Player Matchup

Nox
Nox
 
Nox
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Darkcrow17
Nike
Level 65
God Stats
1W - 0L
1,764 SR
Queue Stats
45W - 59L
1,463 Elo+
Party 1
Nemesis
Nemesis
Write12
Nemesis
Level 109
God Stats
2W - 0L
1,846 SR
Queue Stats
162W - 157L
1,518 Elo+
Solo
Team Averages
Level 100
1,703 SR
1,494 Elo+

VS

Team Averages
Level 99
1,568 SR
1,496 Elo+
Athena
Athena
Falorm
Athena
Level 68
God Stats
2W - 2L
1,684 SR
Queue Stats
28W - 51L
1,377 Elo+
Solo
Sol
Sol
bkmich7626
Sol
Level 160
God Stats
1W - 2L
1,519 SR
Queue Stats
217W - 132L
1,705 Elo+
Solo
Charybdis
Charybdis
ragnablood
Charybdis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
2 / 3 / 6
7,734
773
6,421
6,016
2,316
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 2 / 4
7,836
784
6,125
9,372
5,607
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
Write12
Nemesis
12
3 / 0 / 6
7,559
756
7,804
11,472
5,750
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Falorm
Athena
10
1 / 1 / 2
6,882
688
2,907
7,931
7,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
4 / 3 / 1
7,350
735
11,981
7,818
2,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
ragnablood
Charybdis
9
0 / 6 / 2
6,164
616
4,430
9,135
2,696
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
10
Kills
5
5
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
2
3
6
1.67
W
5
2
4
3.5
L
Athena
Falorm
Athena
1
1
2
2
W
Nemesis
Write12
Nemesis
3
0
6
6
L
4
3
1
1.5
L
Charybdis
ragnablood
Charybdis
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,350
Damage
19,318
26,860
Taken
24,884
13,673
Mitigated
13,355
6,897
Healing
3,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
6,421
1,027
0
568
6,016
2,316
703
3,885
2,131
23,188
0
W
6,125
1,605
0
1,233
9,372
5,607
516
3,661
5,711
0
22,471
L
Athena
Falorm
Athena
2,907
1,004
0
764
7,931
7,701
150
2,282
5,649
5,606
0
W
Nemesis
Write12
Nemesis
7,804
3,359
0
5,096
11,472
5,750
311
6,246
5,226
0
25,455
L
11,981
3,860
0
1,541
7,818
2,958
0
1,880
5,938
32,954
3,078
L
Charybdis
ragnablood
Charybdis
4,430
2,759
243
643
9,135
2,696
496
2,503
6,632
0
15,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,129
Gold Earned
20,396
106
Minions Killed
95
6
Camps Cleared
3
613,079
Distance Traveled
471,376
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,734
773
43
4
2
178,324
1
W
Nike
7,836
784
30
3
2
196,527
3
L
Athena
6,882
688
5
1
0
142,331
0
W
Nemesis
7,559
756
33
3
2
238,228
2
L
Sol
7,350
735
64
6
3
168,596
1
L
Charybdis
6,164
616
26
3
0
160,449
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role