Player Matchup

Cthulhu
Cthulhu
FemtoFenrir
Cthulhu
Level 39
God Stats
1W - 5L
1,443 SR
Queue Stats
4W - 17L
1,263 Elo+
Party 2
Ra
Ra
TGCs-FIRULAIS
Ra
Level 12
God Stats
1W - 2L
1,496 SR
Queue Stats
18W - 38L
1,215 Elo+
Party 1
Fenrir
Fenrir
TGCs_Fofo98
Fenrir
Level 85
God Stats
27W - 23L
1,490 SR
Queue Stats
170W - 208L
1,358 Elo+
Party 1
Cerberus
Cerberus
cris_gomera
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,080 Elo+
Party 1
Hou Yi
Hou Yi
saul_pro_14
Hou Yi
Level 15
God Stats
2W - 4L
1,584 SR
Queue Stats
3W - 11L
1,301 Elo+
Party 2
Team Averages
Level 31
1,503 SR
1,244 Elo+

VS

Team Averages
Level 73
1,479 SR
1,426 Elo+
Ah Muzen Cab
Ah Muzen Cab
HickoryRocher8
Ah Muzen Cab
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
217W - 210L
1,439 Elo+
Party 3
Cliodhna
Cliodhna
I UziK I
Cliodhna
Level 46
God Stats
11W - 14L
1,393 SR
Queue Stats
116W - 129L
1,405 Elo+
Party 3
Agni
Agni
II Lazze II
Agni
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 196L
1,457 Elo+
Party 3
Hercules
Hercules
SuperKitor1
Hercules
Level 61
God Stats
4W - 5L
1,492 SR
Queue Stats
155W - 165L
1,430 Elo+
Solo
Xing Tian
Xing Tian
kikinhovgn
Xing Tian
Level 124
God Stats
14W - 13L
1,513 SR
Queue Stats
207W - 235L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FemtoFenrir
Cthulhu
15
1 / 6 / 5
10,101
421
8,380
21,728
21,234
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 13 / 3
9,426
393
5,435
21,131
6,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
20
8 / 8 / 2
13,706
571
16,996
27,234
10,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
cris_gomera
Cerberus
11
0 / 12 / 4
8,326
347
2,959
27,148
23,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
16
2 / 9 / 4
10,664
444
10,590
23,274
6,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HickoryRocher8
Ah Muzen Cab
20
18 / 2 / 15
14,515
605
26,300
13,757
6,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
I UziK I
Cliodhna
20
14 / 5 / 13
14,519
605
24,347
22,720
8,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
8 / 2 / 9
14,746
614
16,284
11,645
4,744
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
SuperKitor1
Hercules
20
4 / 1 / 11
14,367
599
17,861
18,619
18,436
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Xing Tian
kikinhovgn
Xing Tian
18
4 / 2 / 23
12,891
537
13,805
27,406
35,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
119
12
Kills
48
48
Deaths
12
18
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FemtoFenrir
Cthulhu
1
6
5
0.58
W
Ah Muzen Cab
HickoryRocher8
Ah Muzen Cab
18
2
15
12.75
W
Cliodhna
I UziK I
Cliodhna
14
5
13
4.1
W
8
2
9
6.25
W
Hercules
SuperKitor1
Hercules
4
1
11
9.5
L
1
13
3
0.19
L
Fenrir
8
8
2
1.13
L
Cerberus
cris_gomera
Cerberus
0
12
4
0.17
W
Xing Tian
kikinhovgn
Xing Tian
4
2
23
7.75
L
Hou Yi
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,360
Damage
98,597
120,515
Taken
94,147
67,722
Mitigated
73,992
20,440
Healing
27,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FemtoFenrir
Cthulhu
8,380
941
503
2,420
21,728
21,234
0
5,171
15,893
50,771
0
W
Ah Muzen Cab
HickoryRocher8
Ah Muzen Cab
26,300
17,199
0
7,192
13,757
6,466
5,238
2,854
10,897
0
110,177
W
Cliodhna
I UziK I
Cliodhna
24,347
7,332
0
5,434
22,720
8,861
2,319
3,242
18,550
0
129,852
W
16,284
1,516
316
3,800
11,645
4,744
732
1,996
9,557
112,436
0
W
Hercules
SuperKitor1
Hercules
17,861
4,668
0
5,820
18,619
18,436
2,141
4,397
14,124
7,486
91,744
L
5,435
852
1,051
2,856
21,131
6,512
1,035
7,267
13,303
42,508
0
L
Fenrir
16,996
3,523
0
6,348
27,234
10,403
0
6,551
20,068
0
85,248
L
Cerberus
cris_gomera
Cerberus
2,959
275
0
2,340
27,148
23,332
0
6,450
20,315
9,687
0
W
Xing Tian
kikinhovgn
Xing Tian
13,805
674
916
4,318
27,406
35,485
48
3,857
23,399
40,853
0
L
Hou Yi
10,590
4,369
0
4,922
23,274
6,241
848
5,217
17,939
0
68,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,223
Gold Earned
71,038
451
Minions Killed
679
0
Camps Cleared
0
1,955,320
Distance Traveled
2,295,357
3
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,101
421
100
4
0
381,726
0
W
Ah Muzen Cab
14,515
605
142
6
0
414,547
6
W
Cliodhna
14,519
605
130
5
0
507,597
5
W
Agni
14,746
614
180
8
0
453,804
10
W
Hercules
14,367
599
189
8
0
456,756
2
L
Ra
9,426
393
90
4
0
361,117
0
L
Fenrir
13,706
571
123
5
0
459,844
2
L
Cerberus
8,326
347
18
1
0
405,221
1
W
Xing Tian
12,891
537
38
2
0
462,653
2
L
Hou Yi
10,664
444
120
5
0
347,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role