
0
W
Sobek
6,793
523
13
1
0
250,272
4
W
Eset
8,066
620
63
5
0
246,748
0
W
Da Ji
6,976
537
71
5
0
269,426
2
L
Atlas
5,628
433
10
1
0
228,342
0
L
Artio
6,297
484
58
4
0
242,705
4
W
Danzaburou
8,145
627
102
8
0
248,586
1
L
Ravana
7,046
542
68
5
0
257,383
3
L
Cupid
6,608
508
68
5
0
214,300
0
L
Izanami
7,172
552
114
9
0
243,865
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role