Player Matchup

Olorun
Olorun
 
Olorun
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
DomiThicc69
Athena
Level 67
God Stats
2W - 6L
1,500 SR
Queue Stats
110W - 133L
1,506 Elo+
Solo
Anhur
Anhur
Drezzul
Anhur
Level 129
God Stats
7W - 8L
1,585 SR
Queue Stats
103W - 112L
1,483 Elo+
Solo
Thanatos
Thanatos
XxXdANKATAbgXxX
Thanatos
Level 61
God Stats
0W - 1L
1,281 SR
Queue Stats
16W - 15L
1,505 Elo+
Solo
Team Averages
Level 112
1,473 SR
1,499 Elo+

VS

Team Averages
Level 106
1,557 SR
1,531 Elo+
Eset
Eset
Jucuzi
Eset
Level 108
God Stats
6W - 8L
1,368 SR
Queue Stats
386W - 362L
1,529 Elo+
Party 2
Ravana
Ravana
LazyyyA
Ravana
Level 103
God Stats
4W - 2L
1,601 SR
Queue Stats
155W - 153L
1,514 Elo+
Party 2
Mulan
Mulan
Neferupito
Mulan
Level 90
God Stats
26W - 22L
1,545 SR
Queue Stats
315W - 271L
1,564 Elo+
Solo
Ymir
Ymir
Robinson8x
Ymir
Level 83
God Stats
8W - 5L
1,750 SR
Queue Stats
99W - 86L
1,600 Elo+
Party 1
Apollo
Apollo
TheMrMeener
Apollo
Level 148
God Stats
1W - 0L
1,521 SR
Queue Stats
12W - 12L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
1 / 4 / 3
6,169
475
6,996
6,654
2,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
 
Gilgamesh
11
1 / 3 / 0
6,152
473
5,478
10,471
7,198
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
8
0 / 5 / 2
5,343
411
2,601
12,489
6,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Drezzul
Anhur
12
4 / 2 / 1
7,160
551
8,091
8,350
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
12
6 / 4 / 1
7,320
563
6,231
10,819
4,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Jucuzi
Eset
13
4 / 2 / 7
7,482
576
8,181
6,008
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
LazyyyA
Ravana
13
8 / 1 / 3
7,876
606
5,426
6,952
2,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
11
2 / 1 / 8
7,006
539
10,945
12,387
9,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
3 / 2 / 6
6,580
506
4,884
10,082
6,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
10
0 / 6 / 2
5,848
450
3,602
8,592
804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
12
Kills
17
18
Deaths
12
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
4
3
0.63
L
Gilgamesh
 
Gilgamesh
1
3
0
0.33
L
Athena
0
5
2
0.2
L
Anhur
Drezzul
Anhur
4
2
1
2.25
W
Eset
Jucuzi
Eset
4
2
7
3.75
W
Ravana
LazyyyA
Ravana
8
1
3
9.5
W
Mulan
2
1
8
6
W
3
2
6
3
W
Apollo
0
6
2
0.17
L
Thanatos
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,397
Damage
33,038
48,783
Taken
44,021
23,007
Mitigated
20,555
17,522
Healing
11,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
6,996
3,759
462
1,377
6,654
2,668
714
2,330
3,923
28,394
3,718
L
Gilgamesh
 
Gilgamesh
5,478
594
0
1,988
10,471
7,198
560
1,832
8,194
4,808
25,078
L
Athena
2,601
1,111
0
2,031
12,489
6,596
146
4,735
7,351
10,975
0
L
Anhur
Drezzul
Anhur
8,091
6,091
0
2,980
8,350
2,272
149
475
7,783
0
47,532
W
Eset
Jucuzi
Eset
8,181
795
565
892
6,008
1,692
303
1,499
4,509
47,439
0
W
Ravana
LazyyyA
Ravana
5,426
1,438
0
3,289
6,952
2,919
907
1,868
5,084
0
38,905
W
Mulan
10,945
1,682
0
2,895
12,387
9,086
211
2,616
9,771
0
35,026
W
4,884
513
0
1,800
10,082
6,054
70
3,292
6,790
14,589
0
W
Apollo
3,602
2,512
0
2,275
8,592
804
825
253
8,339
0
30,985
L
Thanatos
6,231
1,756
0
8,684
10,819
4,273
0
2,937
7,633
0
46,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,144
Gold Earned
34,792
300
Minions Killed
304
0
Camps Cleared
0
1,104,557
Distance Traveled
1,286,053
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,169
475
63
5
0
183,440
1
L
Gilgamesh
6,152
473
49
4
0
230,772
1
L
Athena
5,343
411
15
1
0
243,383
2
L
Anhur
7,160
551
86
7
0
217,333
2
W
Eset
7,482
576
94
7
0
251,300
5
W
Ravana
7,876
606
78
6
0
273,209
3
W
Mulan
7,006
539
58
4
0
258,825
6
W
Ymir
6,580
506
17
1
0
264,246
1
W
Apollo
5,848
450
57
4
0
238,473
3
L
Thanatos
7,320
563
87
7
0
229,629
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role