Player Matchup

Charybdis
Charybdis
Ainashi
Charybdis
Level 157
God Stats
9W - 13L
1,537 SR
Queue Stats
315W - 330L
1,544 Elo+
Party 1
Nox
Nox
Nyexia
Nox
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,337 Elo+
Party 1
Hun Batz
Hun Batz
bludninjawarrior
Hun Batz
Level 102
God Stats
0W - 1L
1,708 SR
Queue Stats
182W - 267L
1,454 Elo+
Party 1
Team Averages
Level 113
1,582 SR
1,445 Elo+

VS

Team Averages
Level 127
1,706 SR
1,612 Elo+
Geb
Geb
PenguinBond
Geb
Level 123
God Stats
18W - 11L
1,801 SR
Queue Stats
70W - 67L
1,663 Elo+
Solo
Hou Yi
Hou Yi
yoloswag6966696
Hou Yi
Level 99
God Stats
4W - 2L
1,666 SR
Queue Stats
215W - 210L
1,545 Elo+
Solo
Atlas
Atlas
ÐєŻιмα
Atlas
Level 160
God Stats
8W - 5L
1,651 SR
Queue Stats
487W - 350L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ainashi
Charybdis
12
2 / 4 / 3
9,037
695
7,458
9,713
2,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nox
Nyexia
Nox
11
1 / 5 / 3
8,083
622
5,654
8,502
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 7 / 2
8,095
623
4,046
10,067
3,245
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 13
10,040
772
4,144
10,966
11,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
9 / 2 / 3
10,385
799
7,865
6,477
2,401
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
6 / 2 / 8
9,828
756
12,692
8,589
4,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
5
Kills
16
16
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Ainashi
Charybdis
2
4
3
0.88
L
Nox
Nyexia
Nox
1
5
3
0.5
W
1
1
13
7.5
L
2
7
2
0.43
W
9
2
3
5.25
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,158
Damage
24,701
28,282
Taken
26,032
8,655
Mitigated
17,706
2,317
Healing
6,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Ainashi
Charybdis
7,458
3,208
0
1,511
9,713
2,687
0
4,875
4,384
0
31,827
L
Nox
Nyexia
Nox
5,654
0
0
0
8,502
2,723
0
5,104
3,240
15,116
0
W
4,144
429
0
2,634
10,966
11,216
139
3,336
7,630
20,631
0
L
4,046
373
332
474
10,067
3,245
0
6,143
3,560
0
14,420
W
7,865
4,715
0
2,087
6,477
2,401
2,376
403
6,074
0
41,696
W
12,692
2,617
49
1,848
8,589
4,089
370
2,638
5,951
33,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,215
Gold Earned
30,253
118
Minions Killed
140
3
Camps Cleared
8
642,775
Distance Traveled
734,454
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,037
695
64
5
0
241,533
3
L
Nox
8,083
622
27
2
3
195,302
0
W
Geb
10,040
772
16
1
2
259,205
7
L
Hun Batz
8,095
623
27
2
0
205,940
3
W
Hou Yi
10,385
799
66
5
4
227,127
1
W
Atlas
9,828
756
58
4
2
248,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role