Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
JifferDDDDD
Ah Muzen Cab
Level 29
God Stats
2W - 0L
1,831 SR
Queue Stats
110W - 47L
1,670 Elo+
Party 1
Zeus
Zeus
又屎又烂瘾
Zeus
Level 160
God Stats
38W - 21L
1,812 SR
Queue Stats
103W - 98L
1,578 Elo+
Party 1
Geb
Geb
日本太君
Geb
Level 160
God Stats
6W - 3L
1,660 SR
Queue Stats
355W - 298L
1,638 Elo+
Party 1
Team Averages
Level 116
1,661 SR
1,577 Elo+

VS

Team Averages
Level 53
1,669 SR
1,612 Elo+
Neith
Neith
AkzelE
Neith
Level 115
God Stats
2W - 2L
1,915 SR
Queue Stats
125W - 80L
1,675 Elo+
Party 3
Zeus
Zeus
DamonH2501
Zeus
Level 33
God Stats
0W - 2L
1,289 SR
Queue Stats
61W - 62L
1,591 Elo+
Party 2
Ganesha
Ganesha
IRxce
Ganesha
Level 48
God Stats
2W - 1L
1,847 SR
Queue Stats
87W - 90L
1,524 Elo+
Solo
Thanatos
Thanatos
Merasmusss
Thanatos
Level 29
God Stats
2W - 3L
1,512 SR
Queue Stats
56W - 52L
1,591 Elo+
Party 2
Cupid
Cupid
Misshides
Cupid
Level 38
God Stats
3W - 2L
1,782 SR
Queue Stats
114W - 65L
1,679 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
5 / 2 / 2
7,036
640
5,199
8,136
2,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Achilles
 
Achilles
11
1 / 2 / 0
6,300
573
2,913
7,699
3,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
JifferDDDDD
Ah Muzen Cab
12
1 / 1 / 1
6,536
594
5,192
7,277
2,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
7 / 2 / 1
7,643
695
8,932
4,694
1,463
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 0 / 5
6,027
548
1,939
4,594
3,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AkzelE
Neith
11
1 / 1 / 0
6,140
558
5,577
4,552
1,202
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 4 / 2
5,144
468
2,821
6,433
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
IRxce
Ganesha
8
0 / 2 / 2
5,255
478
1,933
7,935
3,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Merasmusss
Thanatos
10
3 / 5 / 1
5,959
542
3,545
7,389
2,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
Misshides
Cupid
10
1 / 2 / 0
5,595
509
3,875
5,561
893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
14
Kills
6
7
Deaths
14
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
2
2
3
W
Achilles
 
Achilles
1
2
0
0.5
L
Neith
AkzelE
Neith
1
1
0
1
L
1
4
2
0.5
L
Ganesha
IRxce
Ganesha
0
2
2
0.5
W
Ah Muzen Cab
JifferDDDDD
Ah Muzen Cab
1
1
1
1.5
L
Thanatos
Merasmusss
Thanatos
3
5
1
0.7
L
Cupid
Misshides
Cupid
1
2
0
0.5
W
7
2
1
3.75
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,175
Damage
17,751
32,400
Taken
31,870
13,268
Mitigated
10,009
13,285
Healing
10,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,199
3,649
0
2,109
8,136
2,877
28
599
7,499
0
36,176
W
Achilles
 
Achilles
2,913
162
172
3,864
7,699
3,735
700
0
7,699
0
33,748
L
Neith
AkzelE
Neith
5,577
2,001
0
1,584
4,552
1,202
488
0
4,035
0
36,674
L
2,821
432
0
706
6,433
1,617
0
4,368
1,838
21,749
0
L
Ganesha
IRxce
Ganesha
1,933
520
33
2,520
7,935
3,925
0
3,095
4,660
13,605
0
W
Ah Muzen Cab
JifferDDDDD
Ah Muzen Cab
5,192
2,064
0
4,171
7,277
2,091
2,366
999
6,278
0
49,101
L
Thanatos
Merasmusss
Thanatos
3,545
1,110
0
4,267
7,389
2,372
0
3,160
3,955
0
21,494
L
Cupid
Misshides
Cupid
3,875
1,848
176
1,440
5,561
893
0
248
5,173
0
32,310
W
8,932
1,910
0
1,837
4,694
1,463
270
2,012
2,538
50,722
0
W
1,939
409
0
1,132
4,594
3,102
0
920
3,632
16,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,542
Gold Earned
28,093
387
Minions Killed
304
0
Camps Cleared
0
1,106,321
Distance Traveled
989,614
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,036
640
89
8
0
249,399
3
W
Achilles
6,300
573
70
6
0
224,116
1
L
Neith
6,140
558
91
8
0
188,940
3
L
Zeus
5,144
468
48
4
0
184,697
3
L
Ganesha
5,255
478
14
1
0
207,484
4
W
Ah Muzen Cab
6,536
594
97
9
0
204,409
0
L
Thanatos
5,959
542
49
4
0
213,652
2
L
Cupid
5,595
509
102
9
0
194,841
2
W
Zeus
7,643
695
105
10
0
212,316
5
W
Geb
6,027
548
26
2
0
216,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role