Player Matchup

Scylla
Scylla
 
Scylla
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
IceFire Slayz
Bakasura
Level 94
God Stats
1W - 2L
1,301 SR
Queue Stats
34W - 37L
1,457 Elo+
Party 1
Athena
Athena
TL1 Mekstro
Athena
Level 39
God Stats
3W - 1L
1,738 SR
Queue Stats
50W - 17L
1,761 Elo+
Party 1
Team Averages
Level 79
1,513 SR
1,573 Elo+

VS

Team Averages
Level 118
1,473 SR
1,327 Elo+
Baron Samedi
Baron Samedi
NEY HEISENBERG
Baron Samedi
Level 127
God Stats
1W - 2L
1,496 SR
Queue Stats
247W - 388L
1,341 Elo+
Party 2
Geb
Geb
Pablo Oliveiira
Geb
Level 129
God Stats
7W - 15L
1,359 SR
Queue Stats
319W - 429L
1,276 Elo+
Party 2
Artemis
Artemis
adreusson
Artemis
Level 98
God Stats
6W - 4L
1,565 SR
Queue Stats
169W - 239L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
7 / 0 / 7
8,938
813
11,701
5,730
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
IceFire Slayz
Bakasura
13
4 / 2 / 10
8,505
773
8,000
7,760
3,237
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Athena
13
3 / 0 / 11
9,015
820
6,637
12,104
12,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NEY HEISENBERG
Baron Samedi
10
0 / 5 / 1
6,694
609
5,302
9,878
7,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 1
7,400
673
7,451
13,045
10,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
adreusson
Artemis
10
1 / 5 / 1
7,119
647
6,257
8,171
2,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
14
Kills
2
2
Deaths
14
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
0
7
10.5
W
Bakasura
IceFire Slayz
Bakasura
4
2
10
4.5
L
Baron Samedi
NEY HEISENBERG
Baron Samedi
0
5
1
0.1
L
1
4
1
0.38
W
Athena
3
0
11
8.5
L
Artemis
adreusson
Artemis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,338
Damage
19,010
25,594
Taken
31,094
18,233
Mitigated
20,881
8,986
Healing
5,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
11,701
1,612
192
1,600
5,730
2,173
540
3,120
2,456
35,327
0
W
Bakasura
IceFire Slayz
Bakasura
8,000
6,274
0
3,189
7,760
3,237
1,640
3,615
3,926
0
16,877
L
Baron Samedi
NEY HEISENBERG
Baron Samedi
5,302
1,037
823
1,768
9,878
7,273
0
6,606
2,356
22,972
0
L
7,451
1,639
0
1,810
13,045
10,703
68
5,767
6,238
21,699
0
W
Athena
6,637
1,821
0
4,005
12,104
12,823
109
5,643
6,232
20,582
0
L
Artemis
adreusson
Artemis
6,257
2,249
0
629
8,171
2,905
297
5,646
2,052
0
21,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,458
Gold Earned
21,213
120
Minions Killed
118
7
Camps Cleared
3
627,302
Distance Traveled
536,089
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,938
813
53
5
0
202,537
1
W
Bakasura
8,505
773
39
4
3
200,508
2
L
Baron Samedi
6,694
609
48
4
2
166,797
1
L
Geb
7,400
673
26
2
0
191,635
4
W
Athena
9,015
820
28
3
4
224,257
2
L
Artemis
7,119
647
44
4
1
177,657
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role