Player Matchup

King Arthur
King Arthur
MoodPiza
King Arthur
Level 42
God Stats
2W - 2L
1,306 SR
Queue Stats
105W - 103L
1,439 Elo+
Solo
Ares
Ares
Mounczz
Ares
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 80L
1,431 Elo+
Party 3
Cernunnos
Cernunnos
OogaChunga
Cernunnos
Level 35
God Stats
3W - 2L
1,674 SR
Queue Stats
44W - 56L
1,394 Elo+
Party 3
Merlin
Merlin
TheLast2004
Merlin
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,556 Elo+
Party 2
Fenrir
Fenrir
zamørak
Fenrir
Level 148
God Stats
0W - 2L
1,310 SR
Queue Stats
15W - 12L
1,550 Elo+
Party 2
Team Averages
Level 55
1,458 SR
1,474 Elo+

VS

Team Averages
Level 54
1,573 SR
1,567 Elo+
Bastet
Bastet
 
Bastet
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Aigami400
Morgan Le Fay
Level 65
God Stats
32W - 24L
1,532 SR
Queue Stats
190W - 200L
1,432 Elo+
Solo
Neith
Neith
IIRealEasYII
Neith
Level 49
God Stats
2W - 1L
1,706 SR
Queue Stats
73W - 78L
1,504 Elo+
Party 1
Guan Yu
Guan Yu
Janooomta
Guan Yu
Level 38
God Stats
1W - 3L
1,354 SR
Queue Stats
57W - 51L
1,499 Elo+
Party 1
Ymir
Ymir
SbanCiccioCZ
Ymir
Level 29
God Stats
3W - 1L
1,774 SR
Queue Stats
22W - 2L
1,900 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MoodPiza
King Arthur
10
1 / 6 / 0
5,968
459
4,265
11,176
2,412
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ares
Mounczz
Ares
8
0 / 4 / 0
5,420
417
3,248
8,580
6,568
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
OogaChunga
Cernunnos
9
0 / 4 / 0
5,561
428
2,901
7,973
1,982
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
9
0 / 7 / 0
5,868
451
3,410
6,933
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
zamørak
Fenrir
10
1 / 4 / 0
6,126
471
5,118
9,945
3,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
12 / 0 / 2
9,585
737
10,632
8,023
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Aigami400
Morgan Le Fay
11
4 / 0 / 4
6,736
518
6,164
6,861
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
7 / 0 / 3
8,094
623
5,751
3,104
1,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Guan Yu
Janooomta
Guan Yu
11
2 / 2 / 3
7,258
558
5,946
8,779
6,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 0 / 8
6,643
511
3,259
8,252
6,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
2
Kills
25
25
Deaths
2
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
12
0
2
13
W
Morgan Le Fay
Aigami400
Morgan Le Fay
4
0
4
6
W
7
0
3
8.5
W
Guan Yu
Janooomta
Guan Yu
2
2
3
1.75
L
King Arthur
MoodPiza
King Arthur
1
6
0
0.17
L
Ares
Mounczz
Ares
0
4
0
0
L
Cernunnos
OogaChunga
Cernunnos
0
4
0
0
W
0
0
8
4
L
Merlin
0
7
0
0
L
Fenrir
zamørak
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,942
Damage
31,752
44,607
Taken
35,019
16,612
Mitigated
19,596
4,926
Healing
14,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
10,632
3,473
0
4,904
8,023
2,709
0
910
7,029
0
71,356
W
Morgan Le Fay
Aigami400
Morgan Le Fay
6,164
484
0
2,605
6,861
2,465
386
2,265
4,482
37,369
0
W
5,751
2,804
0
1,486
3,104
1,306
531
955
2,137
0
55,237
W
Guan Yu
Janooomta
Guan Yu
5,946
2,057
0
2,199
8,779
6,256
704
0
8,779
780
38,226
L
King Arthur
MoodPiza
King Arthur
4,265
851
0
195
11,176
2,412
75
16
11,160
0
27,405
L
Ares
Mounczz
Ares
3,248
144
0
654
8,580
6,568
0
2,216
6,364
14,247
0
L
Cernunnos
OogaChunga
Cernunnos
2,901
1,013
197
2,434
7,973
1,982
378
2,133
5,840
0
36,036
W
3,259
1,050
535
2,720
8,252
6,860
75
2,191
5,934
17,488
0
L
Merlin
3,410
54
0
389
6,933
1,738
0
2,612
4,321
27,933
0
L
Fenrir
zamørak
Fenrir
5,118
1,442
0
1,057
9,945
3,912
0
2,735
7,210
0
34,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,943
Gold Earned
38,316
287
Minions Killed
432
0
Camps Cleared
0
1,174,464
Distance Traveled
1,338,041
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,585
737
141
11
0
324,522
2
W
Morgan Le Fay
6,736
518
49
4
0
262,450
4
W
Neith
8,094
623
112
9
0
245,175
1
W
Guan Yu
7,258
558
91
7
0
246,144
0
L
King Arthur
5,968
459
55
4
0
246,011
1
L
Ares
5,420
417
18
1
0
231,658
2
L
Cernunnos
5,561
428
72
6
0
221,902
4
W
Ymir
6,643
511
39
3
0
259,750
5
L
Merlin
5,868
451
67
5
0
225,441
0
L
Fenrir
6,126
471
75
6
0
249,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role